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	<updated>2026-09-05T15:54:07Z</updated>
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		<id>https://peltedverse.org/wiki/index.php?title=Eienaeuvnar&amp;diff=18028</id>
		<title>Eienaeuvnar</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Eienaeuvnar&amp;diff=18028"/>
		<updated>2022-04-08T16:16:51Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Map-EldritchCapital.jpg|400px|thumb|right|Rough Map of the Capital]]&lt;br /&gt;
&lt;br /&gt;
The capital city of the [[Eldritch]] planet [[Escutcheon]], home to [[Ontine]] palace. Roughly, &amp;quot;the silvered city,&amp;quot; or &amp;quot;the argent city.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==At a Glance==&lt;br /&gt;
* '''Population:''' Roughly 3500&lt;br /&gt;
* '''Province and Parcel:''' Jesa, Galare&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* Sediryl had &amp;quot;lived in the Alliance long enough to take most of its miracles for granted, but even she was anticipating the sight of a large monument in motion. Old Eldritch buildings were replete with stone carvings, and their capital city had its share of fountains and statues, but no one had erected a new monument in Sediryl’s lifetime.&amp;quot;&amp;lt;ref name=&amp;quot;df-04&amp;quot;&amp;gt;''[[Dragons' Fealty (Fiction) | Dragons' Fealty]]'', Chapter 4&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&amp;quot;Armin watched the capital scroll past and his impression of it was overwhelmingly that it was tall, clean, and pale… much like the people who inhabited it. White stone roads, white stone buildings, pennants snapping in the sea breeze, fountains splashing, the spires of an enormous cathedral, the sound of its bells tolling the quarter hour. Pedestrians, far less numerous than in any Alliance city, and walking much farther apart. No trash anywhere, or filth, despite the occasional horse-drawn vehicle that trotted past them, and the roads were broad enough for three of those abreast but Armin saw almost none. Single riders were more common, though ‘common’ was misleading. He wouldn’t have characterized it as a bustling city. More like… a serene one. Or an empty one. It was hard not to inhale the cleanliness of the wind, unmarred by any of the expected smells of close habitation, and not wonder whether the entire place was an illusion.&amp;quot;&amp;lt;ref name=&amp;quot;fh-09&amp;quot;&amp;gt;''[[Fathers' Honor (Fiction) | Fathers' Honor]],'' Chapter 9&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Districts===&lt;br /&gt;
* [[Noble's Row]]&lt;br /&gt;
&lt;br /&gt;
===Avenues===&lt;br /&gt;
&lt;br /&gt;
===Parks===&lt;br /&gt;
* At least one public park near the cliffs where you can ride horses, with an &amp;quot;out-of-the-way copse.&amp;quot; &amp;lt;ref name=&amp;quot;sf-04&amp;quot;&amp;gt;''[[Scions' Flight (Fiction) | Scions' Flight]]'', Chapter 4&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Establishments===&lt;br /&gt;
* In response to Caramia’s questions about the Eldritch middle class, Sehvi suggested a few stops to their driver: a bakery for pastries and candies, a boutique that sold ribbons and lace, and a shop that sold paper and a few books. To be exact, seven books.&amp;quot;&amp;lt;ref name=&amp;quot;fh-09&amp;quot; /&amp;gt;&lt;br /&gt;
* Coffee and chocolate shops.&amp;lt;ref name=&amp;quot;itcod-apl&amp;quot; /&amp;gt; There is at least one chocolate shop in a 'middling district', which serves hot chocolate (in small cups, can be alcohol-spiked), and tea-like foods on tiered plates.&amp;lt;ref name=&amp;quot;sf-06&amp;quot;&amp;gt;''[[Scions' Flight (Fiction) | Scions' Flight]]'', Chapter 6&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Schools: Jedan's wanders &amp;quot;had shown him that teaching methods varied throughout the populace, much the way they did on Qufiil: there were apprenticeships, and small, informal lessons, and tutors, and in the city, the only schools.&amp;quot; Eldritch schools meet every other day.&amp;lt;ref name=&amp;quot;itcod-apl&amp;quot;&amp;gt;''[[In the Court of Dragons (Fiction) | In the Court of Dragons]]'', &amp;quot;All Paths Lead (to the God)&amp;quot;&amp;lt;/ref&amp;gt;. The schools in the capital teach both Eldren and Universal. There are reading and writing lessons, and then a recess outside in a yard. Afternoon lessons are in figuring (math).&amp;lt;ref name=&amp;quot;itcod-apl&amp;quot; /&amp;gt; There is typically one teacher.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cities and Towns]] [[Category:Escutcheon]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17996</id>
		<title>Pads</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17996"/>
		<updated>2022-04-07T18:04:42Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Illo-Pads.jpg|300px|thumb|right|First drawings of a Pad, 1994]]&lt;br /&gt;
&lt;br /&gt;
The almost ubiquitous [[Alliance]] technology. &amp;quot;All roads lead to the Pad. Unless they lead to an airlock and a cold and lonely death.&amp;quot;&amp;lt;ref name=&amp;quot;fts-04&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 4&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Invented by Tam-illee.&amp;lt;ref name=&amp;quot;a-n&amp;quot;&amp;gt;Author's Notes&amp;lt;/ref&amp;gt; Developed in 102 BA, just over a hundred years (101) after the Well drive, which was the technology on which the Pads were based. Pad technology made the Medimage platform possible; since they're based on the same technology, technicians can service both as long as they're aware of the differences between them.&amp;lt;ref name='er-02&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economics===&lt;br /&gt;
Pads are expensive; because of that there are ubiquitous in the Alliance Core, on old and developed worlds, and almost unheard of on colonies or on the fringes. (On particularly rich worlds, large institutions like universities will have on-campus pad hubs). Likewise, only government ships (Fleet mostly) and ships with wealthy owners will have them; other ships rely on shuttle transfers, or direct docking. Some jobs, mostly on Core planets, are sufficiently high-paying/prestigious that they give or lend employees who live in distant locations a Pad for their household, to remove the commute.&amp;lt;ref name='fr-04&amp;quot;&amp;gt;''[[From Ruins (Fiction) | From Ruins]],'' Chapter 4&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Public Pad stations will ask users their destination (and are rarely manned, except by a few oversight/managers/technicians). &amp;lt;ref name='fr-04&amp;quot; /&amp;gt; Users are charged transfer fees; these are significant enough to encourage walking. Transfer fees are waved for emergency response teams/personnel,&amp;lt;ref name=&amp;quot;mt-08&amp;quot;&amp;gt;''[[Mindtouch (Fiction) | Mindtouch]]'', Chapter 8&amp;lt;/ref&amp;gt; and during major disasters/emergencies, Pads are reserved for the use of emergency personnel only.&amp;lt;ref name='ds-13&amp;quot;&amp;gt;''[[Dreamstorm (Fiction) | Dreamstorm]],'' Chapter 13&amp;lt;/ref&amp;gt; Padding from orbit is more expensive than intraplanetary-surface Padding&amp;lt;ref name='ds-08&amp;quot;&amp;gt;''[[Dreamstorm (Fiction) | Dreamstorm]],'' Chapter 8&amp;lt;/ref&amp;gt;; increased distance increases the fee, though most planets standardize the fees into ranges (&amp;quot;interplanetary, intercontinental, intra-metropolitan, etc&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
====Shipping====&lt;br /&gt;
Some companies refuse to ship via Pad because they claim it affects the product, particularly foodstuffs, as with the chocolate Vasiht'h used to make Jahir's drink when they first met at the university.&amp;lt;ref name=&amp;quot;mt-20&amp;quot;&amp;gt;''[[Mindtouch (Fiction) | Mindtouch]]'', Chapter 20&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Quantum tunnel,&amp;lt;ref name='er-02&amp;quot; /&amp;gt; a technology made possible by the Well Drive's invention. In a Pad-to-Pad transfer, one Pad is given a set of coordinates of another Pad to form a 'connection'. Once this connection is established, both Pads send signals to one another to verify both are in working order, tests administered to each other as an extra safeguard against problems. If both pass this verification test, then an artificial wormhole is created, tunneling between Pad A and Pad B. The person utilizing the Pad walks over it and finds himself in short order walking over the second Pad in his new destination. In the initial days of the Pad's development, energy weapons of any kind (palmers, holoblades, etc) didn't make it through the quantum tunnel without damage. &amp;lt;ref name=&amp;quot;lais-&amp;quot;&amp;gt;''[[Laisrathera (Fiction) | Laisrathera ]]'' p104, look up the chapter&amp;lt;/ref&amp;gt; You couldn't bring a Pad through a Pad tunnel either, at that time; now, it is possible, as long as the Pad you are transporting isn't powered. Pads can be folded or rolled, depending on their design.&lt;br /&gt;
&lt;br /&gt;
They can be used to send people and material to a location that does not have a receiving Pad, but you have to have a Pad to go from the location. &lt;br /&gt;
&lt;br /&gt;
Range is planetary, and orbital. According to original notes, Pads are only certified for orbital distances or smaller (about 200 km). Hypothetically pads can be chained between stations.&amp;lt;ref name=&amp;quot;dh&amp;quot;&amp;gt;''[[Dark Lighthouse (Fiction) |Dark Lighthouse]]''&amp;lt;/ref&amp;gt; Shorter distances are less energy-intensive and safer, making hubs economical.&lt;br /&gt;
&lt;br /&gt;
Destinations can be reached via coordinate or stated landmark/destination. &amp;lt;ref name='fr-04&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads can be blocked by shields (which can be created by a portable shield generator, or generated by ship or building) or by a sensor scrambler.&amp;lt;ref name=&amp;quot;stt-14&amp;quot; /&amp;gt; Violent atmospheric conditions can render the use of Pads unsafe; they are programmed to prevent transfer during these conditions unless overridden.&amp;lt;ref name='ds-14&amp;quot;&amp;gt;''[[Dreamstorm (Fiction) | Dreamstorm]],'' Chapter 14&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads are designed to prevent transfers to locations with too much movement or too many people; doing so can cause injury or death. For this reason, most on-planet Pads are programmed to do only Pad-to-Pad transfers.&lt;br /&gt;
&lt;br /&gt;
===Sanitation===&lt;br /&gt;
Pads can also be used for sanitation and disinfection; stepping over one set to that setting will remove foreign particles and any dangerous microbes/pathogens listed in the Pad's internal file system (which is updated regularly by hitting the u-banks, unless this setting is disabled). For sapients of unusual body shape or size, Pad bathing can be more effective than anything other than full-body immersion, particularly since in many places, shower cubes are designed for an average biped.&amp;lt;ref name=&amp;quot;stt-4&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 4&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Pads can also be used to dry people or items, and can be a common feature of pools or coasts in wealthy/high-tech areas.&amp;lt;ref name=&amp;quot;ml-16&amp;quot;&amp;gt;''[[Mindline (Fiction) | Mindline]]'', Chapter 16&amp;lt;/ref&amp;gt; While rare, there are Pads intended only for cleaning/drying. These abbreviated Pads are technically still capable of Pad transit over distances, but they lack the power, safety and security features, and size to do more than their sanitation functions.&amp;lt;ref name='ds-10&amp;quot;&amp;gt;''[[Dreamstorm (Fiction) | Dreamstorm]],'' Chapter 10&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Design and Visuals===&lt;br /&gt;
Pads can be configured with varying levels of feedback, but staring at someone directly as they pass through a Pad-to-Pad tunnel causes a momentary flash, in which the person is seen as a silhouette. &amp;lt;ref name=&amp;quot;rp-01&amp;quot;&amp;gt;''[[Rose Point (Fiction) | Rose Point]],'' Part 1&amp;lt;/ref&amp;gt; When people appear via a Pad-to-non-Pad transition, looking directly at where they are can be nausea-inducing in some individuals.&amp;lt;ref name=&amp;quot;er-03&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads have diagnostic/status lights: one for power; one to indicate the status of the tunnel - waiting, searching, stable (blue), unstable. The light flashing indicates incoming traffic. &amp;lt;ref name=&amp;quot;er-03&amp;quot; /&amp;gt;. A third light is used for security alerts--an orange light there indicates the Pad is locked for security reasons.&amp;lt;ref name=&amp;quot;igc-09&amp;quot;&amp;gt;''[[In Good Company (Fiction) | In Good Company]], Chapter 9&amp;lt;/ref&amp;gt; Pads, unless changed, can be addressed by vocal commands.&lt;br /&gt;
&lt;br /&gt;
Pads ship with aural feedback as well, though this can be disabled or configured to suit the user. Arpeggios (rising for incoming and falling for departing) are common,&amp;lt;ref=&amp;quot;fts-09&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 9/ref&amp;gt; as are series of chimes.&lt;br /&gt;
&lt;br /&gt;
===Terminology===&lt;br /&gt;
* [[Fleet]] calls the compartments with pads in them 'pad rooms'; they are usually 'pad stations' if on a large/static asset like a base or space station.&lt;br /&gt;
* Small, single-person Pad locations (usually in booths or gazebo-like structures) are referred to as Pad kiosks.&amp;lt;ref name=&amp;quot;ml-13&amp;quot;&amp;gt;''[[Mindline (Fiction) | Mindline]]'', Chapter 13&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Pad hub stations are usually planetary establishments.&lt;br /&gt;
* Large enough Pad hubs are usually referred to as a Pad nexus.&amp;lt;ref name=&amp;quot;ml-01&amp;quot;&amp;gt;''[[Mindline (Fiction) | Mindline]]'', Chapter 1&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Species==&lt;br /&gt;
The [[Chatcaava]] have some equivalent of Pads, though it is unclear whether it has similar properties to the Alliance version.&amp;lt;ref name=&amp;quot;etw-01&amp;quot;&amp;gt;''[[Even the Wingless (Fiction) |Even the Wingless]]'', Part One&amp;lt;/ref&amp;gt; They are a matte black in color, and flatter than the Alliance variety.&amp;lt;ref name=&amp;quot;stt-14&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 14&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Pads are used as part of space battles for Chatcaava. Chatcaava will Pad to a crippled ship, with Pads, rather than launching fighters which are primarily used to disable enemy vessels to enable boarding.&amp;lt;ref name=&amp;quot;stt-07&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 7&amp;lt;/ref&amp;gt; &amp;quot;Chatcaavan fighters were single-occupant craft, and on their carriers their pilots entered through a hatch in the belly. But such fighters were intended to harry their prey to the point of dropped shields, and then to commit their pilots to boarding actions staged via the single-person Pads in each vessel.&amp;quot;&amp;lt;ref name=&amp;quot;oto-01&amp;quot;&amp;gt;''[[Only the Open (Fiction) |Only the Open]]'', Chapter 1&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Science and Technology]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17995</id>
		<title>Pads</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17995"/>
		<updated>2022-04-07T18:04:23Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Illo-Pads.jpg|300px|thumb|right|First drawings of a Pad, 1994]]&lt;br /&gt;
&lt;br /&gt;
The almost ubiquitous [[Alliance]] technology. &amp;quot;All roads lead to the Pad. Unless they lead to an airlock and a cold and lonely death.&amp;quot;&amp;lt;ref name=&amp;quot;fts-04&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 4/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Invented by Tam-illee.&amp;lt;ref name=&amp;quot;a-n&amp;quot;&amp;gt;Author's Notes&amp;lt;/ref&amp;gt; Developed in 102 BA, just over a hundred years (101) after the Well drive, which was the technology on which the Pads were based. Pad technology made the Medimage platform possible; since they're based on the same technology, technicians can service both as long as they're aware of the differences between them.&amp;lt;ref name='er-02&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economics===&lt;br /&gt;
Pads are expensive; because of that there are ubiquitous in the Alliance Core, on old and developed worlds, and almost unheard of on colonies or on the fringes. (On particularly rich worlds, large institutions like universities will have on-campus pad hubs). Likewise, only government ships (Fleet mostly) and ships with wealthy owners will have them; other ships rely on shuttle transfers, or direct docking. Some jobs, mostly on Core planets, are sufficiently high-paying/prestigious that they give or lend employees who live in distant locations a Pad for their household, to remove the commute.&amp;lt;ref name='fr-04&amp;quot;&amp;gt;''[[From Ruins (Fiction) | From Ruins]],'' Chapter 4&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Public Pad stations will ask users their destination (and are rarely manned, except by a few oversight/managers/technicians). &amp;lt;ref name='fr-04&amp;quot; /&amp;gt; Users are charged transfer fees; these are significant enough to encourage walking. Transfer fees are waved for emergency response teams/personnel,&amp;lt;ref name=&amp;quot;mt-08&amp;quot;&amp;gt;''[[Mindtouch (Fiction) | Mindtouch]]'', Chapter 8&amp;lt;/ref&amp;gt; and during major disasters/emergencies, Pads are reserved for the use of emergency personnel only.&amp;lt;ref name='ds-13&amp;quot;&amp;gt;''[[Dreamstorm (Fiction) | Dreamstorm]],'' Chapter 13&amp;lt;/ref&amp;gt; Padding from orbit is more expensive than intraplanetary-surface Padding&amp;lt;ref name='ds-08&amp;quot;&amp;gt;''[[Dreamstorm (Fiction) | Dreamstorm]],'' Chapter 8&amp;lt;/ref&amp;gt;; increased distance increases the fee, though most planets standardize the fees into ranges (&amp;quot;interplanetary, intercontinental, intra-metropolitan, etc&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
====Shipping====&lt;br /&gt;
Some companies refuse to ship via Pad because they claim it affects the product, particularly foodstuffs, as with the chocolate Vasiht'h used to make Jahir's drink when they first met at the university.&amp;lt;ref name=&amp;quot;mt-20&amp;quot;&amp;gt;''[[Mindtouch (Fiction) | Mindtouch]]'', Chapter 20&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Quantum tunnel,&amp;lt;ref name='er-02&amp;quot; /&amp;gt; a technology made possible by the Well Drive's invention. In a Pad-to-Pad transfer, one Pad is given a set of coordinates of another Pad to form a 'connection'. Once this connection is established, both Pads send signals to one another to verify both are in working order, tests administered to each other as an extra safeguard against problems. If both pass this verification test, then an artificial wormhole is created, tunneling between Pad A and Pad B. The person utilizing the Pad walks over it and finds himself in short order walking over the second Pad in his new destination. In the initial days of the Pad's development, energy weapons of any kind (palmers, holoblades, etc) didn't make it through the quantum tunnel without damage. &amp;lt;ref name=&amp;quot;lais-&amp;quot;&amp;gt;''[[Laisrathera (Fiction) | Laisrathera ]]'' p104, look up the chapter&amp;lt;/ref&amp;gt; You couldn't bring a Pad through a Pad tunnel either, at that time; now, it is possible, as long as the Pad you are transporting isn't powered. Pads can be folded or rolled, depending on their design.&lt;br /&gt;
&lt;br /&gt;
They can be used to send people and material to a location that does not have a receiving Pad, but you have to have a Pad to go from the location. &lt;br /&gt;
&lt;br /&gt;
Range is planetary, and orbital. According to original notes, Pads are only certified for orbital distances or smaller (about 200 km). Hypothetically pads can be chained between stations.&amp;lt;ref name=&amp;quot;dh&amp;quot;&amp;gt;''[[Dark Lighthouse (Fiction) |Dark Lighthouse]]''&amp;lt;/ref&amp;gt; Shorter distances are less energy-intensive and safer, making hubs economical.&lt;br /&gt;
&lt;br /&gt;
Destinations can be reached via coordinate or stated landmark/destination. &amp;lt;ref name='fr-04&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads can be blocked by shields (which can be created by a portable shield generator, or generated by ship or building) or by a sensor scrambler.&amp;lt;ref name=&amp;quot;stt-14&amp;quot; /&amp;gt; Violent atmospheric conditions can render the use of Pads unsafe; they are programmed to prevent transfer during these conditions unless overridden.&amp;lt;ref name='ds-14&amp;quot;&amp;gt;''[[Dreamstorm (Fiction) | Dreamstorm]],'' Chapter 14&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads are designed to prevent transfers to locations with too much movement or too many people; doing so can cause injury or death. For this reason, most on-planet Pads are programmed to do only Pad-to-Pad transfers.&lt;br /&gt;
&lt;br /&gt;
===Sanitation===&lt;br /&gt;
Pads can also be used for sanitation and disinfection; stepping over one set to that setting will remove foreign particles and any dangerous microbes/pathogens listed in the Pad's internal file system (which is updated regularly by hitting the u-banks, unless this setting is disabled). For sapients of unusual body shape or size, Pad bathing can be more effective than anything other than full-body immersion, particularly since in many places, shower cubes are designed for an average biped.&amp;lt;ref name=&amp;quot;stt-4&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 4&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Pads can also be used to dry people or items, and can be a common feature of pools or coasts in wealthy/high-tech areas.&amp;lt;ref name=&amp;quot;ml-16&amp;quot;&amp;gt;''[[Mindline (Fiction) | Mindline]]'', Chapter 16&amp;lt;/ref&amp;gt; While rare, there are Pads intended only for cleaning/drying. These abbreviated Pads are technically still capable of Pad transit over distances, but they lack the power, safety and security features, and size to do more than their sanitation functions.&amp;lt;ref name='ds-10&amp;quot;&amp;gt;''[[Dreamstorm (Fiction) | Dreamstorm]],'' Chapter 10&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Design and Visuals===&lt;br /&gt;
Pads can be configured with varying levels of feedback, but staring at someone directly as they pass through a Pad-to-Pad tunnel causes a momentary flash, in which the person is seen as a silhouette. &amp;lt;ref name=&amp;quot;rp-01&amp;quot;&amp;gt;''[[Rose Point (Fiction) | Rose Point]],'' Part 1&amp;lt;/ref&amp;gt; When people appear via a Pad-to-non-Pad transition, looking directly at where they are can be nausea-inducing in some individuals.&amp;lt;ref name=&amp;quot;er-03&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads have diagnostic/status lights: one for power; one to indicate the status of the tunnel - waiting, searching, stable (blue), unstable. The light flashing indicates incoming traffic. &amp;lt;ref name=&amp;quot;er-03&amp;quot; /&amp;gt;. A third light is used for security alerts--an orange light there indicates the Pad is locked for security reasons.&amp;lt;ref name=&amp;quot;igc-09&amp;quot;&amp;gt;''[[In Good Company (Fiction) | In Good Company]], Chapter 9&amp;lt;/ref&amp;gt; Pads, unless changed, can be addressed by vocal commands.&lt;br /&gt;
&lt;br /&gt;
Pads ship with aural feedback as well, though this can be disabled or configured to suit the user. Arpeggios (rising for incoming and falling for departing) are common,&amp;lt;ref=&amp;quot;fts-09&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 9/ref&amp;gt; as are series of chimes.&lt;br /&gt;
&lt;br /&gt;
===Terminology===&lt;br /&gt;
* [[Fleet]] calls the compartments with pads in them 'pad rooms'; they are usually 'pad stations' if on a large/static asset like a base or space station.&lt;br /&gt;
* Small, single-person Pad locations (usually in booths or gazebo-like structures) are referred to as Pad kiosks.&amp;lt;ref name=&amp;quot;ml-13&amp;quot;&amp;gt;''[[Mindline (Fiction) | Mindline]]'', Chapter 13&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Pad hub stations are usually planetary establishments.&lt;br /&gt;
* Large enough Pad hubs are usually referred to as a Pad nexus.&amp;lt;ref name=&amp;quot;ml-01&amp;quot;&amp;gt;''[[Mindline (Fiction) | Mindline]]'', Chapter 1&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Species==&lt;br /&gt;
The [[Chatcaava]] have some equivalent of Pads, though it is unclear whether it has similar properties to the Alliance version.&amp;lt;ref name=&amp;quot;etw-01&amp;quot;&amp;gt;''[[Even the Wingless (Fiction) |Even the Wingless]]'', Part One&amp;lt;/ref&amp;gt; They are a matte black in color, and flatter than the Alliance variety.&amp;lt;ref name=&amp;quot;stt-14&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 14&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Pads are used as part of space battles for Chatcaava. Chatcaava will Pad to a crippled ship, with Pads, rather than launching fighters which are primarily used to disable enemy vessels to enable boarding.&amp;lt;ref name=&amp;quot;stt-07&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 7&amp;lt;/ref&amp;gt; &amp;quot;Chatcaavan fighters were single-occupant craft, and on their carriers their pilots entered through a hatch in the belly. But such fighters were intended to harry their prey to the point of dropped shields, and then to commit their pilots to boarding actions staged via the single-person Pads in each vessel.&amp;quot;&amp;lt;ref name=&amp;quot;oto-01&amp;quot;&amp;gt;''[[Only the Open (Fiction) |Only the Open]]'', Chapter 1&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Science and Technology]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17994</id>
		<title>Pads</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17994"/>
		<updated>2022-04-07T18:02:13Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Illo-Pads.jpg|300px|thumb|right|First drawings of a Pad, 1994]]&lt;br /&gt;
&lt;br /&gt;
The almost ubiquitous [[Alliance]] technology. &amp;quot;All roads lead to the Pad. Unless they lead to an airlock and a cold and lonely death.&amp;quot;&amp;lt;ref=&amp;quot;fts-04&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 4/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Invented by Tam-illee.&amp;lt;ref name=&amp;quot;a-n&amp;quot;&amp;gt;Author's Notes&amp;lt;/ref&amp;gt; Developed in 102 BA, just over a hundred years (101) after the Well drive, which was the technology on which the Pads were based. Pad technology made the Medimage platform possible; since they're based on the same technology, technicians can service both as long as they're aware of the differences between them.&amp;lt;ref name='er-02&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economics===&lt;br /&gt;
Pads are expensive; because of that there are ubiquitous in the Alliance Core, on old and developed worlds, and almost unheard of on colonies or on the fringes. (On particularly rich worlds, large institutions like universities will have on-campus pad hubs). Likewise, only government ships (Fleet mostly) and ships with wealthy owners will have them; other ships rely on shuttle transfers, or direct docking. Some jobs, mostly on Core planets, are sufficiently high-paying/prestigious that they give or lend employees who live in distant locations a Pad for their household, to remove the commute.&amp;lt;ref name='fr-04&amp;quot;&amp;gt;''[[From Ruins (Fiction) | From Ruins]],'' Chapter 4&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Public Pad stations will ask users their destination (and are rarely manned, except by a few oversight/managers/technicians). &amp;lt;ref name='fr-04&amp;quot; /&amp;gt; Users are charged transfer fees; these are significant enough to encourage walking. Transfer fees are waved for emergency response teams/personnel,&amp;lt;ref name=&amp;quot;mt-08&amp;quot;&amp;gt;''[[Mindtouch (Fiction) | Mindtouch]]'', Chapter 8&amp;lt;/ref&amp;gt; and during major disasters/emergencies, Pads are reserved for the use of emergency personnel only.&amp;lt;ref name='ds-13&amp;quot;&amp;gt;''[[Dreamstorm (Fiction) | Dreamstorm]],'' Chapter 13&amp;lt;/ref&amp;gt; Padding from orbit is more expensive than intraplanetary-surface Padding&amp;lt;ref name='ds-08&amp;quot;&amp;gt;''[[Dreamstorm (Fiction) | Dreamstorm]],'' Chapter 8&amp;lt;/ref&amp;gt;; increased distance increases the fee, though most planets standardize the fees into ranges (&amp;quot;interplanetary, intercontinental, intra-metropolitan, etc&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
====Shipping====&lt;br /&gt;
Some companies refuse to ship via Pad because they claim it affects the product, particularly foodstuffs, as with the chocolate Vasiht'h used to make Jahir's drink when they first met at the university.&amp;lt;ref name=&amp;quot;mt-20&amp;quot;&amp;gt;''[[Mindtouch (Fiction) | Mindtouch]]'', Chapter 20&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Quantum tunnel,&amp;lt;ref name='er-02&amp;quot; /&amp;gt; a technology made possible by the Well Drive's invention. In a Pad-to-Pad transfer, one Pad is given a set of coordinates of another Pad to form a 'connection'. Once this connection is established, both Pads send signals to one another to verify both are in working order, tests administered to each other as an extra safeguard against problems. If both pass this verification test, then an artificial wormhole is created, tunneling between Pad A and Pad B. The person utilizing the Pad walks over it and finds himself in short order walking over the second Pad in his new destination. In the initial days of the Pad's development, energy weapons of any kind (palmers, holoblades, etc) didn't make it through the quantum tunnel without damage. &amp;lt;ref name=&amp;quot;lais-&amp;quot;&amp;gt;''[[Laisrathera (Fiction) | Laisrathera ]]'' p104, look up the chapter&amp;lt;/ref&amp;gt; You couldn't bring a Pad through a Pad tunnel either, at that time; now, it is possible, as long as the Pad you are transporting isn't powered. Pads can be folded or rolled, depending on their design.&lt;br /&gt;
&lt;br /&gt;
They can be used to send people and material to a location that does not have a receiving Pad, but you have to have a Pad to go from the location. &lt;br /&gt;
&lt;br /&gt;
Range is planetary, and orbital. According to original notes, Pads are only certified for orbital distances or smaller (about 200 km). Hypothetically pads can be chained between stations.&amp;lt;ref name=&amp;quot;dh&amp;quot;&amp;gt;''[[Dark Lighthouse (Fiction) |Dark Lighthouse]]''&amp;lt;/ref&amp;gt; Shorter distances are less energy-intensive and safer, making hubs economical.&lt;br /&gt;
&lt;br /&gt;
Destinations can be reached via coordinate or stated landmark/destination. &amp;lt;ref name='fr-04&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads can be blocked by shields (which can be created by a portable shield generator, or generated by ship or building) or by a sensor scrambler.&amp;lt;ref name=&amp;quot;stt-14&amp;quot; /&amp;gt; Violent atmospheric conditions can render the use of Pads unsafe; they are programmed to prevent transfer during these conditions unless overridden.&amp;lt;ref name='ds-14&amp;quot;&amp;gt;''[[Dreamstorm (Fiction) | Dreamstorm]],'' Chapter 14&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads are designed to prevent transfers to locations with too much movement or too many people; doing so can cause injury or death. For this reason, most on-planet Pads are programmed to do only Pad-to-Pad transfers.&lt;br /&gt;
&lt;br /&gt;
===Sanitation===&lt;br /&gt;
Pads can also be used for sanitation and disinfection; stepping over one set to that setting will remove foreign particles and any dangerous microbes/pathogens listed in the Pad's internal file system (which is updated regularly by hitting the u-banks, unless this setting is disabled). For sapients of unusual body shape or size, Pad bathing can be more effective than anything other than full-body immersion, particularly since in many places, shower cubes are designed for an average biped.&amp;lt;ref name=&amp;quot;stt-4&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 4&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Pads can also be used to dry people or items, and can be a common feature of pools or coasts in wealthy/high-tech areas.&amp;lt;ref name=&amp;quot;ml-16&amp;quot;&amp;gt;''[[Mindline (Fiction) | Mindline]]'', Chapter 16&amp;lt;/ref&amp;gt; While rare, there are Pads intended only for cleaning/drying. These abbreviated Pads are technically still capable of Pad transit over distances, but they lack the power, safety and security features, and size to do more than their sanitation functions.&amp;lt;ref name='ds-10&amp;quot;&amp;gt;''[[Dreamstorm (Fiction) | Dreamstorm]],'' Chapter 10&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Design and Visuals===&lt;br /&gt;
Pads can be configured with varying levels of feedback, but staring at someone directly as they pass through a Pad-to-Pad tunnel causes a momentary flash, in which the person is seen as a silhouette. &amp;lt;ref name=&amp;quot;rp-01&amp;quot;&amp;gt;''[[Rose Point (Fiction) | Rose Point]],'' Part 1&amp;lt;/ref&amp;gt; When people appear via a Pad-to-non-Pad transition, looking directly at where they are can be nausea-inducing in some individuals.&amp;lt;ref name=&amp;quot;er-03&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads have diagnostic/status lights: one for power; one to indicate the status of the tunnel - waiting, searching, stable (blue), unstable. The light flashing indicates incoming traffic. &amp;lt;ref name=&amp;quot;er-03&amp;quot; /&amp;gt;. A third light is used for security alerts--an orange light there indicates the Pad is locked for security reasons.&amp;lt;ref name=&amp;quot;igc-09&amp;quot;&amp;gt;''[[In Good Company (Fiction) | In Good Company]], Chapter 9&amp;lt;/ref&amp;gt; Pads, unless changed, can be addressed by vocal commands.&lt;br /&gt;
&lt;br /&gt;
Pads ship with aural feedback as well, though this can be disabled or configured to suit the user. Arpeggios (rising for incoming and falling for departing) are common,&amp;lt;ref=&amp;quot;fts-09&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 9/ref&amp;gt; as are series of chimes.&lt;br /&gt;
&lt;br /&gt;
===Terminology===&lt;br /&gt;
* [[Fleet]] calls the compartments with pads in them 'pad rooms'; they are usually 'pad stations' if on a large/static asset like a base or space station.&lt;br /&gt;
* Small, single-person Pad locations (usually in booths or gazebo-like structures) are referred to as Pad kiosks.&amp;lt;ref name=&amp;quot;ml-13&amp;quot;&amp;gt;''[[Mindline (Fiction) | Mindline]]'', Chapter 13&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Pad hub stations are usually planetary establishments.&lt;br /&gt;
* Large enough Pad hubs are usually referred to as a Pad nexus.&amp;lt;ref name=&amp;quot;ml-01&amp;quot;&amp;gt;''[[Mindline (Fiction) | Mindline]]'', Chapter 1&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Species==&lt;br /&gt;
The [[Chatcaava]] have some equivalent of Pads, though it is unclear whether it has similar properties to the Alliance version.&amp;lt;ref name=&amp;quot;etw-01&amp;quot;&amp;gt;''[[Even the Wingless (Fiction) |Even the Wingless]]'', Part One&amp;lt;/ref&amp;gt; They are a matte black in color, and flatter than the Alliance variety.&amp;lt;ref name=&amp;quot;stt-14&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 14&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Pads are used as part of space battles for Chatcaava. Chatcaava will Pad to a crippled ship, with Pads, rather than launching fighters which are primarily used to disable enemy vessels to enable boarding.&amp;lt;ref name=&amp;quot;stt-07&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 7&amp;lt;/ref&amp;gt; &amp;quot;Chatcaavan fighters were single-occupant craft, and on their carriers their pilots entered through a hatch in the belly. But such fighters were intended to harry their prey to the point of dropped shields, and then to commit their pilots to boarding actions staged via the single-person Pads in each vessel.&amp;quot;&amp;lt;ref name=&amp;quot;oto-01&amp;quot;&amp;gt;''[[Only the Open (Fiction) |Only the Open]]'', Chapter 1&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Science and Technology]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17993</id>
		<title>Pads</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17993"/>
		<updated>2022-04-07T18:00:05Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Illo-Pads.jpg|300px|thumb|right|First drawings of a Pad, 1994]]&lt;br /&gt;
&lt;br /&gt;
The almost ubiquitous [[Alliance]] technology. &amp;quot;All roads lead to the Pad. Unless they lead to an airlock and a cold and lonely death.&amp;quot;&amp;lt;ref=&amp;quot;fts-04&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 4/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Invented by Tam-illee.&amp;lt;ref name=&amp;quot;a-n&amp;quot;&amp;gt;Author's Notes&amp;lt;/ref&amp;gt; Developed in 102 BA, just over a hundred years (101) after the Well drive, which was the technology on which the Pads were based. Pad technology made the Medimage platform possible; since they're based on the same technology, technicians can service both as long as they're aware of the differences between them.&amp;lt;ref name='er-02&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economics===&lt;br /&gt;
Pads are expensive; because of that there are ubiquitous in the Alliance Core, on old and developed worlds, and almost unheard of on colonies or on the fringes. (On particularly rich worlds, large institutions like universities will have on-campus pad hubs). Likewise, only government ships (Fleet mostly) and ships with wealthy owners will have them; other ships rely on shuttle transfers, or direct docking. Some jobs, mostly on Core planets, are sufficiently high-paying/prestigious that they give or lend employees who live in distant locations a Pad for their household, to remove the commute.&amp;lt;ref name='fr-04&amp;quot;&amp;gt;''[[From Ruins (Fiction) | From Ruins]],'' Chapter 4&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Public Pad stations will ask users their destination (and are rarely manned, except by a few oversight/managers/technicians). &amp;lt;ref name='fr-04&amp;quot; /&amp;gt; Users are charged transfer fees; these are significant enough to encourage walking. Transfer fees are waved for emergency response teams/personnel,&amp;lt;ref name=&amp;quot;mt-08&amp;quot;&amp;gt;''[[Mindtouch (Fiction) | Mindtouch]]'', Chapter 8&amp;lt;/ref&amp;gt; and during major disasters/emergencies, Pads are reserved for the use of emergency personnel only.&amp;lt;ref name='ds-13&amp;quot;&amp;gt;''[[Dreamstorm (Fiction) | Dreamstorm]],'' Chapter 13&amp;lt;/ref&amp;gt; Padding from orbit is more expensive than intraplanetary-surface Padding&amp;lt;ref name='ds-08&amp;quot;&amp;gt;''[[Dreamstorm (Fiction) | Dreamstorm]],'' Chapter 8&amp;lt;/ref&amp;gt;; increased distance increases the fee, though most planets standardize the fees into ranges (&amp;quot;interplanetary, intercontinental, intra-metropolitan, etc&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
====Shipping====&lt;br /&gt;
Some companies refuse to ship via Pad because they claim it affects the product, particularly foodstuffs, as with the chocolate Vasiht'h used to make Jahir's drink when they first met at the university.&amp;lt;ref name=&amp;quot;mt-20&amp;quot;&amp;gt;''[[Mindtouch (Fiction) | Mindtouch]]'', Chapter 20&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Quantum tunnel,&amp;lt;ref name='er-02&amp;quot; /&amp;gt; a technology made possible by the Well Drive's invention. In a Pad-to-Pad transfer, one Pad is given a set of coordinates of another Pad to form a 'connection'. Once this connection is established, both Pads send signals to one another to verify both are in working order, tests administered to each other as an extra safeguard against problems. If both pass this verification test, then an artificial wormhole is created, tunneling between Pad A and Pad B. The person utilizing the Pad walks over it and finds himself in short order walking over the second Pad in his new destination. In the initial days of the Pad's development, energy weapons of any kind (palmers, holoblades, etc) didn't make it through the quantum tunnel without damage. &amp;lt;ref name=&amp;quot;lais-&amp;quot;&amp;gt;''[[Laisrathera (Fiction) | Laisrathera ]]'' p104, look up the chapter&amp;lt;/ref&amp;gt; You couldn't bring a Pad through a Pad tunnel either, at that time; now, it is possible, as long as the Pad you are transporting isn't powered. Pads can be folded or rolled, depending on their design.&lt;br /&gt;
&lt;br /&gt;
They can be used to send people and material to a location that does not have a receiving Pad, but you have to have a Pad to go from the location. &lt;br /&gt;
&lt;br /&gt;
Range is planetary, and orbital. According to original notes, Pads are only certified for orbital distances or smaller (about 200 km). Hypothetically pads can be chained between stations.&amp;lt;ref name=&amp;quot;dh&amp;quot;&amp;gt;''[[Dark Lighthouse (Fiction) |Dark Lighthouse]]''&amp;lt;/ref&amp;gt; Shorter distances are less energy-intensive and safer, making hubs economical.&lt;br /&gt;
&lt;br /&gt;
Destinations can be reached via coordinate or stated landmark/destination. &amp;lt;ref name='fr-04&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads can be blocked by shields (which can be created by a portable shield generator, or generated by ship or building) or by a sensor scrambler.&amp;lt;ref name=&amp;quot;stt-14&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads are designed to prevent transfers to locations with too much movement or too many people; doing so can cause injury or death. For this reason, most on-planet Pads are programmed to do only Pad-to-Pad transfers.&lt;br /&gt;
&lt;br /&gt;
===Sanitation===&lt;br /&gt;
Pads can also be used for sanitation and disinfection; stepping over one set to that setting will remove foreign particles and any dangerous microbes/pathogens listed in the Pad's internal file system (which is updated regularly by hitting the u-banks, unless this setting is disabled). For sapients of unusual body shape or size, Pad bathing can be more effective than anything other than full-body immersion, particularly since in many places, shower cubes are designed for an average biped.&amp;lt;ref name=&amp;quot;stt-4&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 4&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Pads can also be used to dry people or items, and can be a common feature of pools or coasts in wealthy/high-tech areas.&amp;lt;ref name=&amp;quot;ml-16&amp;quot;&amp;gt;''[[Mindline (Fiction) | Mindline]]'', Chapter 16&amp;lt;/ref&amp;gt; While rare, there are Pads intended only for cleaning/drying. These abbreviated Pads are technically still capable of Pad transit over distances, but they lack the power, safety and security features, and size to do more than their sanitation functions.&amp;lt;ref name='ds-10&amp;quot;&amp;gt;''[[Dreamstorm (Fiction) | Dreamstorm]],'' Chapter 10&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Design and Visuals===&lt;br /&gt;
Pads can be configured with varying levels of feedback, but staring at someone directly as they pass through a Pad-to-Pad tunnel causes a momentary flash, in which the person is seen as a silhouette. &amp;lt;ref name=&amp;quot;rp-01&amp;quot;&amp;gt;''[[Rose Point (Fiction) | Rose Point]],'' Part 1&amp;lt;/ref&amp;gt; When people appear via a Pad-to-non-Pad transition, looking directly at where they are can be nausea-inducing in some individuals.&amp;lt;ref name=&amp;quot;er-03&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads have diagnostic/status lights: one for power; one to indicate the status of the tunnel - waiting, searching, stable (blue), unstable. The light flashing indicates incoming traffic. &amp;lt;ref name=&amp;quot;er-03&amp;quot; /&amp;gt;. A third light is used for security alerts--an orange light there indicates the Pad is locked for security reasons.&amp;lt;ref name=&amp;quot;igc-09&amp;quot;&amp;gt;''[[In Good Company (Fiction) | In Good Company]], Chapter 9&amp;lt;/ref&amp;gt; Pads, unless changed, can be addressed by vocal commands.&lt;br /&gt;
&lt;br /&gt;
Pads ship with aural feedback as well, though this can be disabled or configured to suit the user. Arpeggios (rising for incoming and falling for departing) are common,&amp;lt;ref=&amp;quot;fts-09&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 9/ref&amp;gt; as are series of chimes.&lt;br /&gt;
&lt;br /&gt;
===Terminology===&lt;br /&gt;
* [[Fleet]] calls the compartments with pads in them 'pad rooms'; they are usually 'pad stations' if on a large/static asset like a base or space station.&lt;br /&gt;
* Small, single-person Pad locations (usually in booths or gazebo-like structures) are referred to as Pad kiosks.&amp;lt;ref name=&amp;quot;ml-13&amp;quot;&amp;gt;''[[Mindline (Fiction) | Mindline]]'', Chapter 13&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Pad hub stations are usually planetary establishments.&lt;br /&gt;
* Large enough Pad hubs are usually referred to as a Pad nexus.&amp;lt;ref name=&amp;quot;ml-01&amp;quot;&amp;gt;''[[Mindline (Fiction) | Mindline]]'', Chapter 1&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Species==&lt;br /&gt;
The [[Chatcaava]] have some equivalent of Pads, though it is unclear whether it has similar properties to the Alliance version.&amp;lt;ref name=&amp;quot;etw-01&amp;quot;&amp;gt;''[[Even the Wingless (Fiction) |Even the Wingless]]'', Part One&amp;lt;/ref&amp;gt; They are a matte black in color, and flatter than the Alliance variety.&amp;lt;ref name=&amp;quot;stt-14&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 14&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Pads are used as part of space battles for Chatcaava. Chatcaava will Pad to a crippled ship, with Pads, rather than launching fighters which are primarily used to disable enemy vessels to enable boarding.&amp;lt;ref name=&amp;quot;stt-07&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 7&amp;lt;/ref&amp;gt; &amp;quot;Chatcaavan fighters were single-occupant craft, and on their carriers their pilots entered through a hatch in the belly. But such fighters were intended to harry their prey to the point of dropped shields, and then to commit their pilots to boarding actions staged via the single-person Pads in each vessel.&amp;quot;&amp;lt;ref name=&amp;quot;oto-01&amp;quot;&amp;gt;''[[Only the Open (Fiction) |Only the Open]]'', Chapter 1&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Science and Technology]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17992</id>
		<title>Pads</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17992"/>
		<updated>2022-04-07T17:58:39Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Illo-Pads.jpg|300px|thumb|right|First drawings of a Pad, 1994]]&lt;br /&gt;
&lt;br /&gt;
The almost ubiquitous [[Alliance]] technology. &amp;quot;All roads lead to the Pad. Unless they lead to an airlock and a cold and lonely death.&amp;quot;&amp;lt;ref=&amp;quot;fts-04&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 4/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Invented by Tam-illee.&amp;lt;ref name=&amp;quot;a-n&amp;quot;&amp;gt;Author's Notes&amp;lt;/ref&amp;gt; Developed in 102 BA, just over a hundred years (101) after the Well drive, which was the technology on which the Pads were based. Pad technology made the Medimage platform possible; since they're based on the same technology, technicians can service both as long as they're aware of the differences between them.&amp;lt;ref name='er-02&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economics===&lt;br /&gt;
Pads are expensive; because of that there are ubiquitous in the Alliance Core, on old and developed worlds, and almost unheard of on colonies or on the fringes. (On particularly rich worlds, large institutions like universities will have on-campus pad hubs). Likewise, only government ships (Fleet mostly) and ships with wealthy owners will have them; other ships rely on shuttle transfers, or direct docking. Some jobs, mostly on Core planets, are sufficiently high-paying/prestigious that they give or lend employees who live in distant locations a Pad for their household, to remove the commute.&amp;lt;ref name='fr-04&amp;quot;&amp;gt;''[[From Ruins (Fiction) | From Ruins]],'' Chapter 4&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Public Pad stations will ask users their destination (and are rarely manned, except by a few oversight/managers/technicians). &amp;lt;ref name='fr-04&amp;quot; /&amp;gt; Users are charged transfer fees; these are significant enough to encourage walking. Transfer fees are waved for emergency response teams/personnel.&amp;lt;ref name=&amp;quot;mt-08&amp;quot;&amp;gt;''[[Mindtouch (Fiction) | Mindtouch]]'', Chapter 8&amp;lt;/ref&amp;gt; Padding from orbit is more expensive than intraplanetary-surface Padding&amp;lt;ref name='ds-08&amp;quot;&amp;gt;''[[Dreamstorm (Fiction) | Dreamstorm]],'' Chapter 8&amp;lt;/ref&amp;gt;; increased distance increases the fee, though most planets standardize the fees into ranges (&amp;quot;interplanetary, intercontinental, intra-metropolitan, etc&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
====Shipping====&lt;br /&gt;
Some companies refuse to ship via Pad because they claim it affects the product, particularly foodstuffs, as with the chocolate Vasiht'h used to make Jahir's drink when they first met at the university.&amp;lt;ref name=&amp;quot;mt-20&amp;quot;&amp;gt;''[[Mindtouch (Fiction) | Mindtouch]]'', Chapter 20&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Quantum tunnel,&amp;lt;ref name='er-02&amp;quot; /&amp;gt; a technology made possible by the Well Drive's invention. In a Pad-to-Pad transfer, one Pad is given a set of coordinates of another Pad to form a 'connection'. Once this connection is established, both Pads send signals to one another to verify both are in working order, tests administered to each other as an extra safeguard against problems. If both pass this verification test, then an artificial wormhole is created, tunneling between Pad A and Pad B. The person utilizing the Pad walks over it and finds himself in short order walking over the second Pad in his new destination. In the initial days of the Pad's development, energy weapons of any kind (palmers, holoblades, etc) didn't make it through the quantum tunnel without damage. &amp;lt;ref name=&amp;quot;lais-&amp;quot;&amp;gt;''[[Laisrathera (Fiction) | Laisrathera ]]'' p104, look up the chapter&amp;lt;/ref&amp;gt; You couldn't bring a Pad through a Pad tunnel either, at that time; now, it is possible, as long as the Pad you are transporting isn't powered. Pads can be folded or rolled, depending on their design.&lt;br /&gt;
&lt;br /&gt;
They can be used to send people and material to a location that does not have a receiving Pad, but you have to have a Pad to go from the location. &lt;br /&gt;
&lt;br /&gt;
Range is planetary, and orbital. According to original notes, Pads are only certified for orbital distances or smaller (about 200 km). Hypothetically pads can be chained between stations.&amp;lt;ref name=&amp;quot;dh&amp;quot;&amp;gt;''[[Dark Lighthouse (Fiction) |Dark Lighthouse]]''&amp;lt;/ref&amp;gt; Shorter distances are less energy-intensive and safer, making hubs economical.&lt;br /&gt;
&lt;br /&gt;
Destinations can be reached via coordinate or stated landmark/destination. &amp;lt;ref name='fr-04&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads can be blocked by shields (which can be created by a portable shield generator, or generated by ship or building) or by a sensor scrambler.&amp;lt;ref name=&amp;quot;stt-14&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads are designed to prevent transfers to locations with too much movement or too many people; doing so can cause injury or death. For this reason, most on-planet Pads are programmed to do only Pad-to-Pad transfers.&lt;br /&gt;
&lt;br /&gt;
===Sanitation===&lt;br /&gt;
Pads can also be used for sanitation and disinfection; stepping over one set to that setting will remove foreign particles and any dangerous microbes/pathogens listed in the Pad's internal file system (which is updated regularly by hitting the u-banks, unless this setting is disabled). For sapients of unusual body shape or size, Pad bathing can be more effective than anything other than full-body immersion, particularly since in many places, shower cubes are designed for an average biped.&amp;lt;ref name=&amp;quot;stt-4&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 4&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Pads can also be used to dry people or items, and can be a common feature of pools or coasts in wealthy/high-tech areas.&amp;lt;ref name=&amp;quot;ml-16&amp;quot;&amp;gt;''[[Mindline (Fiction) | Mindline]]'', Chapter 16&amp;lt;/ref&amp;gt; While rare, there are Pads intended only for cleaning/drying. These abbreviated Pads are technically still capable of Pad transit over distances, but they lack the power, safety and security features, and size to do more than their sanitation functions.&amp;lt;ref name='ds-10&amp;quot;&amp;gt;''[[Dreamstorm (Fiction) | Dreamstorm]],'' Chapter 10&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Design and Visuals===&lt;br /&gt;
Pads can be configured with varying levels of feedback, but staring at someone directly as they pass through a Pad-to-Pad tunnel causes a momentary flash, in which the person is seen as a silhouette. &amp;lt;ref name=&amp;quot;rp-01&amp;quot;&amp;gt;''[[Rose Point (Fiction) | Rose Point]],'' Part 1&amp;lt;/ref&amp;gt; When people appear via a Pad-to-non-Pad transition, looking directly at where they are can be nausea-inducing in some individuals.&amp;lt;ref name=&amp;quot;er-03&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads have diagnostic/status lights: one for power; one to indicate the status of the tunnel - waiting, searching, stable (blue), unstable. The light flashing indicates incoming traffic. &amp;lt;ref name=&amp;quot;er-03&amp;quot; /&amp;gt;. A third light is used for security alerts--an orange light there indicates the Pad is locked for security reasons.&amp;lt;ref name=&amp;quot;igc-09&amp;quot;&amp;gt;''[[In Good Company (Fiction) | In Good Company]], Chapter 9&amp;lt;/ref&amp;gt; Pads, unless changed, can be addressed by vocal commands.&lt;br /&gt;
&lt;br /&gt;
Pads ship with aural feedback as well, though this can be disabled or configured to suit the user. Arpeggios (rising for incoming and falling for departing) are common,&amp;lt;ref=&amp;quot;fts-09&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 9/ref&amp;gt; as are series of chimes.&lt;br /&gt;
&lt;br /&gt;
===Terminology===&lt;br /&gt;
* [[Fleet]] calls the compartments with pads in them 'pad rooms'; they are usually 'pad stations' if on a large/static asset like a base or space station.&lt;br /&gt;
* Small, single-person Pad locations (usually in booths or gazebo-like structures) are referred to as Pad kiosks.&amp;lt;ref name=&amp;quot;ml-13&amp;quot;&amp;gt;''[[Mindline (Fiction) | Mindline]]'', Chapter 13&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Pad hub stations are usually planetary establishments.&lt;br /&gt;
* Large enough Pad hubs are usually referred to as a Pad nexus.&amp;lt;ref name=&amp;quot;ml-01&amp;quot;&amp;gt;''[[Mindline (Fiction) | Mindline]]'', Chapter 1&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Species==&lt;br /&gt;
The [[Chatcaava]] have some equivalent of Pads, though it is unclear whether it has similar properties to the Alliance version.&amp;lt;ref name=&amp;quot;etw-01&amp;quot;&amp;gt;''[[Even the Wingless (Fiction) |Even the Wingless]]'', Part One&amp;lt;/ref&amp;gt; They are a matte black in color, and flatter than the Alliance variety.&amp;lt;ref name=&amp;quot;stt-14&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 14&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Pads are used as part of space battles for Chatcaava. Chatcaava will Pad to a crippled ship, with Pads, rather than launching fighters which are primarily used to disable enemy vessels to enable boarding.&amp;lt;ref name=&amp;quot;stt-07&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 7&amp;lt;/ref&amp;gt; &amp;quot;Chatcaavan fighters were single-occupant craft, and on their carriers their pilots entered through a hatch in the belly. But such fighters were intended to harry their prey to the point of dropped shields, and then to commit their pilots to boarding actions staged via the single-person Pads in each vessel.&amp;quot;&amp;lt;ref name=&amp;quot;oto-01&amp;quot;&amp;gt;''[[Only the Open (Fiction) |Only the Open]]'', Chapter 1&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Science and Technology]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17991</id>
		<title>Pads</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17991"/>
		<updated>2022-04-07T17:52:11Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Illo-Pads.jpg|300px|thumb|right|First drawings of a Pad, 1994]]&lt;br /&gt;
&lt;br /&gt;
The almost ubiquitous [[Alliance]] technology. &amp;quot;All roads lead to the Pad. Unless they lead to an airlock and a cold and lonely death.&amp;quot;&amp;lt;ref=&amp;quot;fts-04&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 4/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Invented by Tam-illee.&amp;lt;ref name=&amp;quot;a-n&amp;quot;&amp;gt;Author's Notes&amp;lt;/ref&amp;gt; Developed in 102 BA, just over a hundred years (101) after the Well drive, which was the technology on which the Pads were based. Pad technology made the Medimage platform possible; since they're based on the same technology, technicians can service both as long as they're aware of the differences between them.&amp;lt;ref name='er-02&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economics===&lt;br /&gt;
Pads are expensive; because of that there are ubiquitous in the Alliance Core, on old and developed worlds, and almost unheard of on colonies or on the fringes. (On particularly rich worlds, large institutions like universities will have on-campus pad hubs). Likewise, only government ships (Fleet mostly) and ships with wealthy owners will have them; other ships rely on shuttle transfers, or direct docking. Some jobs, mostly on Core planets, are sufficiently high-paying/prestigious that they give or lend employees who live in distant locations a Pad for their household, to remove the commute.&amp;lt;ref name='fr-04&amp;quot;&amp;gt;''[[From Ruins (Fiction) | From Ruins]],'' Chapter 4&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Public Pad stations will ask users their destination (and are rarely manned, except by a few oversight/managers/technicians). &amp;lt;ref name='fr-04&amp;quot; /&amp;gt; Users are charged transfer fees; these are significant enough to encourage walking. Transfer fees are waved for emergency response teams/personnel.&amp;lt;ref name=&amp;quot;mt-08&amp;quot;&amp;gt;''[[Mindtouch (Fiction) | Mindtouch]]'', Chapter 8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Shipping====&lt;br /&gt;
Some companies refuse to ship via Pad because they claim it affects the product, particularly foodstuffs, as with the chocolate Vasiht'h used to make Jahir's drink when they first met at the university.&amp;lt;ref name=&amp;quot;mt-20&amp;quot;&amp;gt;''[[Mindtouch (Fiction) | Mindtouch]]'', Chapter 20&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Quantum tunnel,&amp;lt;ref name='er-02&amp;quot; /&amp;gt; a technology made possible by the Well Drive's invention. In a Pad-to-Pad transfer, one Pad is given a set of coordinates of another Pad to form a 'connection'. Once this connection is established, both Pads send signals to one another to verify both are in working order, tests administered to each other as an extra safeguard against problems. If both pass this verification test, then an artificial wormhole is created, tunneling between Pad A and Pad B. The person utilizing the Pad walks over it and finds himself in short order walking over the second Pad in his new destination. In the initial days of the Pad's development, energy weapons of any kind (palmers, holoblades, etc) didn't make it through the quantum tunnel without damage. &amp;lt;ref name=&amp;quot;lais-&amp;quot;&amp;gt;''[[Laisrathera (Fiction) | Laisrathera ]]'' p104, look up the chapter&amp;lt;/ref&amp;gt; You couldn't bring a Pad through a Pad tunnel either, at that time; now, it is possible, as long as the Pad you are transporting isn't powered. Pads can be folded or rolled, depending on their design.&lt;br /&gt;
&lt;br /&gt;
They can be used to send people and material to a location that does not have a receiving Pad, but you have to have a Pad to go from the location. &lt;br /&gt;
&lt;br /&gt;
Range is planetary, and orbital. According to original notes, Pads are only certified for orbital distances or smaller (about 200 km). Hypothetically pads can be chained between stations.&amp;lt;ref name=&amp;quot;dh&amp;quot;&amp;gt;''[[Dark Lighthouse (Fiction) |Dark Lighthouse]]''&amp;lt;/ref&amp;gt; Shorter distances are less energy-intensive and safer, making hubs economical.&lt;br /&gt;
&lt;br /&gt;
Destinations can be reached via coordinate or stated landmark/destination. &amp;lt;ref name='fr-04&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads can be blocked by shields (which can be created by a portable shield generator, or generated by ship or building) or by a sensor scrambler.&amp;lt;ref name=&amp;quot;stt-14&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads are designed to prevent transfers to locations with too much movement or too many people; doing so can cause injury or death. For this reason, most on-planet Pads are programmed to do only Pad-to-Pad transfers.&lt;br /&gt;
&lt;br /&gt;
===Sanitation===&lt;br /&gt;
Pads can also be used for sanitation and disinfection; stepping over one set to that setting will remove foreign particles and any dangerous microbes/pathogens listed in the Pad's internal file system (which is updated regularly by hitting the u-banks, unless this setting is disabled). For sapients of unusual body shape or size, Pad bathing can be more effective than anything other than full-body immersion, particularly since in many places, shower cubes are designed for an average biped.&amp;lt;ref name=&amp;quot;stt-4&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 4&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Pads can also be used to dry people or items, and can be a common feature of pools or coasts in wealthy/high-tech areas.&amp;lt;ref name=&amp;quot;ml-16&amp;quot;&amp;gt;''[[Mindline (Fiction) | Mindline]]'', Chapter 16&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Design and Visuals===&lt;br /&gt;
Pads can be configured with varying levels of feedback, but staring at someone directly as they pass through a Pad-to-Pad tunnel causes a momentary flash, in which the person is seen as a silhouette. &amp;lt;ref name=&amp;quot;rp-01&amp;quot;&amp;gt;''[[Rose Point (Fiction) | Rose Point]],'' Part 1&amp;lt;/ref&amp;gt; When people appear via a Pad-to-non-Pad transition, looking directly at where they are can be nausea-inducing in some individuals.&amp;lt;ref name=&amp;quot;er-03&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads have diagnostic/status lights: one for power; one to indicate the status of the tunnel - waiting, searching, stable (blue), unstable. The light flashing indicates incoming traffic. &amp;lt;ref name=&amp;quot;er-03&amp;quot; /&amp;gt;. A third light is used for security alerts--an orange light there indicates the Pad is locked for security reasons.&amp;lt;ref name=&amp;quot;igc-09&amp;quot;&amp;gt;''[[In Good Company (Fiction) | In Good Company]], Chapter 9&amp;lt;/ref&amp;gt; Pads, unless changed, can be addressed by vocal commands.&lt;br /&gt;
&lt;br /&gt;
Pads ship with aural feedback as well, though this can be disabled or configured to suit the user. Arpeggios (rising for incoming and falling for departing) are common,&amp;lt;ref=&amp;quot;fts-09&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 9/ref&amp;gt; as are series of chimes.&lt;br /&gt;
&lt;br /&gt;
===Terminology===&lt;br /&gt;
* [[Fleet]] calls the compartments with pads in them 'pad rooms'; they are usually 'pad stations' if on a large/static asset like a base or space station.&lt;br /&gt;
* Small, single-person Pad locations (usually in booths or gazebo-like structures) are referred to as Pad kiosks.&amp;lt;ref name=&amp;quot;ml-13&amp;quot;&amp;gt;''[[Mindline (Fiction) | Mindline]]'', Chapter 13&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Pad hub stations are usually planetary establishments.&lt;br /&gt;
* Large enough Pad hubs are usually referred to as a Pad nexus.&amp;lt;ref name=&amp;quot;ml-01&amp;quot;&amp;gt;''[[Mindline (Fiction) | Mindline]]'', Chapter 1&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Species==&lt;br /&gt;
The [[Chatcaava]] have some equivalent of Pads, though it is unclear whether it has similar properties to the Alliance version.&amp;lt;ref name=&amp;quot;etw-01&amp;quot;&amp;gt;''[[Even the Wingless (Fiction) |Even the Wingless]]'', Part One&amp;lt;/ref&amp;gt; They are a matte black in color, and flatter than the Alliance variety.&amp;lt;ref name=&amp;quot;stt-14&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 14&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Pads are used as part of space battles for Chatcaava. Chatcaava will Pad to a crippled ship, with Pads, rather than launching fighters which are primarily used to disable enemy vessels to enable boarding.&amp;lt;ref name=&amp;quot;stt-07&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 7&amp;lt;/ref&amp;gt; &amp;quot;Chatcaavan fighters were single-occupant craft, and on their carriers their pilots entered through a hatch in the belly. But such fighters were intended to harry their prey to the point of dropped shields, and then to commit their pilots to boarding actions staged via the single-person Pads in each vessel.&amp;quot;&amp;lt;ref name=&amp;quot;oto-01&amp;quot;&amp;gt;''[[Only the Open (Fiction) |Only the Open]]'', Chapter 1&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Science and Technology]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17990</id>
		<title>Pads</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17990"/>
		<updated>2022-04-07T17:52:00Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Illo-Pads.jpg|300px|thumb|right|First drawings of a Pad, 1994]]&lt;br /&gt;
&lt;br /&gt;
The almost ubiquitous [[Alliance]] technology. &amp;quot;All roads lead to the Pad. Unless they lead to an airlock and a cold and lonely death.&amp;quot;&amp;lt;ref=&amp;quot;fts-04&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 4/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Invented by Tam-illee.&amp;lt;ref name=&amp;quot;a-n&amp;quot;&amp;gt;Author's Notes&amp;lt;/ref&amp;gt; Developed in 102 BA, just over a hundred years (101) after the Well drive, which was the technology on which the Pads were based. Pad technology made the Medimage platform possible; since they're based on the same technology, technicians can service both as long as they're aware of the differences between them.&amp;lt;ref name='er-02&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economics===&lt;br /&gt;
Pads are expensive; because of that there are ubiquitous in the Alliance Core, on old and developed worlds, and almost unheard of on colonies or on the fringes. (On particularly rich worlds, large institutions like universities will have on-campus pad hubs). Likewise, only government ships (Fleet mostly) and ships with wealthy owners will have them; other ships rely on shuttle transfers, or direct docking. Some jobs, mostly on Core planets, are sufficiently high-paying/prestigious that they give or lend employees who live in distant locations a Pad for their household, to remove the commute.&amp;lt;ref name='fr-04&amp;quot;&amp;gt;''[[From Ruins (Fiction) | From Ruins]],'' Chapter 4&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Public Pad stations will ask users their destination (and are rarely manned, except by a few oversight/managers/technicians). &amp;lt;ref name='fr-04&amp;quot; /&amp;gt; Users are charged transfer fees; these are significant enough to encourage walking. Transfer fees are waved for emergency response teams/personnel.&amp;lt;ref name=&amp;quot;mt-08&amp;quot;&amp;gt;''[[Mindtouch (Fiction) | Mindtouch]]'', Chapter 8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Shipping===&lt;br /&gt;
Some companies refuse to ship via Pad because they claim it affects the product, particularly foodstuffs, as with the chocolate Vasiht'h used to make Jahir's drink when they first met at the university.&amp;lt;ref name=&amp;quot;mt-20&amp;quot;&amp;gt;''[[Mindtouch (Fiction) | Mindtouch]]'', Chapter 20&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Quantum tunnel,&amp;lt;ref name='er-02&amp;quot; /&amp;gt; a technology made possible by the Well Drive's invention. In a Pad-to-Pad transfer, one Pad is given a set of coordinates of another Pad to form a 'connection'. Once this connection is established, both Pads send signals to one another to verify both are in working order, tests administered to each other as an extra safeguard against problems. If both pass this verification test, then an artificial wormhole is created, tunneling between Pad A and Pad B. The person utilizing the Pad walks over it and finds himself in short order walking over the second Pad in his new destination. In the initial days of the Pad's development, energy weapons of any kind (palmers, holoblades, etc) didn't make it through the quantum tunnel without damage. &amp;lt;ref name=&amp;quot;lais-&amp;quot;&amp;gt;''[[Laisrathera (Fiction) | Laisrathera ]]'' p104, look up the chapter&amp;lt;/ref&amp;gt; You couldn't bring a Pad through a Pad tunnel either, at that time; now, it is possible, as long as the Pad you are transporting isn't powered. Pads can be folded or rolled, depending on their design.&lt;br /&gt;
&lt;br /&gt;
They can be used to send people and material to a location that does not have a receiving Pad, but you have to have a Pad to go from the location. &lt;br /&gt;
&lt;br /&gt;
Range is planetary, and orbital. According to original notes, Pads are only certified for orbital distances or smaller (about 200 km). Hypothetically pads can be chained between stations.&amp;lt;ref name=&amp;quot;dh&amp;quot;&amp;gt;''[[Dark Lighthouse (Fiction) |Dark Lighthouse]]''&amp;lt;/ref&amp;gt; Shorter distances are less energy-intensive and safer, making hubs economical.&lt;br /&gt;
&lt;br /&gt;
Destinations can be reached via coordinate or stated landmark/destination. &amp;lt;ref name='fr-04&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads can be blocked by shields (which can be created by a portable shield generator, or generated by ship or building) or by a sensor scrambler.&amp;lt;ref name=&amp;quot;stt-14&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads are designed to prevent transfers to locations with too much movement or too many people; doing so can cause injury or death. For this reason, most on-planet Pads are programmed to do only Pad-to-Pad transfers.&lt;br /&gt;
&lt;br /&gt;
===Sanitation===&lt;br /&gt;
Pads can also be used for sanitation and disinfection; stepping over one set to that setting will remove foreign particles and any dangerous microbes/pathogens listed in the Pad's internal file system (which is updated regularly by hitting the u-banks, unless this setting is disabled). For sapients of unusual body shape or size, Pad bathing can be more effective than anything other than full-body immersion, particularly since in many places, shower cubes are designed for an average biped.&amp;lt;ref name=&amp;quot;stt-4&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 4&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Pads can also be used to dry people or items, and can be a common feature of pools or coasts in wealthy/high-tech areas.&amp;lt;ref name=&amp;quot;ml-16&amp;quot;&amp;gt;''[[Mindline (Fiction) | Mindline]]'', Chapter 16&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Design and Visuals===&lt;br /&gt;
Pads can be configured with varying levels of feedback, but staring at someone directly as they pass through a Pad-to-Pad tunnel causes a momentary flash, in which the person is seen as a silhouette. &amp;lt;ref name=&amp;quot;rp-01&amp;quot;&amp;gt;''[[Rose Point (Fiction) | Rose Point]],'' Part 1&amp;lt;/ref&amp;gt; When people appear via a Pad-to-non-Pad transition, looking directly at where they are can be nausea-inducing in some individuals.&amp;lt;ref name=&amp;quot;er-03&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads have diagnostic/status lights: one for power; one to indicate the status of the tunnel - waiting, searching, stable (blue), unstable. The light flashing indicates incoming traffic. &amp;lt;ref name=&amp;quot;er-03&amp;quot; /&amp;gt;. A third light is used for security alerts--an orange light there indicates the Pad is locked for security reasons.&amp;lt;ref name=&amp;quot;igc-09&amp;quot;&amp;gt;''[[In Good Company (Fiction) | In Good Company]], Chapter 9&amp;lt;/ref&amp;gt; Pads, unless changed, can be addressed by vocal commands.&lt;br /&gt;
&lt;br /&gt;
Pads ship with aural feedback as well, though this can be disabled or configured to suit the user. Arpeggios (rising for incoming and falling for departing) are common,&amp;lt;ref=&amp;quot;fts-09&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 9/ref&amp;gt; as are series of chimes.&lt;br /&gt;
&lt;br /&gt;
===Terminology===&lt;br /&gt;
* [[Fleet]] calls the compartments with pads in them 'pad rooms'; they are usually 'pad stations' if on a large/static asset like a base or space station.&lt;br /&gt;
* Small, single-person Pad locations (usually in booths or gazebo-like structures) are referred to as Pad kiosks.&amp;lt;ref name=&amp;quot;ml-13&amp;quot;&amp;gt;''[[Mindline (Fiction) | Mindline]]'', Chapter 13&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Pad hub stations are usually planetary establishments.&lt;br /&gt;
* Large enough Pad hubs are usually referred to as a Pad nexus.&amp;lt;ref name=&amp;quot;ml-01&amp;quot;&amp;gt;''[[Mindline (Fiction) | Mindline]]'', Chapter 1&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Species==&lt;br /&gt;
The [[Chatcaava]] have some equivalent of Pads, though it is unclear whether it has similar properties to the Alliance version.&amp;lt;ref name=&amp;quot;etw-01&amp;quot;&amp;gt;''[[Even the Wingless (Fiction) |Even the Wingless]]'', Part One&amp;lt;/ref&amp;gt; They are a matte black in color, and flatter than the Alliance variety.&amp;lt;ref name=&amp;quot;stt-14&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 14&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Pads are used as part of space battles for Chatcaava. Chatcaava will Pad to a crippled ship, with Pads, rather than launching fighters which are primarily used to disable enemy vessels to enable boarding.&amp;lt;ref name=&amp;quot;stt-07&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 7&amp;lt;/ref&amp;gt; &amp;quot;Chatcaavan fighters were single-occupant craft, and on their carriers their pilots entered through a hatch in the belly. But such fighters were intended to harry their prey to the point of dropped shields, and then to commit their pilots to boarding actions staged via the single-person Pads in each vessel.&amp;quot;&amp;lt;ref name=&amp;quot;oto-01&amp;quot;&amp;gt;''[[Only the Open (Fiction) |Only the Open]]'', Chapter 1&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Science and Technology]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17989</id>
		<title>Pads</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17989"/>
		<updated>2022-04-07T17:46:46Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Illo-Pads.jpg|300px|thumb|right|First drawings of a Pad, 1994]]&lt;br /&gt;
&lt;br /&gt;
The almost ubiquitous [[Alliance]] technology. &amp;quot;All roads lead to the Pad. Unless they lead to an airlock and a cold and lonely death.&amp;quot;&amp;lt;ref=&amp;quot;fts-04&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 4/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Developed in 102 BA, just over a hundred years (101) after the Well drive, which was the technology on which the Pads were based. Pad technology made the Medimage platform possible; since they're based on the same technology, technicians can service both as long as they're aware of the differences between them.&amp;lt;ref name='er-02&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economics===&lt;br /&gt;
Pads are expensive; because of that there are ubiquitous in the Alliance Core, on old and developed worlds, and almost unheard of on colonies or on the fringes. (On particularly rich worlds, large institutions like universities will have on-campus pad hubs). Likewise, only government ships (Fleet mostly) and ships with wealthy owners will have them; other ships rely on shuttle transfers, or direct docking. Some jobs, mostly on Core planets, are sufficiently high-paying/prestigious that they give or lend employees who live in distant locations a Pad for their household, to remove the commute.&amp;lt;ref name='fr-04&amp;quot;&amp;gt;''[[From Ruins (Fiction) | From Ruins]],'' Chapter 4&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Public Pad stations will ask users their destination (and are rarely manned, except by a few oversight/managers/technicians). &amp;lt;ref name='fr-04&amp;quot; /&amp;gt; Users are charged transfer fees; these are significant enough to encourage walking. Transfer fees are waved for emergency response teams/personnel.&amp;lt;ref name=&amp;quot;mt-08&amp;quot;&amp;gt;''[[Mindtouch (Fiction) | Mindtouch]]'', Chapter 8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Shipping===&lt;br /&gt;
Some companies refuse to ship via Pad because they claim it affects the product, particularly foodstuffs, as with the chocolate Vasiht'h used to make Jahir's drink when they first met at the university.&amp;lt;ref name=&amp;quot;mt-20&amp;quot;&amp;gt;''[[Mindtouch (Fiction) | Mindtouch]]'', Chapter 20&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Quantum tunnel.&amp;lt;ref name='er-02&amp;quot; /&amp;gt; In the initial days of the Pad's development, energy weapons of any kind (palmers, holoblades, etc) didn't make it through the quantum tunnel without damage. &amp;lt;ref name=&amp;quot;lais-&amp;quot;&amp;gt;''[[Laisrathera (Fiction) | Laisrathera ]]'' p104, look up the chapter&amp;lt;/ref&amp;gt; You couldn't bring a Pad through a Pad tunnel either, at that time; now, it is possible, as long as the Pad you are transporting isn't powered. Pads can be folded or rolled, depending on their design.&lt;br /&gt;
&lt;br /&gt;
They can be used to send people and material to a location that does not have a receiving Pad, but you have to have a Pad to go from the location. &lt;br /&gt;
&lt;br /&gt;
Range is planetary, and orbital. I don't believe we've seen interplanetary distances done? Hypothetically pads can be chained between stations.&amp;lt;ref name=&amp;quot;dh&amp;quot;&amp;gt;''[[Dark Lighthouse (Fiction) |Dark Lighthouse]]''&amp;lt;/ref&amp;gt; Shorter distances are less energy-intensive and safer, making hubs economical.&lt;br /&gt;
&lt;br /&gt;
Destinations can be reached via coordinate or stated landmark/destination. &amp;lt;ref name='fr-04&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads can be blocked by shields (which can be created by a portable shield generator, or generated by ship or building) or by a sensor scrambler.&amp;lt;ref name=&amp;quot;stt-14&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads are designed to prevent transfers to locations with too much movement or too many people; doing so can cause injury or death. For this reason, most on-planet Pads are programmed to do only Pad-to-Pad transfers.&lt;br /&gt;
&lt;br /&gt;
===Sanitation===&lt;br /&gt;
Pads can also be used for sanitation and disinfection; stepping over one set to that setting will remove foreign particles and any dangerous microbes/pathogens listed in the Pad's internal file system (which is updated regularly by hitting the u-banks, unless this setting is disabled). For sapients of unusual body shape or size, Pad bathing can be more effective than anything other than full-body immersion, particularly since in many places, shower cubes are designed for an average biped.&amp;lt;ref name=&amp;quot;stt-4&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 4&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Pads can also be used to dry people or items, and can be a common feature of pools or coasts in wealthy/high-tech areas.&amp;lt;ref name=&amp;quot;ml-16&amp;quot;&amp;gt;''[[Mindline (Fiction) | Mindline]]'', Chapter 16&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Design and Visuals===&lt;br /&gt;
Pads can be configured with varying levels of feedback, but staring at someone directly as they pass through a Pad-to-Pad tunnel causes a momentary flash, in which the person is seen as a silhouette. &amp;lt;ref name=&amp;quot;rp-01&amp;quot;&amp;gt;''[[Rose Point (Fiction) | Rose Point]],'' Part 1&amp;lt;/ref&amp;gt; When people appear via a Pad-to-non-Pad transition, looking directly at where they are can be nausea-inducing in some individuals.&amp;lt;ref name=&amp;quot;er-03&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads have diagnostic/status lights: one for power; one to indicate the status of the tunnel - waiting, searching, stable (blue), unstable. The light flashing indicates incoming traffic. &amp;lt;ref name=&amp;quot;er-03&amp;quot; /&amp;gt;. A third light is used for security alerts--an orange light there indicates the Pad is locked for security reasons.&amp;lt;ref name=&amp;quot;igc-09&amp;quot;&amp;gt;''[[In Good Company (Fiction) | In Good Company]], Chapter 9&amp;lt;/ref&amp;gt; Pads, unless changed, can be addressed by vocal commands.&lt;br /&gt;
&lt;br /&gt;
Pads ship with aural feedback as well, though this can be disabled or configured to suit the user. Arpeggios (rising for incoming and falling for departing) are common,&amp;lt;ref=&amp;quot;fts-09&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 9/ref&amp;gt; as are series of chimes.&lt;br /&gt;
&lt;br /&gt;
===Terminology===&lt;br /&gt;
* [[Fleet]] calls the compartments with pads in them 'pad rooms'; they are usually 'pad stations' if on a large/static asset like a base or space station.&lt;br /&gt;
* Small, single-person Pad locations (usually in booths or gazebo-like structures) are referred to as Pad kiosks.&amp;lt;ref name=&amp;quot;ml-13&amp;quot;&amp;gt;''[[Mindline (Fiction) | Mindline]]'', Chapter 13&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Pad hub stations are usually planetary establishments.&lt;br /&gt;
* Large enough Pad hubs are usually referred to as a Pad nexus.&amp;lt;ref name=&amp;quot;ml-01&amp;quot;&amp;gt;''[[Mindline (Fiction) | Mindline]]'', Chapter 1&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Species==&lt;br /&gt;
The [[Chatcaava]] have some equivalent of Pads, though it is unclear whether it has similar properties to the Alliance version.&amp;lt;ref name=&amp;quot;etw-01&amp;quot;&amp;gt;''[[Even the Wingless (Fiction) |Even the Wingless]]'', Part One&amp;lt;/ref&amp;gt; They are a matte black in color, and flatter than the Alliance variety.&amp;lt;ref name=&amp;quot;stt-14&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 14&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Pads are used as part of space battles for Chatcaava. Chatcaava will Pad to a crippled ship, with Pads, rather than launching fighters which are primarily used to disable enemy vessels to enable boarding.&amp;lt;ref name=&amp;quot;stt-07&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 7&amp;lt;/ref&amp;gt; &amp;quot;Chatcaavan fighters were single-occupant craft, and on their carriers their pilots entered through a hatch in the belly. But such fighters were intended to harry their prey to the point of dropped shields, and then to commit their pilots to boarding actions staged via the single-person Pads in each vessel.&amp;quot;&amp;lt;ref name=&amp;quot;oto-01&amp;quot;&amp;gt;''[[Only the Open (Fiction) |Only the Open]]'', Chapter 1&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Science and Technology]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17988</id>
		<title>Pads</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17988"/>
		<updated>2022-04-07T17:43:08Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: /* Terminology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Illo-Pads.jpg|300px|thumb|right|First drawings of a Pad, 1994]]&lt;br /&gt;
&lt;br /&gt;
The almost ubiquitous [[Alliance]] technology. &amp;quot;All roads lead to the Pad. Unless they lead to an airlock and a cold and lonely death.&amp;quot;&amp;lt;ref=&amp;quot;fts-04&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 4/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Developed in 102 BA, just over a hundred years (101) after the Well drive, which was the technology on which the Pads were based. Pad technology made the Medimage platform possible; since they're based on the same technology, technicians can service both as long as they're aware of the differences between them.&amp;lt;ref name='er-02&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economics===&lt;br /&gt;
Pads are expensive; because of that there are ubiquitous in the Alliance Core, on old and developed worlds, and almost unheard of on colonies or on the fringes. (On particularly rich worlds, large institutions like universities will have on-campus pad hubs). Likewise, only government ships (Fleet mostly) and ships with wealthy owners will have them; other ships rely on shuttle transfers, or direct docking. Some jobs, mostly on Core planets, are sufficiently high-paying/prestigious that they give or lend employees who live in distant locations a Pad for their household, to remove the commute.&amp;lt;ref name='fr-04&amp;quot;&amp;gt;''[[From Ruins (Fiction) | From Ruins]],'' Chapter 4&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Public Pad stations will ask users their destination (and are rarely manned, except by a few oversight/managers/technicians). &amp;lt;ref name='fr-04&amp;quot; /&amp;gt; Users are charged transfer fees; these are significant enough to encourage walking. Transfer fees are waved for emergency response teams/personnel.&amp;lt;ref name=&amp;quot;mt-08&amp;quot;&amp;gt;''[[Mindtouch (Fiction) | Mindtouch]]'', Chapter 8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Shipping===&lt;br /&gt;
Some companies refuse to ship via Pad because they claim it affects the product, particularly foodstuffs, as with the chocolate Vasiht'h used to make Jahir's drink when they first met at the university.&amp;lt;ref name=&amp;quot;mt-20&amp;quot;&amp;gt;''[[Mindtouch (Fiction) | Mindtouch]]'', Chapter 20&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Quantum tunnel.&amp;lt;ref name='er-02&amp;quot; /&amp;gt; In the initial days of the Pad's development, energy weapons of any kind (palmers, holoblades, etc) didn't make it through the quantum tunnel without damage. &amp;lt;ref name=&amp;quot;lais-&amp;quot;&amp;gt;''[[Laisrathera (Fiction) | Laisrathera ]]'' p104, look up the chapter&amp;lt;/ref&amp;gt; You couldn't bring a Pad through a Pad tunnel either, at that time; now, it is possible, as long as the Pad you are transporting isn't powered. Pads can be folded or rolled, depending on their design.&lt;br /&gt;
&lt;br /&gt;
They can be used to send people and material to a location that does not have a receiving Pad, but you have to have a Pad to go from the location. &lt;br /&gt;
&lt;br /&gt;
Range is planetary, and orbital. I don't believe we've seen interplanetary distances done? Hypothetically pads can be chained between stations.&amp;lt;ref name=&amp;quot;dh&amp;quot;&amp;gt;''[[Dark Lighthouse (Fiction) |Dark Lighthouse]]''&amp;lt;/ref&amp;gt; Shorter distances are less energy-intensive and safer, making hubs economical.&lt;br /&gt;
&lt;br /&gt;
Destinations can be reached via coordinate or stated landmark/destination. &amp;lt;ref name='fr-04&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads can be blocked by shields (which can be created by a portable shield generator, or generated by ship or building) or by a sensor scrambler.&amp;lt;ref name=&amp;quot;stt-14&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads are designed to prevent transfers to locations with too much movement or too many people; doing so can cause injury or death. For this reason, most on-planet Pads are programmed to do only Pad-to-Pad transfers.&lt;br /&gt;
&lt;br /&gt;
===Sanitation===&lt;br /&gt;
Pads can also be used for sanitation and disinfection; stepping over one set to that setting will remove foreign particles and any dangerous microbes/pathogens listed in the Pad's internal file system (which is updated regularly by hitting the u-banks, unless this setting is disabled). For sapients of unusual body shape or size, Pad bathing can be more effective than anything other than full-body immersion, particularly since in many places, shower cubes are designed for an average biped.&amp;lt;ref name=&amp;quot;stt-4&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 4&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Design and Visuals===&lt;br /&gt;
Pads can be configured with varying levels of feedback, but staring at someone directly as they pass through a Pad-to-Pad tunnel causes a momentary flash, in which the person is seen as a silhouette. &amp;lt;ref name=&amp;quot;rp-01&amp;quot;&amp;gt;''[[Rose Point (Fiction) | Rose Point]],'' Part 1&amp;lt;/ref&amp;gt; When people appear via a Pad-to-non-Pad transition, looking directly at where they are can be nausea-inducing in some individuals.&amp;lt;ref name=&amp;quot;er-03&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads have diagnostic/status lights: one for power; one to indicate the status of the tunnel - waiting, searching, stable (blue), unstable. The light flashing indicates incoming traffic. &amp;lt;ref name=&amp;quot;er-03&amp;quot; /&amp;gt;. A third light is used for security alerts--an orange light there indicates the Pad is locked for security reasons.&amp;lt;ref name=&amp;quot;igc-09&amp;quot;&amp;gt;''[[In Good Company (Fiction) | In Good Company]], Chapter 9&amp;lt;/ref&amp;gt; Pads, unless changed, can be addressed by vocal commands.&lt;br /&gt;
&lt;br /&gt;
Pads ship with aural feedback as well, though this can be disabled or configured to suit the user. Arpeggios (rising for incoming and falling for departing) are common,&amp;lt;ref=&amp;quot;fts-09&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 9/ref&amp;gt; as are series of chimes.&lt;br /&gt;
&lt;br /&gt;
===Terminology===&lt;br /&gt;
* [[Fleet]] calls the compartments with pads in them 'pad rooms'; they are usually 'pad stations' if on a large/static asset like a base or space station.&lt;br /&gt;
* Pad hub stations are usually planetary establishments.&lt;br /&gt;
* Large enough Pad hubs are usually referred to as a Pad nexus.&lt;br /&gt;
&lt;br /&gt;
==Other Species==&lt;br /&gt;
The [[Chatcaava]] have some equivalent of Pads, though it is unclear whether it has similar properties to the Alliance version.&amp;lt;ref name=&amp;quot;etw-01&amp;quot;&amp;gt;''[[Even the Wingless (Fiction) |Even the Wingless]]'', Part One&amp;lt;/ref&amp;gt; They are a matte black in color, and flatter than the Alliance variety.&amp;lt;ref name=&amp;quot;stt-14&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 14&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Pads are used as part of space battles for Chatcaava. Chatcaava will Pad to a crippled ship, with Pads, rather than launching fighters which are primarily used to disable enemy vessels to enable boarding.&amp;lt;ref name=&amp;quot;stt-07&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 7&amp;lt;/ref&amp;gt; &amp;quot;Chatcaavan fighters were single-occupant craft, and on their carriers their pilots entered through a hatch in the belly. But such fighters were intended to harry their prey to the point of dropped shields, and then to commit their pilots to boarding actions staged via the single-person Pads in each vessel.&amp;quot;&amp;lt;ref name=&amp;quot;oto-01&amp;quot;&amp;gt;''[[Only the Open (Fiction) |Only the Open]]'', Chapter 1&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Science and Technology]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17987</id>
		<title>Pads</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17987"/>
		<updated>2022-04-07T17:41:02Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Illo-Pads.jpg|300px|thumb|right|First drawings of a Pad, 1994]]&lt;br /&gt;
&lt;br /&gt;
The almost ubiquitous [[Alliance]] technology. &amp;quot;All roads lead to the Pad. Unless they lead to an airlock and a cold and lonely death.&amp;quot;&amp;lt;ref=&amp;quot;fts-04&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 4/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Developed in 102 BA, just over a hundred years (101) after the Well drive, which was the technology on which the Pads were based. Pad technology made the Medimage platform possible; since they're based on the same technology, technicians can service both as long as they're aware of the differences between them.&amp;lt;ref name='er-02&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economics===&lt;br /&gt;
Pads are expensive; because of that there are ubiquitous in the Alliance Core, on old and developed worlds, and almost unheard of on colonies or on the fringes. (On particularly rich worlds, large institutions like universities will have on-campus pad hubs). Likewise, only government ships (Fleet mostly) and ships with wealthy owners will have them; other ships rely on shuttle transfers, or direct docking. Some jobs, mostly on Core planets, are sufficiently high-paying/prestigious that they give or lend employees who live in distant locations a Pad for their household, to remove the commute.&amp;lt;ref name='fr-04&amp;quot;&amp;gt;''[[From Ruins (Fiction) | From Ruins]],'' Chapter 4&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Public Pad stations will ask users their destination (and are rarely manned, except by a few oversight/managers/technicians). &amp;lt;ref name='fr-04&amp;quot; /&amp;gt; Users are charged transfer fees; these are significant enough to encourage walking. Transfer fees are waved for emergency response teams/personnel.&amp;lt;ref name=&amp;quot;mt-08&amp;quot;&amp;gt;''[[Mindtouch (Fiction) | Mindtouch]]'', Chapter 8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Shipping===&lt;br /&gt;
Some companies refuse to ship via Pad because they claim it affects the product, particularly foodstuffs, as with the chocolate Vasiht'h used to make Jahir's drink when they first met at the university.&amp;lt;ref name=&amp;quot;mt-20&amp;quot;&amp;gt;''[[Mindtouch (Fiction) | Mindtouch]]'', Chapter 20&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Quantum tunnel.&amp;lt;ref name='er-02&amp;quot; /&amp;gt; In the initial days of the Pad's development, energy weapons of any kind (palmers, holoblades, etc) didn't make it through the quantum tunnel without damage. &amp;lt;ref name=&amp;quot;lais-&amp;quot;&amp;gt;''[[Laisrathera (Fiction) | Laisrathera ]]'' p104, look up the chapter&amp;lt;/ref&amp;gt; You couldn't bring a Pad through a Pad tunnel either, at that time; now, it is possible, as long as the Pad you are transporting isn't powered. Pads can be folded or rolled, depending on their design.&lt;br /&gt;
&lt;br /&gt;
They can be used to send people and material to a location that does not have a receiving Pad, but you have to have a Pad to go from the location. &lt;br /&gt;
&lt;br /&gt;
Range is planetary, and orbital. I don't believe we've seen interplanetary distances done? Hypothetically pads can be chained between stations.&amp;lt;ref name=&amp;quot;dh&amp;quot;&amp;gt;''[[Dark Lighthouse (Fiction) |Dark Lighthouse]]''&amp;lt;/ref&amp;gt; Shorter distances are less energy-intensive and safer, making hubs economical.&lt;br /&gt;
&lt;br /&gt;
Destinations can be reached via coordinate or stated landmark/destination. &amp;lt;ref name='fr-04&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads can be blocked by shields (which can be created by a portable shield generator, or generated by ship or building) or by a sensor scrambler.&amp;lt;ref name=&amp;quot;stt-14&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads are designed to prevent transfers to locations with too much movement or too many people; doing so can cause injury or death. For this reason, most on-planet Pads are programmed to do only Pad-to-Pad transfers.&lt;br /&gt;
&lt;br /&gt;
===Sanitation===&lt;br /&gt;
Pads can also be used for sanitation and disinfection; stepping over one set to that setting will remove foreign particles and any dangerous microbes/pathogens listed in the Pad's internal file system (which is updated regularly by hitting the u-banks, unless this setting is disabled). For sapients of unusual body shape or size, Pad bathing can be more effective than anything other than full-body immersion, particularly since in many places, shower cubes are designed for an average biped.&amp;lt;ref name=&amp;quot;stt-4&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 4&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Design and Visuals===&lt;br /&gt;
Pads can be configured with varying levels of feedback, but staring at someone directly as they pass through a Pad-to-Pad tunnel causes a momentary flash, in which the person is seen as a silhouette. &amp;lt;ref name=&amp;quot;rp-01&amp;quot;&amp;gt;''[[Rose Point (Fiction) | Rose Point]],'' Part 1&amp;lt;/ref&amp;gt; When people appear via a Pad-to-non-Pad transition, looking directly at where they are can be nausea-inducing in some individuals.&amp;lt;ref name=&amp;quot;er-03&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads have diagnostic/status lights: one for power; one to indicate the status of the tunnel - waiting, searching, stable (blue), unstable. The light flashing indicates incoming traffic. &amp;lt;ref name=&amp;quot;er-03&amp;quot; /&amp;gt;. A third light is used for security alerts--an orange light there indicates the Pad is locked for security reasons.&amp;lt;ref name=&amp;quot;igc-09&amp;quot;&amp;gt;''[[In Good Company (Fiction) | In Good Company]], Chapter 9&amp;lt;/ref&amp;gt; Pads, unless changed, can be addressed by vocal commands.&lt;br /&gt;
&lt;br /&gt;
Pads ship with aural feedback as well, though this can be disabled or configured to suit the user. Arpeggios (rising for incoming and falling for departing) are common,&amp;lt;ref=&amp;quot;fts-09&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 9/ref&amp;gt; as are series of chimes.&lt;br /&gt;
&lt;br /&gt;
===Terminology===&lt;br /&gt;
* [[Fleet]] calls the compartments with pads in them 'pad rooms'; they are usually 'pad stations' if on a large/static asset like a base or space station.&lt;br /&gt;
* Pad hub stations are usually planetary establishments. &lt;br /&gt;
&lt;br /&gt;
==Other Species==&lt;br /&gt;
The [[Chatcaava]] have some equivalent of Pads, though it is unclear whether it has similar properties to the Alliance version.&amp;lt;ref name=&amp;quot;etw-01&amp;quot;&amp;gt;''[[Even the Wingless (Fiction) |Even the Wingless]]'', Part One&amp;lt;/ref&amp;gt; They are a matte black in color, and flatter than the Alliance variety.&amp;lt;ref name=&amp;quot;stt-14&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 14&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Pads are used as part of space battles for Chatcaava. Chatcaava will Pad to a crippled ship, with Pads, rather than launching fighters which are primarily used to disable enemy vessels to enable boarding.&amp;lt;ref name=&amp;quot;stt-07&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 7&amp;lt;/ref&amp;gt; &amp;quot;Chatcaavan fighters were single-occupant craft, and on their carriers their pilots entered through a hatch in the belly. But such fighters were intended to harry their prey to the point of dropped shields, and then to commit their pilots to boarding actions staged via the single-person Pads in each vessel.&amp;quot;&amp;lt;ref name=&amp;quot;oto-01&amp;quot;&amp;gt;''[[Only the Open (Fiction) |Only the Open]]'', Chapter 1&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Science and Technology]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17986</id>
		<title>Pads</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17986"/>
		<updated>2022-04-07T17:38:04Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Illo-Pads.jpg|300px|thumb|right|First drawings of a Pad, 1994]]&lt;br /&gt;
&lt;br /&gt;
The almost ubiquitous [[Alliance]] technology. &amp;quot;All roads lead to the Pad. Unless they lead to an airlock and a cold and lonely death.&amp;quot;&amp;lt;ref=&amp;quot;fts-04&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 4/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Developed in 102 BA, just over a hundred years (101) after the Well drive, which was the technology on which the Pads were based. Pad technology made the Medimage platform possible; since they're based on the same technology, technicians can service both as long as they're aware of the differences between them.&amp;lt;ref name='er-02&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economics===&lt;br /&gt;
Pads are expensive; because of that there are ubiquitous in the Alliance Core, on old and developed worlds, and almost unheard of on colonies or on the fringes. Likewise, only government ships (Fleet mostly) and ships with wealthy owners will have them; other ships rely on shuttle transfers, or direct docking. Some jobs, mostly on Core planets, are sufficiently high-paying/prestigious that they give or lend employees who live in distant locations a Pad for their household, to remove the commute.&amp;lt;ref name='fr-04&amp;quot;&amp;gt;''[[From Ruins (Fiction) | From Ruins]],'' Chapter 4&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Public Pad stations will ask users their destination (and are rarely manned, except by a few oversight/managers/technicians). &amp;lt;ref name='fr-04&amp;quot; /&amp;gt; Users are charged transfer fees; these are significant enough to encourage walking. Transfer fees are waved for emergency response teams/personnel.&amp;lt;ref name=&amp;quot;mt-08&amp;quot;&amp;gt;''[[Mindtouch (Fiction) | Mindtouch]'', Chapter 8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Shipping===&lt;br /&gt;
Some companies refuse to ship via Pad because they claim it affects the product, particularly foodstuffs, as with the chocolate Vasiht'h used to make Jahir's drink when they first met at the university.&amp;lt;ref name=&amp;quot;mt-20&amp;quot;&amp;gt;''[[Mindtouch (Fiction) | Mindtouch]'', Chapter 20&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Quantum tunnel.&amp;lt;ref name='er-02&amp;quot; /&amp;gt; In the initial days of the Pad's development, energy weapons of any kind (palmers, holoblades, etc) didn't make it through the quantum tunnel without damage. &amp;lt;ref name=&amp;quot;lais-&amp;quot;&amp;gt;''[[Laisrathera (Fiction) | Laisrathera ]]'' p104, look up the chapter&amp;lt;/ref&amp;gt; You couldn't bring a Pad through a Pad tunnel either, at that time; now, it is possible, as long as the Pad you are transporting isn't powered. Pads can be folded or rolled, depending on their design.&lt;br /&gt;
&lt;br /&gt;
They can be used to send people and material to a location that does not have a receiving Pad, but you have to have a Pad to go from the location. &lt;br /&gt;
&lt;br /&gt;
Range is planetary, and orbital. I don't believe we've seen interplanetary distances done? Hypothetically pads can be chained between stations.&amp;lt;ref name=&amp;quot;dh&amp;quot;&amp;gt;''[[Dark Lighthouse (Fiction) |Dark Lighthouse]]''&amp;lt;/ref&amp;gt; Shorter distances are less energy-intensive and safer, making hubs economical.&lt;br /&gt;
&lt;br /&gt;
Destinations can be reached via coordinate or stated landmark/destination. &amp;lt;ref name='fr-04&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads can be blocked by shields (which can be created by a portable shield generator, or generated by ship or building) or by a sensor scrambler.&amp;lt;ref name=&amp;quot;stt-14&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sanitation===&lt;br /&gt;
Pads can also be used for sanitation and disinfection; stepping over one set to that setting will remove foreign particles and any dangerous microbes/pathogens listed in the Pad's internal file system (which is updated regularly by hitting the u-banks, unless this setting is disabled). For sapients of unusual body shape or size, Pad bathing can be more effective than anything other than full-body immersion, particularly since in many places, shower cubes are designed for an average biped.&amp;lt;ref name=&amp;quot;stt-4&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 4&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Design and Visuals===&lt;br /&gt;
Pads can be configured with varying levels of feedback, but staring at someone directly as they pass through a Pad-to-Pad tunnel causes a momentary flash, in which the person is seen as a silhouette. &amp;lt;ref name=&amp;quot;rp-01&amp;quot;&amp;gt;''[[Rose Point (Fiction) | Rose Point]],'' Part 1&amp;lt;/ref&amp;gt; When people appear via a Pad-to-non-Pad transition, looking directly at where they are can be nausea-inducing in some individuals.&amp;lt;ref name=&amp;quot;er-03&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads have diagnostic/status lights: one for power; one to indicate the status of the tunnel - waiting, searching, stable (blue), unstable. The light flashing indicates incoming traffic. &amp;lt;ref name=&amp;quot;er-03&amp;quot; /&amp;gt;. A third light is used for security alerts--an orange light there indicates the Pad is locked for security reasons.&amp;lt;ref name=&amp;quot;igc-09&amp;quot;&amp;gt;''[[In Good Company (Fiction) | In Good Company]], Chapter 9&amp;lt;/ref&amp;gt; Pads, unless changed, can be addressed by vocal commands.&lt;br /&gt;
&lt;br /&gt;
Pads ship with aural feedback as well, though this can be disabled or configured to suit the user. Arpeggios (rising for incoming and falling for departing) are common,&amp;lt;ref=&amp;quot;fts-09&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 9/ref&amp;gt; as are series of chimes.&lt;br /&gt;
&lt;br /&gt;
===Terminology===&lt;br /&gt;
* [[Fleet]] calls the compartments with pads in them 'pad rooms'; they are usually 'pad stations' if on a large/static asset like a base or space station.&lt;br /&gt;
* Pad hub stations are usually planetary establishments. &lt;br /&gt;
&lt;br /&gt;
==Other Species==&lt;br /&gt;
The [[Chatcaava]] have some equivalent of Pads, though it is unclear whether it has similar properties to the Alliance version.&amp;lt;ref name=&amp;quot;etw-01&amp;quot;&amp;gt;''[[Even the Wingless (Fiction) |Even the Wingless]]'', Part One&amp;lt;/ref&amp;gt; They are a matte black in color, and flatter than the Alliance variety.&amp;lt;ref name=&amp;quot;stt-14&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 14&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Pads are used as part of space battles for Chatcaava. Chatcaava will Pad to a crippled ship, with Pads, rather than launching fighters which are primarily used to disable enemy vessels to enable boarding.&amp;lt;ref name=&amp;quot;stt-07&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 7&amp;lt;/ref&amp;gt; &amp;quot;Chatcaavan fighters were single-occupant craft, and on their carriers their pilots entered through a hatch in the belly. But such fighters were intended to harry their prey to the point of dropped shields, and then to commit their pilots to boarding actions staged via the single-person Pads in each vessel.&amp;quot;&amp;lt;ref name=&amp;quot;oto-01&amp;quot;&amp;gt;''[[Only the Open (Fiction) |Only the Open]]'', Chapter 1&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Science and Technology]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17985</id>
		<title>Pads</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17985"/>
		<updated>2022-04-07T17:37:25Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: /* Economics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Illo-Pads.jpg|300px|thumb|right|First drawings of a Pad, 1994]]&lt;br /&gt;
&lt;br /&gt;
The almost ubiquitous [[Alliance]] technology. &amp;quot;All roads lead to the Pad. Unless they lead to an airlock and a cold and lonely death.&amp;quot;&amp;lt;ref=&amp;quot;fts-04&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 4/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Developed in 102 BA, just over a hundred years (101) after the Well drive, which was the technology on which the Pads were based. Pad technology made the Medimage platform possible; since they're based on the same technology, technicians can service both as long as they're aware of the differences between them.&amp;lt;ref name='er-02&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some companies refuse to ship via Pad because they claim it affects the product, particularly foodstuffs, as with the chocolate Vasiht'h used to make Jahir's drink when they first met at the university.&amp;lt;ref name=&amp;quot;mt-20&amp;quot;&amp;gt;''[[Mindtouch (Fiction) | Mindtouch]'', Chapter 20&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economics===&lt;br /&gt;
Pads are expensive; because of that there are ubiquitous in the Alliance Core, on old and developed worlds, and almost unheard of on colonies or on the fringes. Likewise, only government ships (Fleet mostly) and ships with wealthy owners will have them; other ships rely on shuttle transfers, or direct docking. Some jobs, mostly on Core planets, are sufficiently high-paying/prestigious that they give or lend employees who live in distant locations a Pad for their household, to remove the commute.&amp;lt;ref name='fr-04&amp;quot;&amp;gt;''[[From Ruins (Fiction) | From Ruins]],'' Chapter 4&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Public Pad stations will ask users their destination (and are rarely manned, except by a few oversight/managers/technicians). &amp;lt;ref name='fr-04&amp;quot; /&amp;gt; Users are charged transfer fees; these are significant enough to encourage walking. Transfer fees are waved for emergency response teams/personnel.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Quantum tunnel.&amp;lt;ref name='er-02&amp;quot; /&amp;gt; In the initial days of the Pad's development, energy weapons of any kind (palmers, holoblades, etc) didn't make it through the quantum tunnel without damage. &amp;lt;ref name=&amp;quot;lais-&amp;quot;&amp;gt;''[[Laisrathera (Fiction) | Laisrathera ]]'' p104, look up the chapter&amp;lt;/ref&amp;gt; You couldn't bring a Pad through a Pad tunnel either, at that time; now, it is possible, as long as the Pad you are transporting isn't powered. Pads can be folded or rolled, depending on their design.&lt;br /&gt;
&lt;br /&gt;
They can be used to send people and material to a location that does not have a receiving Pad, but you have to have a Pad to go from the location. &lt;br /&gt;
&lt;br /&gt;
Range is planetary, and orbital. I don't believe we've seen interplanetary distances done? Hypothetically pads can be chained between stations.&amp;lt;ref name=&amp;quot;dh&amp;quot;&amp;gt;''[[Dark Lighthouse (Fiction) |Dark Lighthouse]]''&amp;lt;/ref&amp;gt; Shorter distances are less energy-intensive and safer, making hubs economical.&lt;br /&gt;
&lt;br /&gt;
Destinations can be reached via coordinate or stated landmark/destination. &amp;lt;ref name='fr-04&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads can be blocked by shields (which can be created by a portable shield generator, or generated by ship or building) or by a sensor scrambler.&amp;lt;ref name=&amp;quot;stt-14&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sanitation===&lt;br /&gt;
Pads can also be used for sanitation and disinfection; stepping over one set to that setting will remove foreign particles and any dangerous microbes/pathogens listed in the Pad's internal file system (which is updated regularly by hitting the u-banks, unless this setting is disabled). For sapients of unusual body shape or size, Pad bathing can be more effective than anything other than full-body immersion, particularly since in many places, shower cubes are designed for an average biped.&amp;lt;ref name=&amp;quot;stt-4&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 4&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Design and Visuals===&lt;br /&gt;
Pads can be configured with varying levels of feedback, but staring at someone directly as they pass through a Pad-to-Pad tunnel causes a momentary flash, in which the person is seen as a silhouette. &amp;lt;ref name=&amp;quot;rp-01&amp;quot;&amp;gt;''[[Rose Point (Fiction) | Rose Point]],'' Part 1&amp;lt;/ref&amp;gt; When people appear via a Pad-to-non-Pad transition, looking directly at where they are can be nausea-inducing in some individuals.&amp;lt;ref name=&amp;quot;er-03&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads have diagnostic/status lights: one for power; one to indicate the status of the tunnel - waiting, searching, stable (blue), unstable. The light flashing indicates incoming traffic. &amp;lt;ref name=&amp;quot;er-03&amp;quot; /&amp;gt;. A third light is used for security alerts--an orange light there indicates the Pad is locked for security reasons.&amp;lt;ref name=&amp;quot;igc-09&amp;quot;&amp;gt;''[[In Good Company (Fiction) | In Good Company]], Chapter 9&amp;lt;/ref&amp;gt; Pads, unless changed, can be addressed by vocal commands.&lt;br /&gt;
&lt;br /&gt;
Pads ship with aural feedback as well, though this can be disabled or configured to suit the user. Arpeggios (rising for incoming and falling for departing) are common,&amp;lt;ref=&amp;quot;fts-09&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 9/ref&amp;gt; as are series of chimes.&lt;br /&gt;
&lt;br /&gt;
===Terminology===&lt;br /&gt;
* [[Fleet]] calls the compartments with pads in them 'pad rooms'; they are usually 'pad stations' if on a large/static asset like a base or space station.&lt;br /&gt;
* Pad hub stations are usually planetary establishments. &lt;br /&gt;
&lt;br /&gt;
==Other Species==&lt;br /&gt;
The [[Chatcaava]] have some equivalent of Pads, though it is unclear whether it has similar properties to the Alliance version.&amp;lt;ref name=&amp;quot;etw-01&amp;quot;&amp;gt;''[[Even the Wingless (Fiction) |Even the Wingless]]'', Part One&amp;lt;/ref&amp;gt; They are a matte black in color, and flatter than the Alliance variety.&amp;lt;ref name=&amp;quot;stt-14&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 14&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Pads are used as part of space battles for Chatcaava. Chatcaava will Pad to a crippled ship, with Pads, rather than launching fighters which are primarily used to disable enemy vessels to enable boarding.&amp;lt;ref name=&amp;quot;stt-07&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 7&amp;lt;/ref&amp;gt; &amp;quot;Chatcaavan fighters were single-occupant craft, and on their carriers their pilots entered through a hatch in the belly. But such fighters were intended to harry their prey to the point of dropped shields, and then to commit their pilots to boarding actions staged via the single-person Pads in each vessel.&amp;quot;&amp;lt;ref name=&amp;quot;oto-01&amp;quot;&amp;gt;''[[Only the Open (Fiction) |Only the Open]]'', Chapter 1&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Science and Technology]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17984</id>
		<title>Pads</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17984"/>
		<updated>2022-04-07T17:35:52Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Illo-Pads.jpg|300px|thumb|right|First drawings of a Pad, 1994]]&lt;br /&gt;
&lt;br /&gt;
The almost ubiquitous [[Alliance]] technology. &amp;quot;All roads lead to the Pad. Unless they lead to an airlock and a cold and lonely death.&amp;quot;&amp;lt;ref=&amp;quot;fts-04&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 4/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Developed in 102 BA, just over a hundred years (101) after the Well drive, which was the technology on which the Pads were based. Pad technology made the Medimage platform possible; since they're based on the same technology, technicians can service both as long as they're aware of the differences between them.&amp;lt;ref name='er-02&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some companies refuse to ship via Pad because they claim it affects the product, particularly foodstuffs, as with the chocolate Vasiht'h used to make Jahir's drink when they first met at the university.&amp;lt;ref name=&amp;quot;mt-20&amp;quot;&amp;gt;''[[Mindtouch (Fiction) | Mindtouch]'', Chapter 20&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economics===&lt;br /&gt;
Pads are expensive; because of that there are ubiquitous in the Alliance Core, on old and developed worlds, and almost unheard of on colonies or on the fringes. Likewise, only government ships (Fleet mostly) and ships with wealthy owners will have them; other ships rely on shuttle transfers, or direct docking. Some jobs, mostly on Core planets, are sufficiently high-paying/prestigious that they give or lend employees who live in distant locations a Pad for their household, to remove the commute.&amp;lt;ref name='fr-04&amp;quot;&amp;gt;''[[From Ruins (Fiction) | From Ruins]],'' Chapter 4&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Public Pad stations will ask users their destination (and are rarely manned, except by a few oversight/managers/technicians). &amp;lt;ref name='fr-04&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Quantum tunnel.&amp;lt;ref name='er-02&amp;quot; /&amp;gt; In the initial days of the Pad's development, energy weapons of any kind (palmers, holoblades, etc) didn't make it through the quantum tunnel without damage. &amp;lt;ref name=&amp;quot;lais-&amp;quot;&amp;gt;''[[Laisrathera (Fiction) | Laisrathera ]]'' p104, look up the chapter&amp;lt;/ref&amp;gt; You couldn't bring a Pad through a Pad tunnel either, at that time; now, it is possible, as long as the Pad you are transporting isn't powered. Pads can be folded or rolled, depending on their design.&lt;br /&gt;
&lt;br /&gt;
They can be used to send people and material to a location that does not have a receiving Pad, but you have to have a Pad to go from the location. &lt;br /&gt;
&lt;br /&gt;
Range is planetary, and orbital. I don't believe we've seen interplanetary distances done? Hypothetically pads can be chained between stations.&amp;lt;ref name=&amp;quot;dh&amp;quot;&amp;gt;''[[Dark Lighthouse (Fiction) |Dark Lighthouse]]''&amp;lt;/ref&amp;gt; Shorter distances are less energy-intensive and safer, making hubs economical.&lt;br /&gt;
&lt;br /&gt;
Destinations can be reached via coordinate or stated landmark/destination. &amp;lt;ref name='fr-04&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads can be blocked by shields (which can be created by a portable shield generator, or generated by ship or building) or by a sensor scrambler.&amp;lt;ref name=&amp;quot;stt-14&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sanitation===&lt;br /&gt;
Pads can also be used for sanitation and disinfection; stepping over one set to that setting will remove foreign particles and any dangerous microbes/pathogens listed in the Pad's internal file system (which is updated regularly by hitting the u-banks, unless this setting is disabled). For sapients of unusual body shape or size, Pad bathing can be more effective than anything other than full-body immersion, particularly since in many places, shower cubes are designed for an average biped.&amp;lt;ref name=&amp;quot;stt-4&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 4&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Design and Visuals===&lt;br /&gt;
Pads can be configured with varying levels of feedback, but staring at someone directly as they pass through a Pad-to-Pad tunnel causes a momentary flash, in which the person is seen as a silhouette. &amp;lt;ref name=&amp;quot;rp-01&amp;quot;&amp;gt;''[[Rose Point (Fiction) | Rose Point]],'' Part 1&amp;lt;/ref&amp;gt; When people appear via a Pad-to-non-Pad transition, looking directly at where they are can be nausea-inducing in some individuals.&amp;lt;ref name=&amp;quot;er-03&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads have diagnostic/status lights: one for power; one to indicate the status of the tunnel - waiting, searching, stable (blue), unstable. The light flashing indicates incoming traffic. &amp;lt;ref name=&amp;quot;er-03&amp;quot; /&amp;gt;. A third light is used for security alerts--an orange light there indicates the Pad is locked for security reasons.&amp;lt;ref name=&amp;quot;igc-09&amp;quot;&amp;gt;''[[In Good Company (Fiction) | In Good Company]], Chapter 9&amp;lt;/ref&amp;gt; Pads, unless changed, can be addressed by vocal commands.&lt;br /&gt;
&lt;br /&gt;
Pads ship with aural feedback as well, though this can be disabled or configured to suit the user. Arpeggios (rising for incoming and falling for departing) are common,&amp;lt;ref=&amp;quot;fts-09&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 9/ref&amp;gt; as are series of chimes.&lt;br /&gt;
&lt;br /&gt;
===Terminology===&lt;br /&gt;
* [[Fleet]] calls the compartments with pads in them 'pad rooms'; they are usually 'pad stations' if on a large/static asset like a base or space station.&lt;br /&gt;
* Pad hub stations are usually planetary establishments. &lt;br /&gt;
&lt;br /&gt;
==Other Species==&lt;br /&gt;
The [[Chatcaava]] have some equivalent of Pads, though it is unclear whether it has similar properties to the Alliance version.&amp;lt;ref name=&amp;quot;etw-01&amp;quot;&amp;gt;''[[Even the Wingless (Fiction) |Even the Wingless]]'', Part One&amp;lt;/ref&amp;gt; They are a matte black in color, and flatter than the Alliance variety.&amp;lt;ref name=&amp;quot;stt-14&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 14&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Pads are used as part of space battles for Chatcaava. Chatcaava will Pad to a crippled ship, with Pads, rather than launching fighters which are primarily used to disable enemy vessels to enable boarding.&amp;lt;ref name=&amp;quot;stt-07&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 7&amp;lt;/ref&amp;gt; &amp;quot;Chatcaavan fighters were single-occupant craft, and on their carriers their pilots entered through a hatch in the belly. But such fighters were intended to harry their prey to the point of dropped shields, and then to commit their pilots to boarding actions staged via the single-person Pads in each vessel.&amp;quot;&amp;lt;ref name=&amp;quot;oto-01&amp;quot;&amp;gt;''[[Only the Open (Fiction) |Only the Open]]'', Chapter 1&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Science and Technology]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17983</id>
		<title>Pads</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17983"/>
		<updated>2022-04-07T17:33:02Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Illo-Pads.jpg|300px|thumb|right|First drawings of a Pad, 1994]]&lt;br /&gt;
&lt;br /&gt;
The almost ubiquitous [[Alliance]] technology. &amp;quot;All roads lead to the Pad. Unless they lead to an airlock and a cold and lonely death.&amp;quot;&amp;lt;ref=&amp;quot;fts-04&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 4/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Developed in 102 BA, just over a hundred years (101) after the Well drive, which was the technology on which the Pads were based. Pad technology made the Medimage platform possible; since they're based on the same technology, technicians can service both as long as they're aware of the differences between them.&amp;lt;ref name='er-02&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economics===&lt;br /&gt;
Pads are expensive; because of that there are ubiquitous in the Alliance Core, on old and developed worlds, and almost unheard of on colonies or on the fringes. Likewise, only government ships (Fleet mostly) and ships with wealthy owners will have them; other ships rely on shuttle transfers, or direct docking. Some jobs, mostly on Core planets, are sufficiently high-paying/prestigious that they give or lend employees who live in distant locations a Pad for their household, to remove the commute.&amp;lt;ref name='fr-04&amp;quot;&amp;gt;''[[From Ruins (Fiction) | From Ruins]],'' Chapter 4&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Public Pad stations will ask users their destination (and are rarely manned, except by a few oversight/managers/technicians). &amp;lt;ref name='fr-04&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Quantum tunnel.&amp;lt;ref name='er-02&amp;quot; /&amp;gt; In the initial days of the Pad's development, energy weapons of any kind (palmers, holoblades, etc) didn't make it through the quantum tunnel without damage. &amp;lt;ref name=&amp;quot;lais-&amp;quot;&amp;gt;''[[Laisrathera (Fiction) | Laisrathera ]]'' p104, look up the chapter&amp;lt;/ref&amp;gt; You couldn't bring a Pad through a Pad tunnel either, at that time; now, it is possible, as long as the Pad you are transporting isn't powered. Pads can be folded or rolled, depending on their design.&lt;br /&gt;
&lt;br /&gt;
They can be used to send people and material to a location that does not have a receiving Pad, but you have to have a Pad to go from the location. &lt;br /&gt;
&lt;br /&gt;
Range is planetary, and orbital. I don't believe we've seen interplanetary distances done? Hypothetically pads can be chained between stations.&amp;lt;ref name=&amp;quot;dh&amp;quot;&amp;gt;''[[Dark Lighthouse (Fiction) |Dark Lighthouse]]''&amp;lt;/ref&amp;gt; Shorter distances are less energy-intensive and safer, making hubs economical.&lt;br /&gt;
&lt;br /&gt;
Destinations can be reached via coordinate or stated landmark/destination. &amp;lt;ref name='fr-04&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads can be blocked by shields (which can be created by a portable shield generator, or generated by ship or building) or by a sensor scrambler.&amp;lt;ref name=&amp;quot;stt-14&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sanitation===&lt;br /&gt;
Pads can also be used for sanitation and disinfection; stepping over one set to that setting will remove foreign particles and any dangerous microbes/pathogens listed in the Pad's internal file system (which is updated regularly by hitting the u-banks, unless this setting is disabled). For sapients of unusual body shape or size, Pad bathing can be more effective than anything other than full-body immersion, particularly since in many places, shower cubes are designed for an average biped.&amp;lt;ref name=&amp;quot;stt-4&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 4&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Design and Visuals===&lt;br /&gt;
Pads can be configured with varying levels of feedback, but staring at someone directly as they pass through a Pad-to-Pad tunnel causes a momentary flash, in which the person is seen as a silhouette. &amp;lt;ref name=&amp;quot;rp-01&amp;quot;&amp;gt;''[[Rose Point (Fiction) | Rose Point]],'' Part 1&amp;lt;/ref&amp;gt; When people appear via a Pad-to-non-Pad transition, looking directly at where they are can be nausea-inducing in some individuals.&amp;lt;ref name=&amp;quot;er-03&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads have diagnostic/status lights: one for power; one to indicate the status of the tunnel - waiting, searching, stable (blue), unstable. The light flashing indicates incoming traffic. &amp;lt;ref name=&amp;quot;er-03&amp;quot; /&amp;gt;. A third light is used for security alerts--an orange light there indicates the Pad is locked for security reasons.&amp;lt;ref name=&amp;quot;igc-09&amp;quot;&amp;gt;''[[In Good Company (Fiction) | In Good Company]], Chapter 9&amp;lt;/ref&amp;gt; Pads, unless changed, can be addressed by vocal commands.&lt;br /&gt;
&lt;br /&gt;
Pads ship with aural feedback as well, though this can be disabled or configured to suit the user. Arpeggios (rising for incoming and falling for departing) are common,&amp;lt;ref=&amp;quot;fts-09&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 9/ref&amp;gt; as are series of chimes.&lt;br /&gt;
&lt;br /&gt;
===Terminology===&lt;br /&gt;
* [[Fleet]] calls the compartments with pads in them 'pad rooms'; they are usually 'pad stations' if on a large/static asset like a base or space station.&lt;br /&gt;
* Pad hub stations are usually planetary establishments. &lt;br /&gt;
&lt;br /&gt;
==Other Species==&lt;br /&gt;
The [[Chatcaava]] have some equivalent of Pads, though it is unclear whether it has similar properties to the Alliance version.&amp;lt;ref name=&amp;quot;etw-01&amp;quot;&amp;gt;''[[Even the Wingless (Fiction) |Even the Wingless]]'', Part One&amp;lt;/ref&amp;gt; They are a matte black in color, and flatter than the Alliance variety.&amp;lt;ref name=&amp;quot;stt-14&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 14&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Pads are used as part of space battles for Chatcaava. Chatcaava will Pad to a crippled ship, with Pads, rather than launching fighters which are primarily used to disable enemy vessels to enable boarding.&amp;lt;ref name=&amp;quot;stt-07&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 7&amp;lt;/ref&amp;gt; &amp;quot;Chatcaavan fighters were single-occupant craft, and on their carriers their pilots entered through a hatch in the belly. But such fighters were intended to harry their prey to the point of dropped shields, and then to commit their pilots to boarding actions staged via the single-person Pads in each vessel.&amp;quot;&amp;lt;ref name=&amp;quot;oto-01&amp;quot;&amp;gt;''[[Only the Open (Fiction) |Only the Open]]'', Chapter 1&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Science and Technology]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17982</id>
		<title>Pads</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17982"/>
		<updated>2022-04-07T17:25:58Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Illo-Pads.jpg|300px|thumb|right|First drawings of a Pad, 1994]]&lt;br /&gt;
&lt;br /&gt;
The almost ubiquitous [[Alliance]] technology. &amp;quot;All roads lead to the Pad. Unless they lead to an airlock and a cold and lonely death.&amp;quot;&amp;lt;ref=&amp;quot;fts-04&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 4/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Developed in 102 BA, just over a hundred years (101) after the Well drive, which was the technology on which the Pads were based. Pad technology made the Medimage platform possible; since they're based on the same technology, technicians can service both as long as they're aware of the differences between them.&amp;lt;ref name='er-02&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economics===&lt;br /&gt;
Pads are expensive; because of that there are ubiquitous in the Alliance Core, on old and developed worlds, and almost unheard of on colonies or on the fringes. Likewise, only government ships (Fleet mostly) and ships with wealthy owners will have them; other ships rely on shuttle transfers, or direct docking. Some jobs, mostly on Core planets, are sufficiently high-paying/prestigious that they give or lend employees who live in distant locations a Pad for their household, to remove the commute.&amp;lt;ref name='fr-04&amp;quot;&amp;gt;''[[From Ruins (Fiction) | From Ruins]],'' Chapter 4&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Quantum tunnel.&amp;lt;ref name='er-02&amp;quot; /&amp;gt; In the initial days of the Pad's development, energy weapons of any kind (palmers, holoblades, etc) didn't make it through the quantum tunnel without damage. &amp;lt;ref name=&amp;quot;lais-&amp;quot;&amp;gt;''[[Laisrathera (Fiction) | Laisrathera ]]'' p104, look up the chapter&amp;lt;/ref&amp;gt; You couldn't bring a Pad through a Pad tunnel either, at that time; now, it is possible, as long as the Pad you are transporting isn't powered. Pads can be folded or rolled, depending on their design.&lt;br /&gt;
&lt;br /&gt;
They can be used to send people and material to a location that does not have a receiving Pad, but you have to have a Pad to go from the location. &lt;br /&gt;
&lt;br /&gt;
Range is planetary, and orbital. I don't believe we've seen interplanetary distances done? Hypothetically pads can be chained between stations.&amp;lt;ref name=&amp;quot;dh&amp;quot;&amp;gt;''[[Dark Lighthouse (Fiction) |Dark Lighthouse]]''&amp;lt;/ref&amp;gt; Shorter distances are less energy-intensive and safer, making hubs economical.&lt;br /&gt;
&lt;br /&gt;
Pads can be blocked by shields (which can be created by a portable shield generator, or generated by ship or building) or by a sensor scrambler.&amp;lt;ref name=&amp;quot;stt-14&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sanitation===&lt;br /&gt;
Pads can also be used for sanitation and disinfection; stepping over one set to that setting will remove foreign particles and any dangerous microbes/pathogens listed in the Pad's internal file system (which is updated regularly by hitting the u-banks, unless this setting is disabled). For sapients of unusual body shape or size, Pad bathing can be more effective than anything other than full-body immersion, particularly since in many places, shower cubes are designed for an average biped.&amp;lt;ref name=&amp;quot;stt-4&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 4&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Design and Visuals===&lt;br /&gt;
Pads can be configured with varying levels of feedback, but staring at someone directly as they pass through a Pad-to-Pad tunnel causes a momentary flash, in which the person is seen as a silhouette. &amp;lt;ref name=&amp;quot;rp-01&amp;quot;&amp;gt;''[[Rose Point (Fiction) | Rose Point]],'' Part 1&amp;lt;/ref&amp;gt; When people appear via a Pad-to-non-Pad transition, looking directly at where they are can be nausea-inducing in some individuals.&amp;lt;ref name=&amp;quot;er-03&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads have diagnostic/status lights: one for power; one to indicate the status of the tunnel - waiting, searching, stable (blue), unstable. The light flashing indicates incoming traffic. &amp;lt;ref name=&amp;quot;er-03&amp;quot; /&amp;gt;. A third light is used for security alerts--an orange light there indicates the Pad is locked for security reasons.&amp;lt;ref name=&amp;quot;igc-09&amp;quot;&amp;gt;''[[In Good Company (Fiction) | In Good Company]], Chapter 9&amp;lt;/ref&amp;gt; Pads, unless changed, can be addressed by vocal commands.&lt;br /&gt;
&lt;br /&gt;
Pads ship with aural feedback as well, though this can be disabled or configured to suit the user. Arpeggios (rising for incoming and falling for departing) are common,&amp;lt;ref=&amp;quot;fts-09&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 9/ref&amp;gt; as are series of chimes.&lt;br /&gt;
&lt;br /&gt;
===Terminology===&lt;br /&gt;
* [[Fleet]] calls the compartments with pads in them 'pad rooms'; they are usually 'pad stations' if on a large/static asset like a base or space station.&lt;br /&gt;
* Pad hub stations are usually planetary establishments. &lt;br /&gt;
&lt;br /&gt;
==Other Species==&lt;br /&gt;
The [[Chatcaava]] have some equivalent of Pads, though it is unclear whether it has similar properties to the Alliance version.&amp;lt;ref name=&amp;quot;etw-01&amp;quot;&amp;gt;''[[Even the Wingless (Fiction) |Even the Wingless]]'', Part One&amp;lt;/ref&amp;gt; They are a matte black in color, and flatter than the Alliance variety.&amp;lt;ref name=&amp;quot;stt-14&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 14&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Pads are used as part of space battles for Chatcaava. Chatcaava will Pad to a crippled ship, with Pads, rather than launching fighters which are primarily used to disable enemy vessels to enable boarding.&amp;lt;ref name=&amp;quot;stt-07&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 7&amp;lt;/ref&amp;gt; &amp;quot;Chatcaavan fighters were single-occupant craft, and on their carriers their pilots entered through a hatch in the belly. But such fighters were intended to harry their prey to the point of dropped shields, and then to commit their pilots to boarding actions staged via the single-person Pads in each vessel.&amp;quot;&amp;lt;ref name=&amp;quot;oto-01&amp;quot;&amp;gt;''[[Only the Open (Fiction) |Only the Open]]'', Chapter 1&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Science and Technology]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17981</id>
		<title>Pads</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17981"/>
		<updated>2022-04-07T17:19:56Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Illo-Pads.jpg|300px|thumb|right|First drawings of a Pad, 1994]]&lt;br /&gt;
&lt;br /&gt;
The almost ubiquitous [[Alliance]] technology. &amp;quot;All roads lead to the Pad. Unless they lead to an airlock and a cold and lonely death.&amp;quot;&amp;lt;ref=&amp;quot;fts-04&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 4/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Developed in 102 BA, just over a hundred years (101) after the Well drive, which was the technology on which the Pads were based. Pad technology made the Medimage platform possible; since they're based on the same technology, technicians can service both as long as they're aware of the differences between them.&amp;lt;ref name='er-02&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economics===&lt;br /&gt;
Pads are expensive; because of that there are ubiquitous in the Alliance Core, on old and developed worlds, and almost unheard of on colonies or on the fringes. Likewise, only government ships (Fleet mostly) and ships with wealthy owners will have them; other ships rely on shuttle transfers, or direct docking.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Quantum tunnel.&amp;lt;ref name='er-02&amp;quot; /&amp;gt; In the initial days of the Pad's development, energy weapons of any kind (palmers, holoblades, etc) didn't make it through the quantum tunnel without damage. &amp;lt;ref name=&amp;quot;lais-&amp;quot;&amp;gt;''[[Laisrathera (Fiction) | Laisrathera ]]'' p104, look up the chapter&amp;lt;/ref&amp;gt; You couldn't bring a Pad through a Pad tunnel either, at that time; now, it is possible, as long as the Pad you are transporting isn't powered. Pads can be folded or rolled, depending on their design.&lt;br /&gt;
&lt;br /&gt;
They can be used to send people and material to a location that does not have a receiving Pad, but you have to have a Pad to go from the location. &lt;br /&gt;
&lt;br /&gt;
Range is planetary, and orbital. I don't believe we've seen interplanetary distances done? Hypothetically pads can be chained between stations.&amp;lt;ref name=&amp;quot;dh&amp;quot;&amp;gt;''[[Dark Lighthouse (Fiction) |Dark Lighthouse]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads can be blocked by shields (which can be created by a portable shield generator, or generated by ship or building) or by a sensor scrambler.&amp;lt;ref name=&amp;quot;stt-14&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sanitation===&lt;br /&gt;
Pads can also be used for sanitation and disinfection; stepping over one set to that setting will remove foreign particles and any dangerous microbes/pathogens listed in the Pad's internal file system (which is updated regularly by hitting the u-banks, unless this setting is disabled). For sapients of unusual body shape or size, Pad bathing can be more effective than anything other than full-body immersion, particularly since in many places, shower cubes are designed for an average biped.&amp;lt;ref name=&amp;quot;stt-4&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 4&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Design and Visuals===&lt;br /&gt;
Pads can be configured with varying levels of feedback, but staring at someone directly as they pass through a Pad-to-Pad tunnel causes a momentary flash, in which the person is seen as a silhouette. &amp;lt;ref name=&amp;quot;rp-01&amp;quot;&amp;gt;''[[Rose Point (Fiction) | Rose Point]],'' Part 1&amp;lt;/ref&amp;gt; When people appear via a Pad-to-non-Pad transition, looking directly at where they are can be nausea-inducing in some individuals.&amp;lt;ref name=&amp;quot;er-03&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads have diagnostic/status lights: one for power; one to indicate the status of the tunnel - waiting, searching, stable (blue), unstable. The light flashing indicates incoming traffic. &amp;lt;ref name=&amp;quot;er-03&amp;quot; /&amp;gt;. A third light is used for security alerts--an orange light there indicates the Pad is locked for security reasons.&amp;lt;ref name=&amp;quot;igc-09&amp;quot;&amp;gt;''[[In Good Company (Fiction) | In Good Company]], Chapter 9&amp;lt;/ref&amp;gt; Pads, unless changed, can be addressed by vocal commands.&lt;br /&gt;
&lt;br /&gt;
Pads ship with aural feedback as well, though this can be disabled or configured to suit the user. Arpeggios (rising for incoming and falling for departing) are common,&amp;lt;ref=&amp;quot;fts-09&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 9/ref&amp;gt; as are series of chimes.&lt;br /&gt;
&lt;br /&gt;
===Terminology===&lt;br /&gt;
* [[Fleet]] calls the compartments with pads in them 'pad rooms'; they are usually 'pad stations' if on a large/static asset like a base or space station.&lt;br /&gt;
&lt;br /&gt;
==Other Species==&lt;br /&gt;
The [[Chatcaava]] have some equivalent of Pads, though it is unclear whether it has similar properties to the Alliance version.&amp;lt;ref name=&amp;quot;etw-01&amp;quot;&amp;gt;''[[Even the Wingless (Fiction) |Even the Wingless]]'', Part One&amp;lt;/ref&amp;gt; They are a matte black in color, and flatter than the Alliance variety.&amp;lt;ref name=&amp;quot;stt-14&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 14&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Pads are used as part of space battles for Chatcaava. Chatcaava will Pad to a crippled ship, with Pads, rather than launching fighters which are primarily used to disable enemy vessels to enable boarding.&amp;lt;ref name=&amp;quot;stt-07&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 7&amp;lt;/ref&amp;gt; &amp;quot;Chatcaavan fighters were single-occupant craft, and on their carriers their pilots entered through a hatch in the belly. But such fighters were intended to harry their prey to the point of dropped shields, and then to commit their pilots to boarding actions staged via the single-person Pads in each vessel.&amp;quot;&amp;lt;ref name=&amp;quot;oto-01&amp;quot;&amp;gt;''[[Only the Open (Fiction) |Only the Open]]'', Chapter 1&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Science and Technology]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17980</id>
		<title>Pads</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17980"/>
		<updated>2022-04-07T17:12:56Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Illo-Pads.jpg|300px|thumb|right|First drawings of a Pad, 1994]]&lt;br /&gt;
&lt;br /&gt;
The almost ubiquitous [[Alliance]] technology. &amp;quot;All roads lead to the Pad. Unless they lead to an airlock and a cold and lonely death.&amp;quot;&amp;lt;ref=&amp;quot;fts-04&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 4/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Developed in 102 BA, just over a hundred years (101) after the Well drive, which was the technology on which the Pads were based. Pad technology made the Medimage platform possible; since they're based on the same technology, technicians can service both as long as they're aware of the differences between them.&amp;lt;ref name='er-02&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economics===&lt;br /&gt;
Pads are expensive; because of that there are ubiquitous in the Alliance Core, on old and developed worlds, and almost unheard of on colonies or on the fringes. Likewise, only government ships (Fleet mostly) and ships with wealthy owners will have them; other ships rely on shuttle transfers, or direct docking.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Quantum tunnel.&amp;lt;ref name='er-02&amp;quot; /&amp;gt; In the initial days of the Pad's development, energy weapons of any kind (palmers, holoblades, etc) didn't make it through the quantum tunnel without damage. &amp;lt;ref name=&amp;quot;lais-&amp;quot;&amp;gt;''[[Laisrathera (Fiction) | Laisrathera ]]'' p104, look up the chapter&amp;lt;/ref&amp;gt; You couldn't bring a Pad through a Pad tunnel either, at that time; now, it is possible, as long as the Pad you are transporting isn't powered. Pads can be folded or rolled, depending on their design.&lt;br /&gt;
&lt;br /&gt;
They can be used to send people and material to a location that does not have a receiving Pad, but you have to have a Pad to go from the location. &lt;br /&gt;
&lt;br /&gt;
Range is planetary, and orbital. I don't believe we've seen interplanetary distances done? Hypothetically pads can be chained between stations.&amp;lt;ref name=&amp;quot;dh&amp;quot;&amp;gt;''[[Dark Lighthouse (Fiction) |Dark Lighthouse]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sanitation===&lt;br /&gt;
Pads can also be used for sanitation and disinfection; stepping over one set to that setting will remove foreign particles and any dangerous microbes/pathogens listed in the Pad's internal file system (which is updated regularly by hitting the u-banks, unless this setting is disabled). For sapients of unusual body shape or size, Pad bathing can be more effective than anything other than full-body immersion, particularly since in many places, shower cubes are designed for an average biped.&amp;lt;ref name=&amp;quot;stt-4&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 4&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Design and Visuals===&lt;br /&gt;
Pads can be configured with varying levels of feedback, but staring at someone directly as they pass through a Pad-to-Pad tunnel causes a momentary flash, in which the person is seen as a silhouette. &amp;lt;ref name=&amp;quot;rp-01&amp;quot;&amp;gt;''[[Rose Point (Fiction) | Rose Point]],'' Part 1&amp;lt;/ref&amp;gt; When people appear via a Pad-to-non-Pad transition, looking directly at where they are can be nausea-inducing in some individuals.&amp;lt;ref name=&amp;quot;er-03&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads have diagnostic/status lights: one for power; one to indicate the status of the tunnel - waiting, searching, stable (blue), unstable. The light flashing indicates incoming traffic. &amp;lt;ref name=&amp;quot;er-03&amp;quot; /&amp;gt;. A third light is used for security alerts--an orange light there indicates the Pad is locked for security reasons.&amp;lt;ref name=&amp;quot;igc-09&amp;quot;&amp;gt;''[[In Good Company (Fiction) | In Good Company]], Chapter 9&amp;lt;/ref&amp;gt; Pads, unless changed, can be addressed by vocal commands.&lt;br /&gt;
&lt;br /&gt;
Pads ship with aural feedback as well, though this can be disabled or configured to suit the user. Arpeggios (rising for incoming and falling for departing) are common,&amp;lt;ref=&amp;quot;fts-09&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 9/ref&amp;gt; as are series of chimes.&lt;br /&gt;
&lt;br /&gt;
===Terminology===&lt;br /&gt;
* [[Fleet]] calls the compartments with pads in them 'pad rooms'; they are usually 'pad stations' if on a large/static asset like a base or space station.&lt;br /&gt;
&lt;br /&gt;
==Other Species==&lt;br /&gt;
The [[Chatcaava]] have some equivalent of Pads, though it is unclear whether it has similar properties to the Alliance version.&amp;lt;ref name=&amp;quot;etw-01&amp;quot;&amp;gt;''[[Even the Wingless (Fiction) |Even the Wingless]]'', Part One&amp;lt;/ref&amp;gt; They are a matte black in color, and flatter than the Alliance variety.&amp;lt;ref name=&amp;quot;stt-14&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 14&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Pads are used as part of space battles for Chatcaava (think they have them in the fighters, that's in Only the Open somewhere, look it up). Chatcaava will Pad to a crippled ship, with Pads, rather than launching fighters which are primarily used to disable enemy vessels to enable boarding.&amp;lt;ref name=&amp;quot;stt-07&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 7&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Science and Technology]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17979</id>
		<title>Pads</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17979"/>
		<updated>2022-04-07T17:08:44Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Illo-Pads.jpg|300px|thumb|right|First drawings of a Pad, 1994]]&lt;br /&gt;
&lt;br /&gt;
The almost ubiquitous [[Alliance]] technology. &amp;quot;All roads lead to the Pad. Unless they lead to an airlock and a cold and lonely death.&amp;quot;&amp;lt;ref=&amp;quot;fts-04&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 4/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Developed in 102 BA, just over a hundred years (101) after the Well drive, which was the technology on which the Pads were based. Pad technology made the Medimage platform possible; since they're based on the same technology, technicians can service both as long as they're aware of the differences between them.&amp;lt;ref name='er-02&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economics===&lt;br /&gt;
Pads are expensive; because of that there are ubiquitous in the Alliance Core, on old and developed worlds, and almost unheard of on colonies or on the fringes. Likewise, only government ships (Fleet mostly) and ships with wealthy owners will have them; other ships rely on shuttle transfers, or direct docking.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Quantum tunnel.&amp;lt;ref name='er-02&amp;quot; /&amp;gt; In the initial days of the Pad's development, energy weapons of any kind (palmers, holoblades, etc) didn't make it through the quantum tunnel without damage. &amp;lt;ref name=&amp;quot;lais-&amp;quot;&amp;gt;''[[Laisrathera (Fiction) | Laisrathera ]]'' p104, look up the chapter&amp;lt;/ref&amp;gt; You couldn't bring a Pad through a Pad tunnel either, at that time; now, it is possible, as long as the Pad you are transporting isn't powered. Pads can be folded or rolled, depending on their design.&lt;br /&gt;
&lt;br /&gt;
They can be used to send people and material to a location that does not have a receiving Pad, but you have to have a Pad to go from the location. &lt;br /&gt;
&lt;br /&gt;
Range is planetary, and orbital. I don't believe we've seen interplanetary distances done? Hypothetically pads can be chained between stations.&amp;lt;ref name=&amp;quot;dh&amp;quot;&amp;gt;''[[Dark Lighthouse (Fiction) |Dark Lighthouse]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sanitation===&lt;br /&gt;
Pads can also be used for sanitation and disinfection; stepping over one set to that setting will remove foreign particles and any dangerous microbes/pathogens listed in the Pad's internal file system (which is updated regularly by hitting the u-banks, unless this setting is disabled). &lt;br /&gt;
&lt;br /&gt;
===Design and Visuals===&lt;br /&gt;
Pads can be configured with varying levels of feedback, but staring at someone directly as they pass through a Pad-to-Pad tunnel causes a momentary flash, in which the person is seen as a silhouette. &amp;lt;ref name=&amp;quot;rp-01&amp;quot;&amp;gt;''[[Rose Point (Fiction) | Rose Point]],'' Part 1&amp;lt;/ref&amp;gt; When people appear via a Pad-to-non-Pad transition, looking directly at where they are can be nausea-inducing in some individuals.&amp;lt;ref name=&amp;quot;er-03&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads have diagnostic/status lights: one for power; one to indicate the status of the tunnel - waiting, searching, stable (blue), unstable. The light flashing indicates incoming traffic. &amp;lt;ref name=&amp;quot;er-03&amp;quot; /&amp;gt;. A third light is used for security alerts--an orange light there indicates the Pad is locked for security reasons.&amp;lt;ref name=&amp;quot;igc-09&amp;quot;&amp;gt;''[[In Good Company (Fiction) | In Good Company]], Chapter 9&amp;lt;/ref&amp;gt; Pads, unless changed, can be addressed by vocal commands.&lt;br /&gt;
&lt;br /&gt;
Pads ship with aural feedback as well, though this can be disabled or configured to suit the user. Arpeggios (rising for incoming and falling for departing) are common,&amp;lt;ref=&amp;quot;fts-09&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 9/ref&amp;gt; as are series of chimes.&lt;br /&gt;
&lt;br /&gt;
===Terminology===&lt;br /&gt;
* [[Fleet]] calls the compartments with pads in them 'pad rooms'; they are usually 'pad stations' if on a large/static asset like a base or space station.&lt;br /&gt;
&lt;br /&gt;
==Other Species==&lt;br /&gt;
The [[Chatcaava]] have some equivalent of Pads, though it is unclear whether it has similar properties to the Alliance version.&amp;lt;ref name=&amp;quot;etw-01&amp;quot;&amp;gt;''[[Even the Wingless (Fiction) |Even the Wingless]]'', Part One&amp;lt;/ref&amp;gt; They are a matte black in color, and flatter than the Alliance variety.&amp;lt;ref name=&amp;quot;stt-14&amp;quot;&amp;gt;''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chapter 14&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Science and Technology]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17978</id>
		<title>Pads</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17978"/>
		<updated>2022-04-07T17:03:36Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Illo-Pads.jpg|300px|thumb|right|First drawings of a Pad, 1994]]&lt;br /&gt;
&lt;br /&gt;
The almost ubiquitous [[Alliance]] technology. &amp;quot;All roads lead to the Pad. Unless they lead to an airlock and a cold and lonely death.&amp;quot;&amp;lt;ref=&amp;quot;fts-04&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 4/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Developed in 102 BA, just over a hundred years (101) after the Well drive, which was the technology on which the Pads were based. Pad technology made the Medimage platform possible; since they're based on the same technology, technicians can service both as long as they're aware of the differences between them.&amp;lt;ref name='er-02&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economics===&lt;br /&gt;
Pads are expensive; because of that there are ubiquitous in the Alliance Core, on old and developed worlds, and almost unheard of on colonies or on the fringes. Likewise, only government ships (Fleet mostly) and ships with wealthy owners will have them; other ships rely on shuttle transfers, or direct docking.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Quantum tunnel.&amp;lt;ref name='er-02&amp;quot; /&amp;gt; In the initial days of the Pad's development, energy weapons of any kind (palmers, holoblades, etc) didn't make it through the quantum tunnel without damage. &amp;lt;ref name=&amp;quot;lais-&amp;quot;&amp;gt;''[[Laisrathera (Fiction) | Laisrathera ]]'' p104, look up the chapter&amp;lt;/ref&amp;gt; You couldn't bring a Pad through a Pad tunnel either, at that time; now, it is possible, as long as the Pad you are transporting isn't powered. Pads can be folded or rolled, depending on their design.&lt;br /&gt;
&lt;br /&gt;
They can be used to send people and material to a location that does not have a receiving Pad, but you have to have a Pad to go from the location. &lt;br /&gt;
&lt;br /&gt;
Range is planetary, and orbital. I don't believe we've seen interplanetary distances done? Hypothetically pads can be chained between stations.&amp;lt;ref name=&amp;quot;dh&amp;quot;&amp;gt;''[[Dark Lighthouse (Fiction) |Dark Lighthouse]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sanitation===&lt;br /&gt;
Pads can also be used for sanitation and disinfection; stepping over one set to that setting will remove foreign particles and any dangerous microbes/pathogens listed in the Pad's internal file system (which is updated regularly by hitting the u-banks, unless this setting is disabled). &lt;br /&gt;
&lt;br /&gt;
===Design and Visuals===&lt;br /&gt;
Pads can be configured with varying levels of feedback, but staring at someone directly as they pass through a Pad-to-Pad tunnel causes a momentary flash, in which the person is seen as a silhouette. &amp;lt;ref name=&amp;quot;rp-01&amp;quot;&amp;gt;''[[Rose Point (Fiction) | Rose Point]],'' Part 1&amp;lt;/ref&amp;gt; When people appear via a Pad-to-non-Pad transition, looking directly at where they are can be nausea-inducing in some individuals.&amp;lt;ref name=&amp;quot;er-03&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads have diagnostic/status lights: one for power; one to indicate the status of the tunnel - waiting, searching, stable (blue), unstable. The light flashing indicates incoming traffic. &amp;lt;ref name=&amp;quot;er-03&amp;quot; /&amp;gt;. A third light is used for security alerts--an orange light there indicates the Pad is locked for security reasons.&amp;lt;ref name=&amp;quot;igc-09&amp;quot;&amp;gt;''[[In Good Company (Fiction) | In Good Company]], Chapter 9&amp;lt;/ref&amp;gt; Pads, unless changed, can be addressed by vocal commands.&lt;br /&gt;
&lt;br /&gt;
Pads ship with aural feedback as well, though this can be disabled or configured to suit the user. Arpeggios (rising for incoming and falling for departing) are common,&amp;lt;ref=&amp;quot;fts-09&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) | Faith in the Service]]'', Chapter 9/ref&amp;gt; as are series of chimes.&lt;br /&gt;
&lt;br /&gt;
==Other Species==&lt;br /&gt;
The [[Chatcaava]] have some equivalent of Pads, though it is unclear whether it has similar properties to the Alliance version.&amp;lt;ref name=&amp;quot;etw-01&amp;quot;&amp;gt;''[[Even the Wingless (Fiction) |Even the Wingless]]'', Part One&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Science and Technology]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17977</id>
		<title>Pads</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17977"/>
		<updated>2022-04-07T16:57:11Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Illo-Pads.jpg|300px|thumb|right|First drawings of a Pad, 1994]]&lt;br /&gt;
&lt;br /&gt;
The almost ubiquitous [[Alliance]] technology. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Developed in 102 BA, just over a hundred years (101) after the Well drive, which was the technology on which the Pads were based. Pad technology made the Medimage platform possible; since they're based on the same technology, technicians can service both as long as they're aware of the differences between them.&amp;lt;ref name='er-02&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economics===&lt;br /&gt;
Pads are expensive; because of that there are ubiquitous in the Alliance Core, on old and developed worlds, and almost unheard of on colonies or on the fringes. Likewise, only government ships (Fleet mostly) and ships with wealthy owners will have them; other ships rely on shuttle transfers, or direct docking.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Quantum tunnel.&amp;lt;ref name='er-02&amp;quot; /&amp;gt; In the initial days of the Pad's development, energy weapons of any kind (palmers, holoblades, etc) didn't make it through the quantum tunnel without damage. &amp;lt;ref name=&amp;quot;lais-&amp;quot;&amp;gt;''[[Laisrathera (Fiction) | Laisrathera ]]'' p104, look up the chapter&amp;lt;/ref&amp;gt; You couldn't bring a Pad through a Pad tunnel either, at that time; now, it is possible, as long as the Pad you are transporting isn't powered. Pads can be folded or rolled, depending on their design.&lt;br /&gt;
&lt;br /&gt;
They can be used to send people and material to a location that does not have a receiving Pad, but you have to have a Pad to go from the location. &lt;br /&gt;
&lt;br /&gt;
Range is planetary, and orbital. I don't believe we've seen interplanetary distances done? Hypothetically pads can be chained between stations.&amp;lt;ref name=&amp;quot;dh&amp;quot;&amp;gt;''[[Dark Lighthouse (Fiction) |Dark Lighthouse]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sanitation===&lt;br /&gt;
Pads can also be used for sanitation and disinfection; stepping over one set to that setting will remove foreign particles and any dangerous microbes/pathogens listed in the Pad's internal file system (which is updated regularly by hitting the u-banks, unless this setting is disabled). &lt;br /&gt;
&lt;br /&gt;
===Visuals===&lt;br /&gt;
Pads can be configured with varying levels of feedback, but staring at someone directly as they pass through a Pad-to-Pad tunnel causes a momentary flash, in which the person is seen as a silhouette. &amp;lt;ref name=&amp;quot;rp-01&amp;quot;&amp;gt;''[[Rose Point (Fiction) | Rose Point]],'' Part 1&amp;lt;/ref&amp;gt; When people appear via a Pad-to-non-Pad transition, looking directly at where they are can be nausea-inducing in some individuals.&amp;lt;ref name=&amp;quot;er-03&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads have diagnostic/status lights: one for power; one to indicate the status of the tunnel - waiting, searching, stable (blue), unstable. The light flashing indicates incoming traffic. &amp;lt;ref name=&amp;quot;er-03&amp;quot; /&amp;gt;. A third light is used for security alerts--an orange light there indicates the Pad is locked for security reasons.&amp;lt;ref name=&amp;quot;igc-09&amp;quot;&amp;gt;''[[In Good Company (Fiction) | In Good Company]], Chapter 9&amp;lt;/ref&amp;gt; Pads, unless changed, can be addressed by vocal commands.&lt;br /&gt;
&lt;br /&gt;
==Other Species==&lt;br /&gt;
The [[Chatcaava]] have some equivalent of Pads, though it is unclear whether it has similar properties to the Alliance version.&amp;lt;ref name=&amp;quot;etw-01&amp;quot;&amp;gt;''[[Even the Wingless (Fiction) |Even the Wingless]]'', Part One&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Science and Technology]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17976</id>
		<title>Pads</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17976"/>
		<updated>2022-04-07T16:48:46Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Illo-Pads.jpg|300px|thumb|right|First drawings of a Pad, 1994]]&lt;br /&gt;
&lt;br /&gt;
The almost ubiquitous [[Alliance]] technology. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Developed in 102 BA, just over a hundred years (101) after the Well drive, which was the technology on which the Pads were based. Pad technology made the Medimage platform possible; since they're based on the same technology, technicians can service both as long as they're aware of the differences between them.&amp;lt;ref name='er-02&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economics===&lt;br /&gt;
Pads are expensive; because of that there are ubiquitous in the Alliance Core, on old and developed worlds, and almost unheard of on colonies or on the fringes. Likewise, only government ships (Fleet mostly) and ships with wealthy owners will have them; other ships rely on shuttle transfers, or direct docking.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Quantum tunnel.&amp;lt;ref name='er-02&amp;quot; /&amp;gt; In the initial days of the Pad's development, energy weapons of any kind (palmers, holoblades, etc) didn't make it through the quantum tunnel without damage. &amp;lt;ref name=&amp;quot;lais-&amp;quot;&amp;gt;''[[Laisrathera (Fiction) | Laisrathera ]]'' p104, look up the chapter&amp;lt;/ref&amp;gt; You couldn't bring a Pad through a Pad tunnel either, at that time; now, it is possible, as long as the Pad you are transporting isn't powered.&lt;br /&gt;
&lt;br /&gt;
They can be used to send people and material to a location that does not have a receiving Pad, but you have to have a Pad to go from the location. &lt;br /&gt;
&lt;br /&gt;
Range is planetary, and orbital. I don't believe we've seen interplanetary distances done? Hypothetically pads can be chained between stations.&amp;lt;ref name=&amp;quot;dh&amp;quot;&amp;gt;''[[Dark Lighthouse (Fiction) |Dark Lighthouse]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Visuals===&lt;br /&gt;
Pads can be configured with varying levels of feedback, but staring at someone directly as they pass through a Pad-to-Pad tunnel causes a momentary flash, in which the person is seen as a silhouette. &amp;lt;ref name=&amp;quot;rp-01&amp;quot;&amp;gt;''[[Rose Point (Fiction) | Rose Point]],'' Part 1&amp;lt;/ref&amp;gt; When people appear via a Pad-to-non-Pad transition, looking directly at where they are can be nausea-inducing in some individuals.&amp;lt;ref name=&amp;quot;er-03&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pads have status lights: one for power; one to indicate the status of the tunnel - waiting, searching, stable (blue), unstable. The light flashing indicates incoming traffic. &amp;lt;ref name=&amp;quot;er-03&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Species==&lt;br /&gt;
The [[Chatcaava]] have some equivalent of Pads, though it is unclear whether it has similar properties to the Alliance version.&amp;lt;ref name=&amp;quot;etw-01&amp;quot;&amp;gt;''[[Even the Wingless (Fiction) |Even the Wingless]]'', Part One&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Science and Technology]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17975</id>
		<title>Pads</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17975"/>
		<updated>2022-04-07T16:44:36Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: /* Visuals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Illo-Pads.jpg|300px|thumb|right|First drawings of a Pad, 1994]]&lt;br /&gt;
&lt;br /&gt;
The almost ubiquitous [[Alliance]] technology. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Developed in 102 BA, just over a hundred years (101) after the Well drive, which was the technology on which the Pads were based. Pad technology made the Medimage platform possible; since they're based on the same technology, technicians can service both as long as they're aware of the differences between them.&amp;lt;ref name='er-02&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economics===&lt;br /&gt;
Pads are expensive; because of that there are ubiquitous in the Alliance Core, on old and developed worlds, and almost unheard of on colonies or on the fringes. Likewise, only government ships (Fleet mostly) and ships with wealthy owners will have them; other ships rely on shuttle transfers, or direct docking.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Quantum tunnel.&amp;lt;ref name='er-02&amp;quot; /&amp;gt; In the initial days of the Pad's development, energy weapons of any kind (palmers, holoblades, etc) didn't make it through the quantum tunnel without damage. &amp;lt;ref name=&amp;quot;lais-&amp;quot;&amp;gt;''[[Laisrathera (Fiction) | Laisrathera ]]'' p104, look up the chapter&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They can be used to send people and material to a location that does not have a receiving Pad, but you have to have a Pad to go from the location. &lt;br /&gt;
&lt;br /&gt;
Range is planetary, and orbital. I don't believe we've seen interplanetary distances done? Hypothetically pads can be chained between stations.&amp;lt;ref name=&amp;quot;dh&amp;quot;&amp;gt;''[[Dark Lighthouse (Fiction) |Dark Lighthouse]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Visuals===&lt;br /&gt;
Pads can be configured with varying levels of feedback, but staring at someone directly as they pass through a Pad-to-Pad tunnel causes a momentary flash, in which the person is seen as a silhouette. &amp;lt;ref name=&amp;quot;rp-01&amp;quot;&amp;gt;''[[Rose Point (Fiction) | Rose Point]],'' Part 1&amp;lt;/ref&amp;gt; When people appear via a Pad-to-non-Pad transition, looking directly at where they are can be nausea-inducing in some individuals.&amp;lt;ref name=&amp;quot;er-03&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Species==&lt;br /&gt;
The [[Chatcaava]] have some equivalent of Pads, though it is unclear whether it has similar properties to the Alliance version.&amp;lt;ref name=&amp;quot;etw-01&amp;quot;&amp;gt;''[[Even the Wingless (Fiction) |Even the Wingless]]'', Part One&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Science and Technology]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17974</id>
		<title>Pads</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17974"/>
		<updated>2022-04-07T16:39:25Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Illo-Pads.jpg|300px|thumb|right|First drawings of a Pad, 1994]]&lt;br /&gt;
&lt;br /&gt;
The almost ubiquitous [[Alliance]] technology. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Developed in 102 BA, just over a hundred years (101) after the Well drive, which was the technology on which the Pads were based. Pad technology made the Medimage platform possible; since they're based on the same technology, technicians can service both as long as they're aware of the differences between them.&amp;lt;ref name='er-02&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economics===&lt;br /&gt;
Pads are expensive; because of that there are ubiquitous in the Alliance Core, on old and developed worlds, and almost unheard of on colonies or on the fringes. Likewise, only government ships (Fleet mostly) and ships with wealthy owners will have them; other ships rely on shuttle transfers, or direct docking.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Quantum tunnel.&amp;lt;ref name='er-02&amp;quot; /&amp;gt; In the initial days of the Pad's development, energy weapons of any kind (palmers, holoblades, etc) didn't make it through the quantum tunnel without damage. &amp;lt;ref name=&amp;quot;lais-&amp;quot;&amp;gt;''[[Laisrathera (Fiction) | Laisrathera ]]'' p104, look up the chapter&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They can be used to send people and material to a location that does not have a receiving Pad, but you have to have a Pad to go from the location. &lt;br /&gt;
&lt;br /&gt;
Range is planetary, and orbital. I don't believe we've seen interplanetary distances done? Hypothetically pads can be chained between stations.&amp;lt;ref name=&amp;quot;dh&amp;quot;&amp;gt;''[[Dark Lighthouse (Fiction) |Dark Lighthouse]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Visuals===&lt;br /&gt;
Pads can be configured with varying levels of feedback, but staring at someone directly as they pass through one causes a momentary flash, in which the person is seen as a silhouette. &amp;lt;ref name=&amp;quot;rp-01&amp;quot;&amp;gt;''[[Rose Point (Fiction) | Rose Point]],'' Part 1&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Species==&lt;br /&gt;
The [[Chatcaava]] have some equivalent of Pads, though it is unclear whether it has similar properties to the Alliance version.&amp;lt;ref name=&amp;quot;etw-01&amp;quot;&amp;gt;''[[Even the Wingless (Fiction) |Even the Wingless]]'', Part One&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Science and Technology]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17973</id>
		<title>Pads</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Pads&amp;diff=17973"/>
		<updated>2022-04-07T16:36:45Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: Tidying this one up.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Illo-Pads.jpg|300px|thumb|right|First drawings of a Pad, 1994]]&lt;br /&gt;
&lt;br /&gt;
The almost ubiquitous [[Alliance]] technology. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Developed in 102 BA, just over a hundred years (101) after the Well drive, which was the technology on which the Pads were based. Pad technology made the Medimage platform possible; since they're based on the same technology, technicians can service both as long as they're aware of the differences between them.&amp;lt;ref name='er-02&amp;quot;&amp;gt;''[[Earthrise (Fiction) | Earthrise]],'' Part 2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Quantum tunnel.&amp;lt;ref name='er-02&amp;quot; /&amp;gt; In the initial days of the Pad's development, energy weapons of any kind (palmers, holoblades, etc) didn't make it through the quantum tunnel without damage. &amp;lt;ref name=&amp;quot;lais-&amp;quot;&amp;gt;''[[Laisrathera (Fiction) | Laisrathera ]]'' p104, look up the chapter&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They can be used to send people and material to a location that does not have a receiving Pad, but you have to have a Pad to go from the location. &lt;br /&gt;
&lt;br /&gt;
Range is planetary, and orbital. I don't believe we've seen interplanetary distances done? Hypothetically pads can be chained between stations.&amp;lt;ref name=&amp;quot;dh&amp;quot;&amp;gt;''[[Dark Lighthouse (Fiction) |Dark Lighthouse]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Visuals===&lt;br /&gt;
Pads can be configured with varying levels of feedback, but staring at someone directly as they pass through one causes a momentary flash, in which the person is seen as a silhouette. &amp;lt;ref name=&amp;quot;rp-01&amp;quot;&amp;gt;''[[Rose Point (Fiction) | Rose Point]],'' Part 1&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Species==&lt;br /&gt;
The [[Chatcaava]] have some equivalent of Pads, though it is unclear whether it has similar properties to the Alliance version.&amp;lt;ref name=&amp;quot;etw-01&amp;quot;&amp;gt;''[[Even the Wingless (Fiction) |Even the Wingless]]'', Part One&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Science and Technology]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Silin_(Eldritch_Family)&amp;diff=17972</id>
		<title>Silin (Eldritch Family)</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Silin_(Eldritch_Family)&amp;diff=17972"/>
		<updated>2022-04-07T16:24:25Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Asaniefa-Silin.png|thumb|right|Silin Asaniefa centicore variant]]&lt;br /&gt;
The former ruling family of the [[Asaniefa (House) | Asaniefa House]].&lt;br /&gt;
&lt;br /&gt;
==At a Glance==&lt;br /&gt;
* Population: 3892 (prior to coup)&lt;br /&gt;
* Lands: southeastern coastline of Asaniefa&lt;br /&gt;
* Politics: Isolationist&lt;br /&gt;
* Heraldry: centicore salient&lt;br /&gt;
* Status: Defunct&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Assets==&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
The Silin tenant village is a lovely hamlet, with its houses built around a gently flowing river. Many of the homes have walls that fall straight into the water, with windows above them that can be opened on the sounds of the water flowing past. The greensward that serves as the town center is split by that small river, with a stone bridge broad and flat enough for picnics. The people, though very few, are well-fed and healthy.&lt;br /&gt;
&lt;br /&gt;
This is one of the three Asaniefa villages that didn't decamp with the destruction of the Asaniefa House. &amp;lt;ref&amp;gt;Farmer's Crown, Chapter 6&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&amp;lt;categorytree mode=&amp;quot;pages&amp;quot; hideroot=&amp;quot;on&amp;quot; depth=&amp;quot;0&amp;quot;&amp;gt;Asaniefa Characters&amp;lt;/categorytree&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Asaniefa]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Irys_(Eldritch_Family)&amp;diff=17971</id>
		<title>Irys (Eldritch Family)</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Irys_(Eldritch_Family)&amp;diff=17971"/>
		<updated>2022-04-07T16:24:15Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Asaniefa-Irys.png|thumb|right|Irys Asaniefa centicore variant]]&lt;br /&gt;
An impoverished Asaniefa family, [[Thaniet Irys Asaniefa |Thaniet]]'s.&lt;br /&gt;
&lt;br /&gt;
==At a Glance==&lt;br /&gt;
* Population: 87&lt;br /&gt;
* Lands: mid-southern border (with Galare), between the western lands given to Thavi and the eastern lands of Silin.&lt;br /&gt;
* Politics: Isolationist&lt;br /&gt;
* Heraldry: centicore cabossed (Eldritch heraldic shorthand for &amp;quot;antlered lion's head cabossed&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Naevalor (born as Osin) started Irys, and then drove it into the ground within a generation, impoverishing the family. He attempted to start a vineyard and was so poor at managing his tenants that the harvest kept failing; he insisted it was sabotage on their part, and his punishment of them caused them to 'vanish' or 'die mysteriously', when in fact they were slipping away to other settlements (across the border into Galare!) to escape him.&lt;br /&gt;
&lt;br /&gt;
==Assets==&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
* Naevalor Irys married Lysarana Sili of House Deriline and had one girl and two boys. The girl is responsible for Thaniet (and Thaniet was the youngest of three children, all girls).&lt;br /&gt;
&lt;br /&gt;
===List===&lt;br /&gt;
&amp;lt;categorytree mode=&amp;quot;pages&amp;quot; hideroot=&amp;quot;on&amp;quot; depth=&amp;quot;0&amp;quot;&amp;gt;Irys Characters&amp;lt;/categorytree&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Asaniefa]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Guardkin&amp;diff=17943</id>
		<title>Guardkin</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Guardkin&amp;diff=17943"/>
		<updated>2022-04-06T18:42:07Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dem dogs.&lt;br /&gt;
&lt;br /&gt;
==Vital Statistics (At a Glance)==&lt;br /&gt;
* '''Species Type:''' not sure about this&lt;br /&gt;
* '''Origin:''' Selectively Bred by the [[Hinichi]]&lt;br /&gt;
* '''Frame Type:''' Quadraped&lt;br /&gt;
* '''Average Size:''' wolf-sized (can be larger)&lt;br /&gt;
* '''Average Lifespan:''' unknown&lt;br /&gt;
* '''Gravity Preference:''' medium&lt;br /&gt;
* '''Homeworld:''' [[Hinichitii]]&lt;br /&gt;
* '''Native Language:''' telepathic&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
Ranges from that of a large working dog (shepherd-style, tall with triangular, upright-pointing ears, long muzzle, and long tail) to wolf-like.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Guardkin are descendants of dogs that were decanted by the Pelted during their Exodus from a small amount of genestock 'rescued' during their escape. Since these samples created dog-like wolves (or wolf-like dogs), the Pelted assumed them to be the pets that humanity used as partial data for the creation of some of the more lupine prototypes. The people who would become the Hinichi volunteered to take care of these orphans of the Exodus (a decision that would later become their basis for arguing the precedent/rectitude of [[Second Chances]]'s efforts)... but they assumed that the creatures were very smart animals, not people. They bred them for intelligence, but there was some debate over whether they were as smart as a Pelted, a debate possible because the Guardkin refrained from attempting to communicate for their own, inscrutable reasons.&lt;br /&gt;
&lt;br /&gt;
While the Guardkin sapience debate was never distinct enough to generate factions, the people who believed them to be as smart as any Hinichi self-selected into the care and breeding of the Guardkin, leaving the regular population to think of them as smart animals. Before the delegation headed by [[Benneit Drummondly]] brought the first two Guardkin to [[Escutcheon]], the [[Hinichi]] who handled the husbandry of the Guardkin couldn't decide between preserving the existing pattern of 'very intelligent animal' or change them to become more like the Pelted, and capable of speech. In the end, they decided they could not receive consent from the Guardkin for substantial modifications, and were resistant philosophically and spiritually to the idea of playing God. Needless to say, [[Talthien Sura Eddings |Talthien]]'s utterance of &amp;quot;Graeme says they've been waiting for someone like me all their lives&amp;quot; rather, um, rearranged everything. &amp;lt;ref name=&amp;quot;rph-08&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Culture and Religion==&lt;br /&gt;
The Guardkin consider themselves part of God's pack, so they think of themselves as a group as the godpack. Anyone who helps them find their bondmates is called a matchmaker. Brothers and sisters are referred to as littermates. Bleddyn observes that they are not technically dogs; they are related to the Hinichi, who were made with wolf DNA, so they are closer kin to wolves. But that there might be some 'working dog' DNA in there as well.&amp;lt;ref name=&amp;quot;fc-04&amp;quot;&amp;gt;''[[Farmer's Crown (Fiction) | Farmer's Crown]],'' Chapter 4&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
They can talk to any esper but prefer to choose one or two people and practice talking mostly with them. &amp;lt;ref name=&amp;quot;rph-08&amp;quot;&amp;gt;''[[A Rose Point Holiday (Fiction) |A Rose Point Holiday]]'', Chapter 8&amp;lt;/ref&amp;gt; But their psychic powers often present to them as smells: they smell emotions and histories, along with more strictly biological things, like diseases and lineages. &amp;lt;ref name=&amp;quot;fc-04&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is implied they can talk to each other. &amp;lt;ref name=&amp;quot;sf-7&amp;quot;&amp;gt;''[[Scions' Flight (Fiction) | Scions Flight]]'', Chapter 7&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They do *not* disturb the Pattern, so Eldritch with pattern sensing don't see their participation in it. &amp;lt;ref name=&amp;quot;fc-04&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Bleddyn]]&lt;br /&gt;
*[[Bran]]&lt;br /&gt;
*[[Graeme]], Talthien's bonded. (gray with elegant black mask, back and tail and brown eyes)&lt;br /&gt;
*[[Madoc]]&lt;br /&gt;
*[[Moire]] (amber-eyed ivory with yellow dorsal fur), Graeme's mate.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guardkin]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Guardkin&amp;diff=17942</id>
		<title>Guardkin</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Guardkin&amp;diff=17942"/>
		<updated>2022-04-06T18:38:22Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dem dogs.&lt;br /&gt;
&lt;br /&gt;
==Vital Statistics (At a Glance)==&lt;br /&gt;
* '''Species Type:''' not sure about this&lt;br /&gt;
* '''Origin:''' Selectively Bred by the [[Hinichi]]&lt;br /&gt;
* '''Frame Type:''' Quadraped&lt;br /&gt;
* '''Average Size:''' wolf-sized (can be larger)&lt;br /&gt;
* '''Average Lifespan:''' unknown&lt;br /&gt;
* '''Gravity Preference:''' medium&lt;br /&gt;
* '''Homeworld:''' [[Hinichitii]]&lt;br /&gt;
* '''Native Language:''' telepathic&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Guardkin are descendants of dogs that were decanted by the Pelted during their Exodus from a small amount of genestock 'rescued' during their escape. Since these samples created dog-like wolves (or wolf-like dogs), the Pelted assumed them to be the pets that humanity used as partial data for the creation of some of the more lupine prototypes. The people who would become the Hinichi volunteered to take care of these orphans of the Exodus (a decision that would later become their basis for arguing the precedent/rectitude of [[Second Chances]]'s efforts)... but they assumed that the creatures were very smart animals, not people. They bred them for intelligence, but there was some debate over whether they were as smart as a Pelted, a debate possible because the Guardkin refrained from attempting to communicate for their own, inscrutable reasons.&lt;br /&gt;
&lt;br /&gt;
While the Guardkin sapience debate was never distinct enough to generate factions, the people who believed them to be as smart as any Hinichi self-selected into the care and breeding of the Guardkin, leaving the regular population to think of them as smart animals. Before the delegation headed by [[Benneit Drummondly]] brought the first two Guardkin to [[Escutcheon]], the [[Hinichi]] who handled the husbandry of the Guardkin couldn't decide between preserving the existing pattern of 'very intelligent animal' or change them to become more like the Pelted, and capable of speech. In the end, they decided they could not receive consent from the Guardkin for substantial modifications, and were resistant philosophically and spiritually to the idea of playing God. Needless to say, [[Talthien Sura Eddings |Talthien]]'s utterance of &amp;quot;Graeme says they've been waiting for someone like me all their lives&amp;quot; rather, um, rearranged everything. &amp;lt;ref name=&amp;quot;rph-08&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Culture and Religion==&lt;br /&gt;
The Guardkin consider themselves part of God's pack, so they think of themselves as a group as the godpack. Anyone who helps them find their bondmates is called a matchmaker. Brothers and sisters are referred to as littermates. Bleddyn observes that they are not technically dogs; they are related to the Hinichi, who were made with wolf DNA, so they are closer kin to wolves. But that there might be some 'working dog' DNA in there as well.&amp;lt;ref name=&amp;quot;fc-04&amp;quot;&amp;gt;''[[Farmer's Crown (Fiction) | Farmer's Crown]],'' Chapter 4&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
They can talk to any esper but prefer to choose one or two people and practice talking mostly with them. &amp;lt;ref name=&amp;quot;rph-08&amp;quot;&amp;gt;''[[A Rose Point Holiday (Fiction) |A Rose Point Holiday]]'', Chapter 8&amp;lt;/ref&amp;gt; But their psychic powers often present to them as smells: they smell emotions and histories, along with more strictly biological things, like diseases and lineages. &amp;lt;ref name=&amp;quot;fc-04&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is implied they can talk to each other. &amp;lt;ref name=&amp;quot;sf-7&amp;quot;&amp;gt;''[[Scions' Flight (Fiction) | Scions Flight]]'', Chapter 7&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They do *not* disturb the Pattern, so Eldritch with pattern sensing don't see their participation in it. &amp;lt;ref name=&amp;quot;fc-04&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Bleddyn]]&lt;br /&gt;
*[[Bran]]&lt;br /&gt;
*[[Graeme]], Talthien's bonded. (gray with elegant black mask, back and tail and brown eyes)&lt;br /&gt;
*[[Madoc]]&lt;br /&gt;
*[[Moire]] (amber-eyed ivory with yellow dorsal fur), Graeme's mate.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guardkin]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Guardkin&amp;diff=17941</id>
		<title>Guardkin</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Guardkin&amp;diff=17941"/>
		<updated>2022-04-06T18:34:59Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dem dogs.&lt;br /&gt;
&lt;br /&gt;
==Vital Statistics (At a Glance)==&lt;br /&gt;
Species Type: Pelted (not sure about this &lt;br /&gt;
Origin: selectively bred by the [[Hinichi]] &lt;br /&gt;
Frame Type: quadrapedal &lt;br /&gt;
Average Height: wolf-sized (but can be larger) &lt;br /&gt;
Average Lifespan: unknown &lt;br /&gt;
Gravity Preference: medium &lt;br /&gt;
Homeworld: [[Hinichitii]] &lt;br /&gt;
Native Language: none (telepathy) &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Guardkin are descendants of dogs that were decanted by the Pelted during their Exodus from a small amount of genestock 'rescued' during their escape. Since these samples created dog-like wolves (or wolf-like dogs), the Pelted assumed them to be the pets that humanity used as partial data for the creation of some of the more lupine prototypes. The people who would become the Hinichi volunteered to take care of these orphans of the Exodus (a decision that would later become their basis for arguing the precedent/rectitude of [[Second Chances]]'s efforts)... but they assumed that the creatures were very smart animals, not people. They bred them for intelligence, but there was some debate over whether they were as smart as a Pelted, a debate possible because the Guardkin refrained from attempting to communicate for their own, inscrutable reasons.&lt;br /&gt;
&lt;br /&gt;
While the Guardkin sapience debate was never distinct enough to generate factions, the people who believed them to be as smart as any Hinichi self-selected into the care and breeding of the Guardkin, leaving the regular population to think of them as smart animals. Before the delegation headed by [[Benneit Drummondly]] brought the first two Guardkin to [[Escutcheon]], the [[Hinichi]] who handled the husbandry of the Guardkin couldn't decide between preserving the existing pattern of 'very intelligent animal' or change them to become more like the Pelted, and capable of speech. In the end, they decided they could not receive consent from the Guardkin for substantial modifications, and were resistant philosophically and spiritually to the idea of playing God. Needless to say, [[Talthien Sura Eddings |Talthien]]'s utterance of &amp;quot;Graeme says they've been waiting for someone like me all their lives&amp;quot; rather, um, rearranged everything. &amp;lt;ref name=&amp;quot;rph-08&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Culture and Religion==&lt;br /&gt;
The Guardkin consider themselves part of God's pack, so they think of themselves as a group as the godpack. Anyone who helps them find their bondmates is called a matchmaker. Brothers and sisters are referred to as littermates. Bleddyn observes that they are not technically dogs; they are related to the Hinichi, who were made with wolf DNA, so they are closer kin to wolves. But that there might be some 'working dog' DNA in there as well.&amp;lt;ref name=&amp;quot;fc-04&amp;quot;&amp;gt;''[[Farmer's Crown (Fiction) | Farmer's Crown]],'' Chapter 4&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
They can talk to any esper but prefer to choose one or two people and practice talking mostly with them. &amp;lt;ref name=&amp;quot;rph-08&amp;quot;&amp;gt;''[[A Rose Point Holiday (Fiction) |A Rose Point Holiday]]'', Chapter 8&amp;lt;/ref&amp;gt; But their psychic powers often present to them as smells: they smell emotions and histories, along with more strictly biological things, like diseases and lineages. &amp;lt;ref name=&amp;quot;fc-04&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is implied they can talk to each other. &amp;lt;ref name=&amp;quot;sf-7&amp;quot;&amp;gt;''[[Scions' Flight (Fiction) | Scions Flight]]'', Chapter 7&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They do *not* disturb the Pattern, so Eldritch with pattern sensing don't see their participation in it. &amp;lt;ref name=&amp;quot;fc-04&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Bleddyn]]&lt;br /&gt;
*[[Bran]]&lt;br /&gt;
*[[Graeme]], Talthien's bonded. (gray with elegant black mask, back and tail and brown eyes)&lt;br /&gt;
*[[Madoc]]&lt;br /&gt;
*[[Moire]] (amber-eyed ivory with yellow dorsal fur), Graeme's mate.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guardkin]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Guardkin&amp;diff=17940</id>
		<title>Guardkin</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Guardkin&amp;diff=17940"/>
		<updated>2022-04-06T18:32:02Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dem dogs.&lt;br /&gt;
&lt;br /&gt;
==Vital Statistics (At a Glance)==&lt;br /&gt;
Species Type: Pelted (not sure about this_&lt;br /&gt;
Origin: selectively bred by the [[Hinichi]]&lt;br /&gt;
Frame Type: quadrapedal&lt;br /&gt;
Average Height: wolf-sized (but can be larger)&lt;br /&gt;
Average Lifespan: unknown&lt;br /&gt;
Gravity Preference: medium&lt;br /&gt;
Homeworld: [[Hinichitii]]&lt;br /&gt;
Native Language: none (telepathy)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Guardkin are descendants of dogs that were decanted by the Pelted during their Exodus from a small amount of genestock 'rescued' during their escape. Since these samples created dog-like wolves (or wolf-like dogs), the Pelted assumed them to be the pets that humanity used as partial data for the creation of some of the more lupine prototypes. The people who would become the Hinichi volunteered to take care of these orphans of the Exodus (a decision that would later become their basis for arguing the precedent/rectitude of [[Second Chances]]'s efforts)... but they assumed that the creatures were very smart animals, not people. They bred them for intelligence, but there was some debate over whether they were as smart as a Pelted, a debate possible because the Guardkin refrained from attempting to communicate for their own, inscrutable reasons.&lt;br /&gt;
&lt;br /&gt;
While the Guardkin sapience debate was never distinct enough to generate factions, the people who believed them to be as smart as any Hinichi self-selected into the care and breeding of the Guardkin, leaving the regular population to think of them as smart animals. Before the delegation headed by [[Benneit Drummondly]] brought the first two Guardkin to [[Escutcheon]], the [[Hinichi]] who handled the husbandry of the Guardkin couldn't decide between preserving the existing pattern of 'very intelligent animal' or change them to become more like the Pelted, and capable of speech. In the end, they decided they could not receive consent from the Guardkin for substantial modifications, and were resistant philosophically and spiritually to the idea of playing God. Needless to say, [[Talthien Sura Eddings |Talthien]]'s utterance of &amp;quot;Graeme says they've been waiting for someone like me all their lives&amp;quot; rather, um, rearranged everything. &amp;lt;ref name=&amp;quot;rph-08&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Culture and Religion==&lt;br /&gt;
The Guardkin consider themselves part of God's pack, so they think of themselves as a group as the godpack. Anyone who helps them find their bondmates is called a matchmaker. Brothers and sisters are referred to as littermates. Bleddyn observes that they are not technically dogs; they are related to the Hinichi, who were made with wolf DNA, so they are closer kin to wolves. But that there might be some 'working dog' DNA in there as well.&amp;lt;ref name=&amp;quot;fc-04&amp;quot;&amp;gt;''[[Farmer's Crown (Fiction) | Farmer's Crown]],'' Chapter 4&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They can talk to any esper but prefer to choose one or two people and practice talking mostly with them. &amp;lt;ref name=&amp;quot;rph-08&amp;quot;&amp;gt;''[[A Rose Point Holiday (Fiction) |A Rose Point Holiday]]'', chapter 8&amp;lt;/ref&amp;gt; But their psychic powers often present to them as smells: they smell emotions and histories, along with more strictly biological things, like diseases and lineages. &amp;lt;ref name=&amp;quot;fc-04&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They can talk to each other &amp;lt;ref&amp;gt;Scion's Flight kindle page 133 of 281 &amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They do *not* disturb the Pattern, so Eldritch with pattern sensing don't see their participation in it. &amp;lt;ref name=&amp;quot;fc-04&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Bleddyn]]&lt;br /&gt;
*[[Bran]]&lt;br /&gt;
*[[Graeme]], Talthien's bonded. (gray with elegant black mask, back and tail and brown eyes)&lt;br /&gt;
*[[Madoc]]&lt;br /&gt;
*[[Moire]] (amber-eyed ivory with yellow dorsal fur), Graeme's mate.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guardkin]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Guardkin&amp;diff=17939</id>
		<title>Guardkin</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Guardkin&amp;diff=17939"/>
		<updated>2022-04-06T18:16:09Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dem dogs.&lt;br /&gt;
&lt;br /&gt;
==Vital Statistics (At a Glance)==&lt;br /&gt;
Species Type: Pelted (not sure about this_&lt;br /&gt;
Origin: selectively bred by the [[Hinichi]]&lt;br /&gt;
Frame Type: quadrapedal&lt;br /&gt;
Average Height: wolf-sized (but can be larger)&lt;br /&gt;
Average Lifespan: unknown&lt;br /&gt;
Gravity Preference: medium&lt;br /&gt;
Homeworld: [[Hinichitii]]&lt;br /&gt;
Native Language: none (telepathy)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Before the delegation headed by [[Benneit Drummondly]] brought the first two Guardkin to [[Escutcheon]], the [[Hinichi]] were engaged in a perpetual debate: they did not want to breed the intelligence out of the dogs, but neither did they want to change them drastically enough to give them speech -- or not without their consent, which they could never agree that they had. Needless to say, [[Talthien Sura Eddings |Talthien]]'s utterance of &amp;quot;Graeme says they've been waiting for someone like me all their lives&amp;quot; rather, um, rearranged everything. &amp;lt;ref name=&amp;quot;rph-08&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Guardkin consider themselves part of God's pack, so they think of themselves as a group as the godpack. Anyone who helps them find their bondmates is called a matchmaker. Brothers and sisters are referred to as littermates. Bleddyn observes that they are not technically dogs; they are related to the Hinichi, who were made with wolf DNA, so they are closer kin to wolves. But that there might be some 'working dog' DNA in there as well.&amp;lt;ref name=&amp;quot;fc-04&amp;quot;&amp;gt;''[[Farmer's Crown (Fiction) | Farmer's Crown]],'' Chapter 4&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They can talk to any esper but prefer to choose one or two people and practice talking mostly with them. &amp;lt;ref name=&amp;quot;rph-08&amp;quot;&amp;gt;''[[A Rose Point Holiday (Fiction) |A Rose Point Holiday]]'', chapter 8&amp;lt;/ref&amp;gt; But their psychic powers often present to them as smells: they smell emotions and histories, along with more strictly biological things, like diseases and lineages. &amp;lt;ref name=&amp;quot;fc-04&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They can talk to each other &amp;lt;ref&amp;gt;Scion's Flight kindle page 133 of 281 &amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They do *not* disturb the Pattern, so Eldritch with pattern sensing don't see their participation in it. &amp;lt;ref name=&amp;quot;fc-04&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[Bleddyn]]&lt;br /&gt;
*[[Bran]]&lt;br /&gt;
*[[Graeme]], Talthien's bonded. (gray with elegant black mask, back and tail and brown eyes)&lt;br /&gt;
*[[Madoc]]&lt;br /&gt;
*[[Moire]] (amber-eyed ivory with yellow dorsal fur), Graeme's mate.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guardkin]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Tam-ley&amp;diff=17938</id>
		<title>Tam-ley</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Tam-ley&amp;diff=17938"/>
		<updated>2022-04-06T18:12:15Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:placeholder.png|300px|thumb|right]]&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;''A quote here about them probably a stereotype.''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homeworld of the [[Tam-illee]].&lt;br /&gt;
&lt;br /&gt;
==Vital Statistics (At a Glance)==&lt;br /&gt;
Pronounced ''[pronounce here]''. Possessive is ''[possessive]''. Demonym is ''[demonym]''. ''[If there is another popular way to refer to the place, for instance a nickname, that can go here too.]''&lt;br /&gt;
* '''Major Populations:''' [[Tam-illee]]&lt;br /&gt;
* '''Type:''' [[Alliance]] homeworld, in [[Core (Zone)#Sector Veta |Sector Veta of the Core]]&lt;br /&gt;
* '''Population:''' ''[an approximate number]''&lt;br /&gt;
* '''Gravity:''' ''[low, medium, or high, with Terra as baseline, e.g., Anseahla is notably high, Phoenix-Nest notably low]''&lt;br /&gt;
* '''Native Language:''' ''[could just be Universal or could be something else or could be a mix]''&lt;br /&gt;
* '''Settled:''' Early in the history of the Accord&lt;br /&gt;
* '''Current Allegiances''': Alliance member.&lt;br /&gt;
* '''Length of Year''':&lt;br /&gt;
* '''Length of Day''':&lt;br /&gt;
&lt;br /&gt;
Two moons, one bluish, the other white; the blue is called 'Imlay', and the white 'Sheersey'.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Tam-ley was settled early in the history of the Alliance by the Tam-illee, a second generation race of the [[Pelted]].&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
''[Mostly ocean, mostly dry land, mostly temperate (by Terran standards), mostly hot and jungle-y, low gravity, high gravity, oxygen rich or poor. etc. etc. Landmasses.]''&lt;br /&gt;
&lt;br /&gt;
===Landmarks===&lt;br /&gt;
* Daya-ilben - the shipyard contracted to build Fleet ships in the Tam-illee's solar system. Destroyed in the [[First Chatcaavan War]].&lt;br /&gt;
&lt;br /&gt;
==Flora and Fauna==&lt;br /&gt;
&lt;br /&gt;
* Some kind of cephalopod&amp;lt;ref name=&amp;quot;esots-11&amp;quot;&amp;gt;''[[Either Side of the Strand (Fiction) | Either Side of the Strand]]'', Chapter 11&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Government and Politics==&lt;br /&gt;
&lt;br /&gt;
''[How they rule themselves. Factions. Major points of internal agreement and disagreement. External politics: specific feelings about other worlds/cultures/species. Judicial procedures.]''&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
''[What do they make, buy, sell? Agrarian, manufacturing, high technology, some combination? Tourists? Natural resources and mining? Do they use Fin or have their own local currency? What are their debts, and who are indebted to them?]''&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
&lt;br /&gt;
''[Energy, communications, transportation. Is their power grid robust? Do they have reliable instantaneous communication? Do their satellites work?]''&lt;br /&gt;
&lt;br /&gt;
==People and Society==&lt;br /&gt;
&lt;br /&gt;
''[Demographics. Nations and polities within the planet itself. Satellites and direct, non-independent colony planets. Homeworld, colony, or &amp;quot;other.&amp;quot; Languages (make a separate subsection or new page for well-fleshed-out languages; a few words or sayings can stay here). Religions and religious observations (again, can link to more fleshed out pages elsewhere.) Can they move freely, both within and outside the planet?]''&lt;br /&gt;
&lt;br /&gt;
===Stereotypes===&lt;br /&gt;
&lt;br /&gt;
''[Could be one or more depending on if they're perceived differently by different groups of significant size. Doesn't have to be a quote.]''&lt;br /&gt;
&lt;br /&gt;
===Customs===&lt;br /&gt;
&lt;br /&gt;
The Tam-illee celebrate their landing on Tam-ley with a week of festivals. At the Touchground Festival on Tam-ley, &amp;quot;wooden poles trailed colorful ribbons braided into stylized helixes as the dancers passed around and through&amp;quot; [their virtual audience]. A dancer on a platform leads the dance, wearing a silver footed body-suit and a gauze skirt, carrying an arctic fox mask and a human mask. &amp;lt;ref&amp;gt;''[[Claws and Starships (Fiction) |Claws and Starships]]'', &amp;quot;A Distant Star&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Common Family Structures====&lt;br /&gt;
&lt;br /&gt;
''[If different from species 'norm.']''&lt;br /&gt;
&lt;br /&gt;
====Religions====&lt;br /&gt;
&lt;br /&gt;
''[If specific to the location or different from species 'norm.']''&lt;br /&gt;
&lt;br /&gt;
====Native or Common Dress====&lt;br /&gt;
&lt;br /&gt;
''[If different than Alliance 'norm.']''&lt;br /&gt;
&lt;br /&gt;
====Naming Conventions====&lt;br /&gt;
&lt;br /&gt;
''[If specific to the location or different from species 'norm.']''&lt;br /&gt;
&lt;br /&gt;
====Local Language====&lt;br /&gt;
&lt;br /&gt;
''[If any.]''&lt;br /&gt;
&lt;br /&gt;
==Famous Figures==&lt;br /&gt;
&lt;br /&gt;
''[For &amp;quot;people who are notable on this planet, who may or may not appear in an actual book.&amp;quot; Tangerina Warbelworth the excellent coffee purveyor doesn't go here, unless her coffee dynasty was important to the planet and/or plot.&amp;quot;]''&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
* [[Sehvi]] trained in medicine here, as well as [[Kovihs]], and they were residents of the planet until the [[First Chatcaavan War]]'s end.&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
''[For usefulness's sake, should probably be restricted to when we actually go the planet/the planet's system in a book, otherwise this will rapidly become useless for e.g. the Eldritch homeworld which is mentioned in many more books than it's seen in.]''&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]] [[Category:Tam-illee]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Prudence_MakesShift&amp;diff=17937</id>
		<title>Prudence MakesShift</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Prudence_MakesShift&amp;diff=17937"/>
		<updated>2022-04-06T18:11:03Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: /* Biography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[TMS Earthrise|Earthrise]]'s second medical officer.&lt;br /&gt;
&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
Faun-colored fur with chestnut-brown wavy hair she wears back in a loose bun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Healer-generalist (with the inevitable, and often accidental Tam-ileyan added specialization in obstetrics). Native of [[Tam-ley]], went to school there at one of the prestigious institutes of xenomedicine.&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
* Mother and Father:&lt;br /&gt;
* Sister:&lt;br /&gt;
&lt;br /&gt;
===Timeline===&lt;br /&gt;
* Joined the Earthrise in late spring/early summer of 481 BA. At the time she is 39 years old.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Tam-illee Characters]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Prudence_MakesShift&amp;diff=17936</id>
		<title>Prudence MakesShift</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Prudence_MakesShift&amp;diff=17936"/>
		<updated>2022-04-06T18:01:30Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[TMS Earthrise|Earthrise]]'s second medical officer.&lt;br /&gt;
&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
Faun-colored fur with chestnut-brown wavy hair she wears back in a loose bun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Healer. Native of [[Tam-ley]].&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
* Mother and Father:&lt;br /&gt;
* Sister:&lt;br /&gt;
&lt;br /&gt;
===Timeline===&lt;br /&gt;
* Joined the Earthrise in late spring/early summer of 481 BA.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Tam-illee Characters]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Prudence_MakesShift&amp;diff=17935</id>
		<title>Prudence MakesShift</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Prudence_MakesShift&amp;diff=17935"/>
		<updated>2022-04-06T18:00:34Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: Created page with &amp;quot;The Earthrise's second medical officer.  ==Appearance and Personality==   ==Biography== ===Family===  ===Timeline=== * Joined the Earthrise in late spring/ea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[TMS Earthrise|Earthrise]]'s second medical officer.&lt;br /&gt;
&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Family===&lt;br /&gt;
&lt;br /&gt;
===Timeline===&lt;br /&gt;
* Joined the Earthrise in late spring/early summer of 481 BA.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Tam-illee Characters]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=TMS_Earthrise&amp;diff=17934</id>
		<title>TMS Earthrise</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=TMS_Earthrise&amp;diff=17934"/>
		<updated>2022-04-06T17:59:09Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: /* Second Crew */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Terran Merchant Ship Earthrise is Reese Eddings's private vessel, which she runs on private trading missions throughout the Alliance, mostly in the Neighborhood.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
A squat ovoid with landing stilts that it can balance on. &lt;br /&gt;
&lt;br /&gt;
The ship can land on planets with atmosphere.&lt;br /&gt;
&lt;br /&gt;
The captain's quarters is the only one with a private bathroom with shower (retrofitted); the rest of the crew shares a single bathroom. Crew quarters have door-announces that chime.&lt;br /&gt;
&lt;br /&gt;
The cargo hold has five cat-12 cargo spindles, which are long cylindrical strength members twelve inches in diameter that can support Type-A and Type-B sized cargo bins. Each spindle can hold twelve, for a total of sixty bins. &amp;lt;ref name=&amp;quot;er-01&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Refits===&lt;br /&gt;
Liolesa (&amp;quot;the mysterious benefactor&amp;quot;) arranged for the refitting of the Earthrise six years prior to her contacting Reese for help with Hirianthial.&amp;lt;ref name=&amp;quot;er-01&amp;quot; /&amp;gt;&lt;br /&gt;
* Engines (faster)&lt;br /&gt;
* Captain's Quarters (private bathroom)&lt;br /&gt;
&lt;br /&gt;
After Reese retired as captain, Fleet made repairs to the Earthrise while they were waiting in orbit around Escutcheon for the Moonsinger's re-assignment and they had the Earthrise in one of its bays. &amp;quot;Even the broken locks and blinky lights worked.&amp;quot;&amp;lt;ref name=&amp;quot;lais-epi&amp;quot;&amp;gt;''[[Laisrathera (Fiction) | Laisrathera]]'', Epilogue&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''So she walked the Earthrise from stem to stern. The echoing cargo holds with their spindles for the bins, waiting for something to haul. The narrow corridors with their metal mesh floors. The bridge, somnolent, all its boards glowing the subdued blue of a ship drowsing in parking orbit. She went through the crew quarters, finding them already empty: the rest of the ship’s former crew had had time to come up, but she hadn’t, not until now. She walked through the engineering deck, remembering the pirates crawling all over the machinery, looking for evidence of perfidy. She toured the galley and the mess, remembering apple pies and coffee and less satisfactory experiments that everyone had nevertheless eaten. She checked on Kis’eh’t’s lab/clinic, brushing her fingers across the dents in the bulkhead where the equipment had been bolted.''&amp;lt;ref name=&amp;quot;lais-epi&amp;quot; /&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Service History==&lt;br /&gt;
How long did Reese have it? Did she buy it new? I think I mentioned this at some point in Earthrise. The 'lonely years' that it was only her and Allacazam.&lt;br /&gt;
Hired Kis'eh't 3 months after the twins and Bryer a month after&lt;br /&gt;
and that was about 3 years now&lt;br /&gt;
She had Allakazam 7 years now&lt;br /&gt;
&amp;lt;ref&amp;gt;page 15/4% of Earthrise&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==First Crew==&lt;br /&gt;
[[File:Earthrisecrew1.jpg|200px|thumb|right|The First Crew]]&lt;br /&gt;
* [[Reese]], Captain&lt;br /&gt;
* [[Irine]]&lt;br /&gt;
* [[Sascha]], Pilot&lt;br /&gt;
* [[Kis'eh't]]&lt;br /&gt;
* [[Bryer]], Mechanic&lt;br /&gt;
* [[Allacazam]]&lt;br /&gt;
&lt;br /&gt;
Most of the crew of the Earthrise were hired 3 years before the start of the book &amp;lt;i&amp;gt;Earthrise&amp;lt;/i&amp;gt;. [[Reese]] hired the twins ([[Sascha]] and [[Irine]]) first, then [[Kis'eh't]] 3 months later and [[Bryer]] 1 month after that. &amp;lt;ref name=&amp;quot;er-01&amp;quot;&amp;gt;&amp;lt;i&amp;gt;[[Earthrise (Fiction) | Earthrise]],&amp;lt;/i&amp;gt; Part One: Chalk&amp;lt;/ref&amp;gt; The exception to this is [[Allacazam]] who had been with Reese for 7 years when Reese's story begins. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Second Crew==&lt;br /&gt;
[[File:Earthrisecrew2.jpg|200px|thumb|right|The Second Crew]]&lt;br /&gt;
* Ra'aila, Clan Flait, Captain: aggressive. Red and burnt orange and white. Hair in a braid.&lt;br /&gt;
* Danica Blakesley, First Mate: Bicolor.&lt;br /&gt;
* Merina York, Pilot: Short girl with dreads (asymmetrically bound back) and tattoos on the insides of her ears. Siamese-colored.&lt;br /&gt;
* Leonid (Leon, Lyonya, Lyonechka, Leo, Lev), Purser: So gay. Puma intrarace. Sparkly and glittery.&lt;br /&gt;
* [[Prudence MakesShift]], Healer: Faun-colored fur with chestnut-brown wavy hair she wears back in a loose bun.&lt;br /&gt;
* [[Saul Ferry]], Mechanic&lt;br /&gt;
* Erynne Seyvald, Engineer: Ginger/gold. Wild curls. Likes parties.&lt;br /&gt;
* [[Surela]], supercargo&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:TMS Earthrise]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Saul_Ferry&amp;diff=17933</id>
		<title>Saul Ferry</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Saul_Ferry&amp;diff=17933"/>
		<updated>2022-04-06T17:53:06Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: /* Biography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Hinichi who served as the Kesh's assistant on [[Kerayle]] in the novel ''Rose Point''.&lt;br /&gt;
&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
His coat was an awkward patchwork of ginger and red and gray; his eyes a brown unremarkable in color, but comfortable, and comforting. In build, lanky, and probably stronger than he looked, but he didn’t move with the grace of an Eldritch or the power and confidence of the typical Hinichi male. &lt;br /&gt;
&lt;br /&gt;
He was… just a man. An average-looking man, unthreatening.&amp;lt;ref name=&amp;quot;call&amp;quot;&amp;gt;''[[In the Court of Dragons (Fiction) |In the Court of Dragons]]'', &amp;quot;The Call&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Born on the planet of Covenant, which is the oldest [[Hinichi]] colony; he has family on [[Hinichitii]], however, and grew up traveling between the planets.&lt;br /&gt;
&lt;br /&gt;
We first see him during ''[[Rose Point (Fiction) |Rose Point]]'', on [[Kerayle]], where he says he ended up because he wanted some time away from Alliance culture, so he could just be himself, rather than part of some group -- &amp;quot;the token Christian, the token Pelted, the token loyal, honorable and stoic wolfine.&amp;quot; (He admits, though, that he's still all of those things.) &amp;lt;ref name=&amp;quot;rp-01&amp;quot;&amp;gt;''[[Rose Point (Fiction) |Rose Point]]'', Part One: Blood&amp;lt;/ref&amp;gt; He was injured when the Rekesh's raiding party stole Hirianthial and the stallion Kumiss.&lt;br /&gt;
&lt;br /&gt;
He later accepted Reese's offer of employment: &amp;quot;I'll miss Kerayle, but... they've got too many things to work out there, and I'm tired of sitting on the sidelines while they do it.&amp;quot; He said, also, &amp;quot;Maybe in a year or two they'll have figured things out, and I can go back.&amp;quot;&amp;lt;ref name=&amp;quot;call&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Mechanic&lt;br /&gt;
* Security training (significant)&lt;br /&gt;
* Yes, Christian (Hinichi flavor) &amp;lt;ref name=&amp;quot;call&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
On Covenant:&lt;br /&gt;
* Parents Leah and Jesse Ferry&lt;br /&gt;
* Younger sister (12 years younger): Miriam&lt;br /&gt;
* Aunt (father's sister) and uncle: Abilene and Rufus, and their children Nathan, Zachariah, and Jordan (f) &lt;br /&gt;
&lt;br /&gt;
On Hinichitii:&lt;br /&gt;
* Aunt (mother's sister) and uncle: Hannah and Silas Tober (they had six children)&lt;br /&gt;
* Fond of cousin Thaddeus, Hannah's eldest son&lt;br /&gt;
&lt;br /&gt;
===Timeline===&lt;br /&gt;
* Was assigned to Surela in late spring (probably) of 481 BA.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
* &amp;quot;Do they have to be bought to be worth something?&amp;quot; (In response to a question about who would buy horses)&amp;lt;ref name=&amp;quot;rp-01&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;And now you’re about to ask what I’m doing here. And the answer is . . . maybe some of us are tired of the Alliance culture too. Starting somewhere fresh, somewhere a little less  . . . connected . . . to everything else . . . it’s nice to deal with local issues. Not to have to worry about intergalactic politics when making decisions that you’d think would only affect yourself. It’s nice to just be yourself, and not some group.&amp;quot;&amp;lt;ref name=&amp;quot;rp-01&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;I might have wandered far from home. And I might have had my own doubts, and my own dark nights of the soul. But it's amazing how a cry for help clarifies things.&amp;quot; &amp;lt;ref name=&amp;quot;call&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Likes horses, and can take care of them/ride them.&amp;lt;ref name=&amp;quot;rp-01&amp;quot; /&amp;gt; When he takes Hirianthial for a ride on the Kesh's horses, he observes that Hirianthial doesn't ride like an amateur, and guesses that the Eldritch is 'older than my great-grandparents' and has probably been riding longer than Saul's been alive.&lt;br /&gt;
* Wears a cross &amp;lt;ref name=&amp;quot;call&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Hinichi Characters]] [[Category:Her Instruments Characters]] [[Category:Rose Point Characters]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Laelkii_Takara_Lifeweave&amp;diff=17932</id>
		<title>Laelkii Takara Lifeweave</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Laelkii_Takara_Lifeweave&amp;diff=17932"/>
		<updated>2022-04-06T17:40:13Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Char-laelkii.jpeg|300px|thumb|right|Laelkii]]&lt;br /&gt;
&lt;br /&gt;
An [[Asanii]] [[Medical Personnel|Healer]] aboard the [[UAV Stardancer]], and long-time friend of [[Alysha Forrest]]. Affectionately referred to as &amp;quot;Snowhide&amp;quot; by friends.&amp;lt;ref name=&amp;quot;faith-01&amp;quot;&amp;gt;''[[Faith in the Service (Fiction) |Faith in the Service]]'', Chapter 1&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
&lt;br /&gt;
An [[Asanii]] with dark brown eyes and &amp;quot;oodles&amp;quot; of long, straight hair, usually collected in a braid. Her coloring is &amp;quot;white on white, stars and snow and sugar,&amp;quot; with fur rather than bare skin on her face and body. She has a &amp;quot;petite and matronly&amp;quot; figure and more wrinkles than usual for her age. When on duty her hair is habitually worn in a long braid.&amp;lt;ref name=&amp;quot;coldandgentle&amp;quot;&amp;gt;''[[Alysha's Fall (Fiction) |Alysha's Fall]]'', &amp;quot;A Cold and Gentle Dark&amp;quot;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;sota-01&amp;quot;&amp;gt;''[[Sword of the Alliance (Fiction) |Sword of the Alliance]]'', chapter 1&amp;lt;/ref&amp;gt; She is shorter than [[Taylitha Basil]] (and definitely shorter than [[Alysha Forrest]]).&amp;lt;ref name=&amp;quot;sota-12&amp;quot;&amp;gt;''[[Sword of the Alliance (Fiction) |Sword of the Alliance]]'', chapter 12&amp;lt;/ref&amp;gt; Laelkii smells like mint.&amp;lt;ref name=&amp;quot;dl&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History and Family==&lt;br /&gt;
Born on Selnor in the city of Terracentrus in 418 BA (guessing here; this would make her 16 years older than Alysha).&lt;br /&gt;
&lt;br /&gt;
Widow of the [[Tam-illee|tam-illee]] Healer [[Nathan Lifeweave]], whose [[FoundName]] she took. She met Nathan in medical school, and took a break to settle down and have children, but never did. She sees something of a daughter, or the daughter she would have wanted to have, in Alysha.&amp;lt;ref name=&amp;quot;coldandgentle&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:Illo-AF-atthehealershouse.jpg|300px|thumb|right|Laelkii with Alysha and Angel]]&lt;br /&gt;
&lt;br /&gt;
Laelkii met Alysha Forrest while Alysha was at the [[Fleet Academe]] and working as a dancer and prostitute at [[Phantasies]]; their first encounter was when Alysha brought the Malarai [[Liset Line Insendere]] (then known as Angel) to have her broken arm and wing, and other injuries, healed. Laelkii and Nathan made it clear that Alysha was welcome whenever she needed to visit, and that they would simply keep a tab open (without any real expectation of being paid). She provided emotional support to Alysha while her husband provided both emotional and medical support to Alysha and some of her fellow abused dancers. It was at Laelkii's husband's clinic that Alysha acquired her breathnache claws.&amp;lt;ref name=&amp;quot;coldandgentle&amp;quot; /&amp;gt; Laelkii also helped provide emotional shelter and a sense of normalcy to Angel, welcoming her and Alysha in for cookies and a girls' night.&amp;lt;ref name=&amp;quot;inescapable&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nathan was suddenly and unexpectedly killed when returning from a medical conference. The shuttle carrying him from Selnor's orbital platform exploded in midair, resulting in the deaths of all aboard. In the immediate aftermath, while Laelkii was traumatized by grief, Alysha reversed their roles, providing her emotional support and helping her to see the possibility of a new life in the aftermath.&amp;lt;ref name=&amp;quot;inescapable&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Service History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===At Fleet Academe===&lt;br /&gt;
&lt;br /&gt;
After her husband's death and her own reassessment of her life's purpose, Laelkii joined the Fleet Academe as a cadet, training in her own right.&amp;lt;ref name=&amp;quot;inescapable&amp;quot;&amp;gt;''[[Alysha's Fall (Fiction) |Alysha's Fall]]'', &amp;quot;Inescapable Dawn&amp;quot;&amp;lt;/ref&amp;gt; She also became friends with [[Alastar Virgil]], who aided her in uncovering [[Harroway Sloan]]'s treachery and rescuing [[Alysha Forrest]] and [[Matthew Brighthaven]] from disgrace and death.&amp;lt;ref name=&amp;quot;steel&amp;quot;&amp;gt;[[Alysha's Fall (Fiction) |Alysha's Fall]],'' &amp;quot;Steel&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interstitial Assignments===&lt;br /&gt;
&lt;br /&gt;
[[Alysha Forrest]] and Laelkii remained in contact during Alysha's ensign years.&amp;lt;ref&amp;gt;&amp;quot;[[Leadership Lessons (Fiction) |Leadership Lessons]]&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Laelkii served some of her first years after the Academe on a starbase, not a ship. &amp;lt;ref name=&amp;quot;faith-01&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stardancer Career (Chief Medical Officer)===&lt;br /&gt;
&lt;br /&gt;
When [[Alysha Forrest]] took command of the UAV Stardancer, Laelkii joined as Chief of Medical; [[Alastar Virgil]] had already been there six months. In that role, as one of the older members of the crew (having joined the Fleet late in life), Laelkii serves as a listening ear, expert medical officer, and person who attempts to remind Alysha to eat.&amp;lt;ref name=&amp;quot;sota-01&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====On Gledig====&lt;br /&gt;
&lt;br /&gt;
Six months after Laelkii joined the ''Stardancer,'' the ship was sent to investigate possible civil war on [[Gledig]], as well as the disappearance of [[Svetlana Karishenikov]].&amp;lt;ref name=&amp;quot;sota-01&amp;quot; /&amp;gt; Laelkii joined the advance party, along with [[Alysha Forrest]], [[Taylitha Basil]], and [[Alastar Virgil]] in investigating the planet.&amp;lt;ref name=&amp;quot;sota-05&amp;quot;&amp;gt;''[[Sword of the Alliance (Fiction) |Sword of the Alliance]]'', chapter 5&amp;lt;/ref&amp;gt; She was subsequently present in the Gledig governor's mansion during the bombing by [[Gledig#Secessionists]] Secessionist terrorists.&amp;lt;ref name=&amp;quot;sota-06&amp;quot;&amp;gt;''[[Sword of the Alliance (Fiction) |Sword of the Alliance]]'', chapter 6&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the advance party was rescued by [[Svetlana Karishenikov]] in the wake of the bombing, Laelkii spent the night with her compatriots at Svetlana's family's home. She had a heart-to-heart with Svetlana, in particular telling her a little more about Alysha and what Alysha's interest in Svetlana meant.&amp;lt;ref name=&amp;quot;sota-07&amp;quot;&amp;gt;''[[Sword of the Alliance (Fiction) |Sword of the Alliance]]'', chapter 7&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Alysha and Alastar returned to the ''Stardancer'', Taylitha and Laelkii remained on-planet, where they were taken to speak with [[Maire]], the leader of the [[Gledig#Pro-Accourds |pro-Accords]], at [[Gledig#Pro-Accord Base |their base]]. Maire was unhappy with their presence, but allowed them to stay and help; Laelkii went to work in the clinic.&amp;lt;ref name=&amp;quot;sota-08&amp;quot;&amp;gt;''[[Sword of the Alliance (Fiction) |Sword of the Alliance]]'', chapter 8&amp;lt;/ref&amp;gt; While there, she did help at the clinic, and was dismayed by the lack of medical personnel and technology she found there, as well as the staff's unwillingness to allow her to Pad some of the more seriously injured to the ''Stardancer'' for better care. Following instructions from Alastar, she found the base's local computers, which were cordoned off the world's network, and searched them for the raid statistics, which shocked her. Maire found her in the computer room, who confirmed that the colony ''had'' asked the Alliance for help, but received no response, and also that the pirates repeatedly hitting a poor colony made no sense. Laelkii attempted to comfort her and reassure her that they were on the same side.&amp;lt;ref name=&amp;quot;sota-10&amp;quot;&amp;gt;''[[Sword of the Alliance (Fiction) |Sword of the Alliance]]'', chapter 10&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That night, the Secessionists attacked the Pro-Accord base. Taylitha insisted that Laelkii stay with her rather than going to help at the clinic, because she felt responsible for having split with Svetlana earlier, which resulted in her capture. When they reached the base's main cavern, Taylitha volunteered them to be the ones to scout the Secessionist encampments and activity outside the base.&amp;lt;ref name=&amp;quot;sota-12&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Laelkii and Taylitha discovered the Secessionists mining the tracks, and that he had a large number of people near the entrance. Svetlana got in touch with them and they arranged to regroup at the track close to Daleth. They also saw a ship--the pirate shuttle--heading toward Gledig. When they met up with Svetlana, they saw, from a distance, the base collapsing. Its munitions had been deliberately detonated by the pro-Accord faction to kill the Secessionists trapped inside and prevent them from claiming it. Svetlana led them to the warehouse where the pro-Accords who had fled before detonating the base were holed up. She defended Svetlana when [[Carey]], Svetlana's cousin, accused her of being a traitor.&amp;lt;ref name=&amp;quot;sota-13&amp;quot;&amp;gt;''[[Sword of the Alliance (Fiction) |Sword of the Alliance]]'', chapter 13&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Laelkii was the one who arranged--via [[Felsha Rennagan]] and [[Darya Darteriov]]--for the duel between Alysha Forrest and Dylan Brushnie to be broadcast. She also put Alysha back together after the duel.&amp;lt;ref name=&amp;quot;sota-17&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====At Cat's Eye Station 40====&lt;br /&gt;
&lt;br /&gt;
When the ''UAV Stardancer'' was on its resupply mission to [[Stations#Cat's Eye Station 40 |Cat's Eye Station 40]], Laelkii served as Taylitha's confidante regarding her conflicted feelings about [[Avram Hancock]]. Before Taylitha's dinner with Hancock, she listened to Taylitha's worries about her interest in Hancock. Laelkii was surprised that her issue was that Hancock was human, and by Taylitha's significant distress in being attracted to a human, but listened and advised her to rest and attempt to avoid spend the evening obsessing. When Taylitha returned distraught that she and Hancock had kissed, and that she had then rejected him for being human, Laelkii comforted her.&amp;lt;ref name=&amp;quot;dl&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== On Amity ====&lt;br /&gt;
&lt;br /&gt;
When Alastar was discovered mysteriously unconscious and incapable of being roused on the surface of [[Amity]], Laelkii took charge of her treatment. She was initially puzzled by Alastar's symptoms (no injury, but strange metabolic indicators), though she made a connection between it and the discovery of neurotransmitter-like substances in the ocean water.&amp;lt;ref name=&amp;quot;esots-04&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Taylitha later brought Laelkii the unconscious body of the [[Small One (Character) |Small One]] that had found her, and inadvertently revealed that Alysha was missing.&amp;lt;ref name=&amp;quot;esots-08&amp;quot; /&amp;gt; While she was examining the alien, he awoke and leapt from the bed, prompting Laelkii to call security, which also summoned Tayltiha. Once the Small One had calmed down, Laelkii told Taylitha what she had discovered about [[Small Ones |the alien's species]], as well as his health. The Small One was subsequently removed to the gardens where he could be contained without restraint.&amp;lt;ref name=&amp;quot;esots-09&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
===Body Language===&lt;br /&gt;
&lt;br /&gt;
Laelkii displays &amp;quot;...feistiness of spirit that lets her joust with people without meaning any harm by it.&amp;quot;&amp;lt;ref name=&amp;quot;sota-01&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Her hands are &amp;quot;expressive&amp;quot; and if she is not expressing herself with them, it's a sign of something wrong.&amp;lt;ref name=&amp;quot;esots-04&amp;quot;&amp;gt;''[[Either Side of the Strand (Fiction) |Either Side of the Strand]]'', Chapter 4&amp;lt;/ref&amp;gt; Her tail lashes when she's frustrated.&amp;lt;ref name=&amp;quot;esots-09&amp;quot;&amp;gt;''[[Either Side of the Strand (Fiction) |Either Side of the Strand]]'', Chapter 9&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
&lt;br /&gt;
Of the senior staff of the [[UAV Stardancer]], Laelkii has known [[Alysha Forrest]] the longest, as they met when Alysha was a cadet.&amp;lt;ref name=&amp;quot;coldandgentle&amp;quot; /&amp;gt; She met [[Alastar Virgil]] not long thereafter when both were cadets.&amp;lt;ref name=&amp;quot;steel&amp;quot; /&amp;gt; Laelkii joined the Stardancer alongside Alysha,&amp;lt;ref name=&amp;quot;sota-01&amp;quot; /&amp;gt; and quickly came to gel with the fourth member of the senior staff, [[Taylitha Basil]].&amp;lt;ref name=&amp;quot;esots-12&amp;quot;&amp;gt;''[[Either Side of the Strand (Fiction) |Either Side of the Strand]]'', Chapter 12&amp;lt;/ref&amp;gt; Her friends call her &amp;quot;Snowhide.&amp;quot;&amp;lt;ref name=&amp;quot;sota-01&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Her relationship with Alysha is markedly maternal. She told [[Svetlana Karishenikov]] that her strongest goal for joining Fleet was to follow Alysha, as &amp;quot;She needs a mother.&amp;quot;&amp;lt;ref name=&amp;quot;sota-07&amp;quot; /&amp;gt; While Alysha uses the nickname Snowhide like her other friends, she also sometimes calls her by an old nickname: &amp;quot;Mom.&amp;quot;&amp;lt;ref name=&amp;quot;esots-04&amp;quot; /&amp;gt; She reminds Alysha &amp;quot;every week&amp;quot; that she needs to either eat more calories or exercise less,&amp;lt;ref name=&amp;quot;sota-01&amp;quot; /&amp;gt; and her degree familiarity with the captain is shocking to junior Fleet members even by the comparatively lax standards of Fleet.&amp;lt;ref name=&amp;quot;sota-17&amp;quot;&amp;gt;''[[Sword of the Alliance (Fiction) |Sword of the Alliance]]'', chapter 17&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Trivia===&lt;br /&gt;
&lt;br /&gt;
* Makes excellent chocolate chip cookies.&amp;lt;ref name=&amp;quot;inescapable&amp;quot; /&amp;gt;&lt;br /&gt;
* Swears, in the Asanii fashion, by &amp;quot;NiiAna,&amp;quot; &amp;quot;sun and stars,&amp;quot; the Balance,&amp;lt;ref name=&amp;quot;sota-01&amp;quot; /&amp;gt; &amp;quot;stars and sunlight,&amp;quot;&amp;lt;ref name=&amp;quot;sota-15&amp;quot;&amp;gt;''[[Sword of the Alliance (Fiction) |Sword of the Alliance]]'', chapter 15&amp;lt;/ref&amp;gt; &amp;quot;sun and starlight&amp;quot;&amp;lt;ref name=&amp;quot;sota-08&amp;quot; /&amp;gt;&lt;br /&gt;
* Has a sweet tooth and is forever adding more honey, syrup, etc., to her beverages.&amp;lt;ref name=&amp;quot;sota-07&amp;quot; /&amp;gt;&lt;br /&gt;
* Considers herself &amp;quot;no good with a weapon.&amp;quot;&amp;lt;ref name=&amp;quot;sota-11&amp;quot;&amp;gt;''[[Sword of the Alliance (Fiction) |Sword of the Alliance]]'', chapter 11&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Does not generally work the night shift (though does on occasion).&amp;lt;ref name=&amp;quot;esots-08&amp;quot;&amp;gt;''[[Either Side of the Strand (Fiction) |Either Side of the Strand]]'', Chapter 8&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Like many medical professionals, Laelkii can be difficult to convince to rest when there is work to be done, even as she tries to convince others to take rest as needed.&amp;lt;ref name=&amp;quot;esots-13&amp;quot;&amp;gt;''[[Either Side of the Strand (Fiction) |Either Side of the Strand]]'', Chapter 13&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;And I'll get to you in a minute after I finish cleaning up the hack job Dylan &amp;quot;He Had Memorable Eyes&amp;quot; Brushnie did on Nerves of Steel here.&amp;quot;&amp;lt;ref name=&amp;quot;sota-17&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Ah-ah-ah. They made our ancestors centuries ago. Sun and stars, Taylitha, that was before space travel was even common! It's not like humans are gods. They were just tinkering, playing at it.&amp;quot;&amp;lt;ref name=&amp;quot;dl&amp;quot;&amp;gt;''[[Dark Lighthouse (Fiction) |Dark Lighthouse]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quotes and Observations by Others===&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;The eldest, the one with the white braids, had a remark for everything, just flippant enough to amuse but with enough bite that only her obvious age excused her.&amp;quot;&lt;br /&gt;
:::::--[[Dylan Brushnie]]&lt;br /&gt;
&lt;br /&gt;
==Story Appearances==&lt;br /&gt;
&amp;lt;categorytree mode=&amp;quot;pages&amp;quot; hideroot=&amp;quot;off&amp;quot;&amp;gt;Laelkii Takara Lifeweave Appearances&amp;lt;/categorytree&amp;gt;&lt;br /&gt;
Could someone add Either side of the strand as well as Leadership lessons and Faith in the Service &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Stardancer Characters]] [[Category:UAV Stardancer Crew]] [[Category:Asanii Characters]] [[Category:Alysha's Fall Characters]]&lt;br /&gt;
[[Category:Fleet Characters]] [[Category:Sword of the Alliance Characters]]&lt;br /&gt;
[[Category:Dark Lighthouse Characters]][[Category:Either Side of the Strand Characters]][[Category:Leadership Lessons Characters]]&lt;br /&gt;
[[Category: Faith in the Service Characters]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Hinichi&amp;diff=17931</id>
		<title>Hinichi</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Hinichi&amp;diff=17931"/>
		<updated>2022-04-06T17:34:35Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:placeholder.png|300px|thumb|right]]&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;''People of the Book.''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Hinichi are a wolfine [[Pelted]] race. &lt;br /&gt;
&lt;br /&gt;
==Vital Statistics (At a Glance)==&lt;br /&gt;
Pronounced 'hee-nee-chee&amp;lt;ref name=&amp;quot;etw-pg&amp;quot;&amp;gt;&amp;quot;Pronunciation Guide,&amp;quot; ''[[Even the Wingless (Fiction) |Even the Wingless]]'' backmatter&amp;lt;/ref&amp;gt; '. Singular is . Possessive is . Plural is .&lt;br /&gt;
* '''Species Type:''' Pelted&lt;br /&gt;
* '''Origin:''' Engineered &lt;br /&gt;
* '''Frame Type:''' Bipedal, both plantigrade and digitigrade possible&lt;br /&gt;
* '''Average Height:'''&lt;br /&gt;
* '''Average Lifespan:'''&lt;br /&gt;
* '''Gravity Preference:''' medium&lt;br /&gt;
* '''Homeworld:''' Hinichitii&lt;br /&gt;
* '''Native Language:'''&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Hinichi can have all the pelt patterns of their lupine ancestors (and name those patterns according to seasons, with reddish and blond Hinichi being ‘spring’ and ‘summer’ colored, while gray and black and pale Hinichi being fall and winter-colored). Hinichi can have a flat face, a demimuzzle or muzzle [...]; you can be plantigrade or digitigrade, have four fingers and claws or five and nails.&amp;lt;ref name=&amp;quot;pg&amp;quot; /&amp;gt; 'Wolves-of-all-seasons - winter white, spring's ocher and yellow-brown, summer's deep browns and finally the grey and black of autumn.  White ears tipped with black are called 'Mother Mary' ears, acclaimed among the Hinichi for their loveliness.  They are prized and rare, considered to have more of the ''Hinichisene'' in them than the rest.  &lt;br /&gt;
Winter Hinichi are white and ivory, Autumn is black and gray.  Summer is deep browns and reds while spring is yellowish-browns and oranges. &amp;lt;ref name=&amp;quot;cs-but&amp;quot;&amp;gt;''[[Claws and Starships (Fiction) | Claws and Starships ]]'', &amp;quot;Butterfly&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* During the [[Aggrandizement]], the first two Hinichi colonies were [[Covenant]] and [[Magdalene]]. Covenant's capital, Everlasting, is built on two hills known as the Horns of Moses, with a bridge between them that is as much city as it is bridge (with a massive transportation hub on its bottom with high speed trains). Magdalene is more pastoral, and specializes in agrarian exports including a cloth made from a local fiber prized for its softness, thinness, and warmth. The colonists of Magdalene follow a Hinichi sect that claims Mary Magdalene as an outsider who understood the prejudices suffered by wolves (as opposed to the original Hinichi sects, which claim that Mary-Mother-of-God was the one who first saw value in the wolves).&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
Member of what nations here.&lt;br /&gt;
Information about colony worlds here.&lt;br /&gt;
===Stereotypes===&lt;br /&gt;
The Hinichi, on the other hand, are people of the Book: literally, having adopted and adapted Christianity into a form that bemuses those who still practice on Earth. They are reputed throughout the Alliance for their faith, their emphasis on family, and their commitment to duty. Being Pelted, they are missing an inbred respect for authority or tradition—Pelted have few of those—but their wolf-like natures lead them to far more complex and stable social networks than their Harat-Shariin brethren, whose solitary-predator leanings influence their far more laissez-faire approach to relationships. The Hinichi homeworld tends toward the cold and craggy, and their mountain society is distinctly feudal in tenor, while the lowlands tend toward the more egalitarian. They are excellent people to have at your back in a pinch: once they give their loyalty, it’s hard to shake them loose again.&amp;lt;ref name=&amp;quot;pg&amp;quot;&amp;gt;''[[Pelted Guidebook|The Pelted Guidebook]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you believe strongly in duty, or have a strong core of faith and belief, and if you are comfortable in a complex and often broad social hierarchy/network, you may want to be Hinichi: from the mountain cultures if you feel a strong connection to the feudal sense of obligation between vassal and liege, or from the lowlands if you are more interested in the broader society of the Alliance. If wrestling with faith is a strong theme in your life, you may want to be one of the rare Pagan or agnostic/atheist Hinichi—they do exist, but they struggle to define themselves against the backdrop of the unshakable faith of their fellows, who use religion to come to terms with having been created by humanity.&amp;lt;ref name=&amp;quot;pg&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Common Family Structures===&lt;br /&gt;
===Religions===&lt;br /&gt;
Many of them have adopted the Christian religion.&lt;br /&gt;
&lt;br /&gt;
The Hinichi have the tradition of Godbraids, known by lowlanders as 'prayer-plaits'.  They are braided when you want to remind yourself and God of one of your prayers to Him.  If it's a petition, it is braided with faceted crystals, while gratitude is beaded with cabochons.  Remembering someone in prayers is beaded with metal beads and little decorations that remind you of that person.  Each braid is for a separate prayer. &lt;br /&gt;
&lt;br /&gt;
There are different sects of Hinichi religious thought.  One is the ''pruscha'' - they are a much stricter sect and believe that pride is the worst of the seven deadly sins.  They preach that babies born appearing too 'human' are demons sent to tempt the Hinichi into breeding themselves to appear as the Messiah did. &lt;br /&gt;
The ''sathet'' sect is much less strict and does not have the same belief on Hinichi that appear more human than wolfine. &lt;br /&gt;
&lt;br /&gt;
They also stuff things with their shed fur to give as gifts: pillows, dolls, etc.&lt;br /&gt;
&lt;br /&gt;
===Native or Common Dress===&lt;br /&gt;
===Naming Conventions===&lt;br /&gt;
''The Hinichi’s names are usually Scottish or Irish-derived with added Biblical first names. They observe surname conventions as well, based on blood family ties. The Guardkin, who consider themselves and the Hinichi brethren races, typically follow their conventions with additional Welsh influences… though they trace blood ties using ‘son/daughter of [name and name]’ and use a second surname to denote the family of the Hinichi handlers primarily responsible for their care, if they have one.''&amp;lt;ref&amp;gt;&amp;quot;Naming Conventions&amp;quot; article on Patreon&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Language==&lt;br /&gt;
&amp;quot;If the Hinichi ever had a full language, all the evidence of it we have left is a relatively sparse vocabulary.&amp;quot; &amp;lt;ref name=&amp;quot;cs-but&amp;quot; /&amp;gt;&lt;br /&gt;
* ''decherna'': &amp;quot;my sister&amp;quot; (plural ''dechernasen'')&lt;br /&gt;
* ''chuniisu'': &amp;quot;my brother&amp;quot;&lt;br /&gt;
* ''-scain'': &amp;quot;leaders, nobles&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[[Guardkin]]==&lt;br /&gt;
The Hinichi developed a race? breed? of intelligent dogs or wolves or wolf-dogs (or as [[Liolesa Galare|Liolesa]] would have it, mouthy throw-rugs) who, unbeknownst to the Hinichi themselves, could communicate psychically with people who have esper talents. See the [[Guardkin]] page for more information.&lt;br /&gt;
&lt;br /&gt;
==Hinichi Characters==&lt;br /&gt;
&amp;lt;categorytree mode=&amp;quot;pages&amp;quot; hideroot=&amp;quot;on&amp;quot;&amp;gt;Hinichi Characters&amp;lt;/categorytree&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hinichi]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Aggrandizement&amp;diff=17930</id>
		<title>Aggrandizement</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Aggrandizement&amp;diff=17930"/>
		<updated>2022-04-06T17:34:16Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first hundred years of the Alliance's history.&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
===Worlds Colonized During the Aggrandizement===&lt;br /&gt;
* [[Covenant]]&lt;br /&gt;
* [[Magdalene]]&lt;br /&gt;
* [[Rem-ley]]&lt;br /&gt;
&lt;br /&gt;
==Records==&lt;br /&gt;
&lt;br /&gt;
==Modern Day==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Events and History]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Saul_Ferry&amp;diff=17925</id>
		<title>Saul Ferry</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Saul_Ferry&amp;diff=17925"/>
		<updated>2022-04-06T17:29:59Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: /* Biography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Hinichi who served as the Kesh's assistant on [[Kerayle]] in the novel ''Rose Point''.&lt;br /&gt;
&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
His coat was an awkward patchwork of ginger and red and gray; his eyes a brown unremarkable in color, but comfortable, and comforting. In build, lanky, and probably stronger than he looked, but he didn’t move with the grace of an Eldritch or the power and confidence of the typical Hinichi male. &lt;br /&gt;
&lt;br /&gt;
He was… just a man. An average-looking man, unthreatening.&amp;lt;ref name=&amp;quot;call&amp;quot;&amp;gt;''[[In the Court of Dragons (Fiction) |In the Court of Dragons]]'', &amp;quot;The Call&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Born on the planet of Covenant, which is the oldest [[Hinichi]] colony; he has family on [[Hinichitii]], however, and grew up traveling between the planets.&lt;br /&gt;
&lt;br /&gt;
We first see him during ''[[Rose Point (Fiction) |Rose Point]]'', on [[Kerayle]], where he says he ended up because he wanted some time away from Alliance culture, so he could just be himself, rather than part of some group -- &amp;quot;the token Christian, the token Pelted, the token loyal, honorable and stoic wolfine.&amp;quot; (He admits, though, that he's still all of those things.) &amp;lt;ref name=&amp;quot;rp-01&amp;quot;&amp;gt;''[[Rose Point (Fiction) |Rose Point]]'', Part One: Blood&amp;lt;/ref&amp;gt; He was injured when the Rekesh's raiding party stole Hirianthial and the stallion Kumiss.&lt;br /&gt;
&lt;br /&gt;
He later accepted Reese's offer of employment: &amp;quot;I'll miss Kerayle, but... they've got too many things to work out there, and I'm tired of sitting on the sidelines while they do it.&amp;quot; He said, also, &amp;quot;Maybe in a year or two they'll have figured things out, and I can go back.&amp;quot;&amp;lt;ref name=&amp;quot;call&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Mechanic&lt;br /&gt;
* Security training (significant)&lt;br /&gt;
* Yes, Christian (Hinichi flavor) &amp;lt;ref name=&amp;quot;call&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Timeline===&lt;br /&gt;
* Was assigned to Surela in late spring (probably) of 481 BA.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
* &amp;quot;Do they have to be bought to be worth something?&amp;quot; (In response to a question about who would buy horses)&amp;lt;ref name=&amp;quot;rp-01&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;And now you’re about to ask what I’m doing here. And the answer is . . . maybe some of us are tired of the Alliance culture too. Starting somewhere fresh, somewhere a little less  . . . connected . . . to everything else . . . it’s nice to deal with local issues. Not to have to worry about intergalactic politics when making decisions that you’d think would only affect yourself. It’s nice to just be yourself, and not some group.&amp;quot;&amp;lt;ref name=&amp;quot;rp-01&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;I might have wandered far from home. And I might have had my own doubts, and my own dark nights of the soul. But it's amazing how a cry for help clarifies things.&amp;quot; &amp;lt;ref name=&amp;quot;call&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Likes horses, and can take care of them/ride them.&amp;lt;ref name=&amp;quot;rp-01&amp;quot; /&amp;gt; When he takes Hirianthial for a ride on the Kesh's horses, he observes that Hirianthial doesn't ride like an amateur, and guesses that the Eldritch is 'older than my great-grandparents' and has probably been riding longer than Saul's been alive.&lt;br /&gt;
* Wears a cross &amp;lt;ref name=&amp;quot;call&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Hinichi Characters]] [[Category:Her Instruments Characters]] [[Category:Rose Point Characters]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Hinichi&amp;diff=17924</id>
		<title>Hinichi</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Hinichi&amp;diff=17924"/>
		<updated>2022-04-06T17:23:40Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:placeholder.png|300px|thumb|right]]&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;''People of the Book.''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Hinichi are a wolfine [[Pelted]] race. &lt;br /&gt;
&lt;br /&gt;
==Vital Statistics (At a Glance)==&lt;br /&gt;
Pronounced 'hee-nee-chee&amp;lt;ref name=&amp;quot;etw-pg&amp;quot;&amp;gt;&amp;quot;Pronunciation Guide,&amp;quot; ''[[Even the Wingless (Fiction) |Even the Wingless]]'' backmatter&amp;lt;/ref&amp;gt; '. Singular is . Possessive is . Plural is .&lt;br /&gt;
* '''Species Type:''' Pelted&lt;br /&gt;
* '''Origin:''' Engineered &lt;br /&gt;
* '''Frame Type:''' Bipedal, both plantigrade and digitigrade possible&lt;br /&gt;
* '''Average Height:'''&lt;br /&gt;
* '''Average Lifespan:'''&lt;br /&gt;
* '''Gravity Preference:''' medium&lt;br /&gt;
* '''Homeworld:''' Hinichitii&lt;br /&gt;
* '''Native Language:'''&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Hinichi can have all the pelt patterns of their lupine ancestors (and name those patterns according to seasons, with reddish and blond Hinichi being ‘spring’ and ‘summer’ colored, while gray and black and pale Hinichi being fall and winter-colored). Hinichi can have a flat face, a demimuzzle or muzzle [...]; you can be plantigrade or digitigrade, have four fingers and claws or five and nails.&amp;lt;ref name=&amp;quot;pg&amp;quot; /&amp;gt; 'Wolves-of-all-seasons - winter white, spring's ocher and yellow-brown, summer's deep browns and finally the grey and black of autumn.  White ears tipped with black are called 'Mother Mary' ears, acclaimed among the Hinichi for their loveliness.  They are prized and rare, considered to have more of the ''Hinichisene'' in them than the rest.  &lt;br /&gt;
Winter Hinichi are white and ivory, Autumn is black and gray.  Summer is deep browns and reds while spring is yellowish-browns and oranges. &amp;lt;ref name=&amp;quot;cs-but&amp;quot;&amp;gt;''[[Claws and Starships (Fiction) | Claws and Starships ]]'', &amp;quot;Butterfly&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* During the [[Aggrandizement]], the first two Hinichi colonies were Covenant and Magdalene. Covenant's capital, Everlasting, is built on two hills known as the Horns of Moses, with a bridge between them that is as much city as it is bridge (with a massive transportation hub on its bottom with high speed trains). Magdalene is more pastoral, and specializes in agrarian exports including a cloth made from a local fiber prized for its softness, thinness, and warmth. The colonists of Magdalene follow a Hinichi sect that claims Mary Magdalene as an outsider who understood the prejudices suffered by wolves (as opposed to the original Hinichi sects, which claim that Mary-Mother-of-God was the one who first saw value in the wolves).&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
Member of what nations here.&lt;br /&gt;
Information about colony worlds here.&lt;br /&gt;
===Stereotypes===&lt;br /&gt;
The Hinichi, on the other hand, are people of the Book: literally, having adopted and adapted Christianity into a form that bemuses those who still practice on Earth. They are reputed throughout the Alliance for their faith, their emphasis on family, and their commitment to duty. Being Pelted, they are missing an inbred respect for authority or tradition—Pelted have few of those—but their wolf-like natures lead them to far more complex and stable social networks than their Harat-Shariin brethren, whose solitary-predator leanings influence their far more laissez-faire approach to relationships. The Hinichi homeworld tends toward the cold and craggy, and their mountain society is distinctly feudal in tenor, while the lowlands tend toward the more egalitarian. They are excellent people to have at your back in a pinch: once they give their loyalty, it’s hard to shake them loose again.&amp;lt;ref name=&amp;quot;pg&amp;quot;&amp;gt;''[[Pelted Guidebook|The Pelted Guidebook]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you believe strongly in duty, or have a strong core of faith and belief, and if you are comfortable in a complex and often broad social hierarchy/network, you may want to be Hinichi: from the mountain cultures if you feel a strong connection to the feudal sense of obligation between vassal and liege, or from the lowlands if you are more interested in the broader society of the Alliance. If wrestling with faith is a strong theme in your life, you may want to be one of the rare Pagan or agnostic/atheist Hinichi—they do exist, but they struggle to define themselves against the backdrop of the unshakable faith of their fellows, who use religion to come to terms with having been created by humanity.&amp;lt;ref name=&amp;quot;pg&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Common Family Structures===&lt;br /&gt;
===Religions===&lt;br /&gt;
Many of them have adopted the Christian religion.&lt;br /&gt;
&lt;br /&gt;
The Hinichi have the tradition of Godbraids, known by lowlanders as 'prayer-plaits'.  They are braided when you want to remind yourself and God of one of your prayers to Him.  If it's a petition, it is braided with faceted crystals, while gratitude is beaded with cabochons.  Remembering someone in prayers is beaded with metal beads and little decorations that remind you of that person.  Each braid is for a separate prayer. &lt;br /&gt;
&lt;br /&gt;
There are different sects of Hinichi religious thought.  One is the ''pruscha'' - they are a much stricter sect and believe that pride is the worst of the seven deadly sins.  They preach that babies born appearing too 'human' are demons sent to tempt the Hinichi into breeding themselves to appear as the Messiah did. &lt;br /&gt;
The ''sathet'' sect is much less strict and does not have the same belief on Hinichi that appear more human than wolfine. &lt;br /&gt;
&lt;br /&gt;
They also stuff things with their shed fur to give as gifts: pillows, dolls, etc.&lt;br /&gt;
&lt;br /&gt;
===Native or Common Dress===&lt;br /&gt;
===Naming Conventions===&lt;br /&gt;
''The Hinichi’s names are usually Scottish or Irish-derived with added Biblical first names. They observe surname conventions as well, based on blood family ties. The Guardkin, who consider themselves and the Hinichi brethren races, typically follow their conventions with additional Welsh influences… though they trace blood ties using ‘son/daughter of [name and name]’ and use a second surname to denote the family of the Hinichi handlers primarily responsible for their care, if they have one.''&amp;lt;ref&amp;gt;&amp;quot;Naming Conventions&amp;quot; article on Patreon&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Language==&lt;br /&gt;
&amp;quot;If the Hinichi ever had a full language, all the evidence of it we have left is a relatively sparse vocabulary.&amp;quot; &amp;lt;ref name=&amp;quot;cs-but&amp;quot; /&amp;gt;&lt;br /&gt;
* ''decherna'': &amp;quot;my sister&amp;quot; (plural ''dechernasen'')&lt;br /&gt;
* ''chuniisu'': &amp;quot;my brother&amp;quot;&lt;br /&gt;
* ''-scain'': &amp;quot;leaders, nobles&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[[Guardkin]]==&lt;br /&gt;
The Hinichi developed a race? breed? of intelligent dogs or wolves or wolf-dogs (or as [[Liolesa Galare|Liolesa]] would have it, mouthy throw-rugs) who, unbeknownst to the Hinichi themselves, could communicate psychically with people who have esper talents. See the [[Guardkin]] page for more information.&lt;br /&gt;
&lt;br /&gt;
==Hinichi Characters==&lt;br /&gt;
&amp;lt;categorytree mode=&amp;quot;pages&amp;quot; hideroot=&amp;quot;on&amp;quot;&amp;gt;Hinichi Characters&amp;lt;/categorytree&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hinichi]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Timeline&amp;diff=17757</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Timeline&amp;diff=17757"/>
		<updated>2022-03-30T18:41:19Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The timeline for major events in the Peltedverse. This is a living document, mostly because the author often makes math errors. Please check notes section for more.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;BA&amp;quot; stands for &amp;quot;Birth of the Accord.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Overview of Major Periods==&lt;br /&gt;
* Eldritch Departure from Earth&lt;br /&gt;
* Terra's Great Wars&lt;br /&gt;
* Solar System Colonization&lt;br /&gt;
* [[Mars/Earth War]]&lt;br /&gt;
* Pelted [[Exodus]]&lt;br /&gt;
* [[Aggrandizement]]&lt;br /&gt;
* Eldritch Alliance&lt;br /&gt;
* [[Rapprochement]]&lt;br /&gt;
* Romantic Era - lasts approximately from 140 BA to about 200 BA (?)&lt;br /&gt;
* Modern Period&lt;br /&gt;
* [[First Chatcaavan War]]&lt;br /&gt;
* [[Fallowtide]]&lt;br /&gt;
&lt;br /&gt;
==Historical Era==&lt;br /&gt;
Events leading up to the canon, most of which takes place in the Alliance's 400s.&lt;br /&gt;
&lt;br /&gt;
* 2023: [[Eldritch]] leave [[Terra |Earth]]&lt;br /&gt;
* 2030 - 2035: War started by the [[Eldritch]] leaving/destabilization&lt;br /&gt;
* 2101: Eldritch colonize world found at end of wormhole&lt;br /&gt;
* 2132: [[Mars]] colony founded&lt;br /&gt;
* 2164: [[Moon Colony (Terra)]] founded&lt;br /&gt;
* 2166: [[Maraesa Galare]] born.&lt;br /&gt;
* 2247: [[Jerisa Galare]] dies young, [[Maraesa Galare]] reign begins&lt;br /&gt;
* 2278 (?): [[Hirianthial Sarel Jisiensire]] born &amp;lt;ref name=&amp;quot;Hiran&amp;quot;&amp;gt;&amp;quot;Prophet's Vigil&amp;quot; in ''[[Major Pieces (Fiction)|Major Pieces]]'': &amp;quot;'All our lives' is perhaps an overstatement...&amp;quot; &amp;quot;If it is, it is only barely so, and God and Lady know how you survived prior to my arrival.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* 2289: [[Liolesa Galare]] born&lt;br /&gt;
* 2341: Pelted engineered&lt;br /&gt;
* 2371-2471: Pelted flee/[[Exodus]]&lt;br /&gt;
* 2399: [[Mars/Earth War]]&lt;br /&gt;
* 2460: Well repeaters developed&lt;br /&gt;
* 2470: [[Seersana]] and [[Karaka'Ana]] settled&lt;br /&gt;
* 2471: [[Selnor]] settled; [[Alliance]] founded, Accords signed (considered Year 0 BA: the accords were signed on the last day of the year)&lt;br /&gt;
* 2472 (1 BA): Well drive developed&lt;br /&gt;
* 2473 (2 BA): [[Asanao]] settled&lt;br /&gt;
* 2474 (3 BA): [[Fleet]] founded&lt;br /&gt;
* 2475 (4 BA): [[Harat-Sharii]] settled&lt;br /&gt;
* 2477 (6 BA): [[Hinichitii]] settled&lt;br /&gt;
* 2482 (11 BA): [[Aren]] settled&lt;br /&gt;
* 2485 (14 BA): [[Tam-ley]] settled&lt;br /&gt;
* 2497 (26 BA): [[Fleet Academe]] founded&lt;br /&gt;
* 2500 (29 BA): [[Ciracaana]] engineered, planted on [[Ciracaa]]&lt;br /&gt;
* 2503 (32 BA): [[Glaseah]] engineered, planted on [[Anseahla]]&lt;br /&gt;
* 2514 (43 BA): [[Phoenix]] engineered, planted on [[Phoenix-Nest]]&lt;br /&gt;
* 2519 (47 BA): Fleet Satellite campus initative begins&lt;br /&gt;
* 2549 (77 BA): The Vetch Agreement (establishes Alliance/Eldritch Alliance)&lt;br /&gt;
* 2551 (80 BA): Eldritch begin wandering into (and vanishing) into the Alliance&lt;br /&gt;
* 2571 (100 BA): [[Flitzbe]] discovered&lt;br /&gt;
* 2574 (103 BA): Maraesa declares Decree Against Foreign Impositions&lt;br /&gt;
* 2611 (140 BA): [[Rapprochement]]&lt;br /&gt;
* 2612 (141 BA): Maraesa declares Decree of Enigma&lt;br /&gt;
* 2630 (159 BA): [[Chatcaava]] discovered, truce signed (known as the [[Treaty of Za'ara]])&lt;br /&gt;
* 2654 (183 BA): Maraesa steps down, Liolesa crowned Queen&lt;br /&gt;
* 191 BA: [[Fasianyl Mina Jisiensire]] and [[Sellelvi]]&lt;br /&gt;
* 317 BA: [[D-Pers | D-per]] project begun&lt;br /&gt;
* 338 BA: [[Jahir]] born&lt;br /&gt;
* 350 BA: [[Arete]], the first D-per, successfully coded.&lt;br /&gt;
* 368 BA: [[Sediryl]] born&lt;br /&gt;
* 414 BA: [[Crispin]]/[[Luke Acron]] tragedy&lt;br /&gt;
&lt;br /&gt;
==Modern Era==&lt;br /&gt;
Starting in the early 400s, this begins the period where most of the modern canon takes place. I'm separating it out so that we don't get overwhelmed by people's birthdates and story events.&lt;br /&gt;
&lt;br /&gt;
* 420-480 BA: [[Hirianthial]] is in the Alliance&lt;br /&gt;
* 434 BA: [[Alysha Forrest]] born&lt;br /&gt;
* 438 BA: Code-debt is abolished&lt;br /&gt;
* 450 BA: [[Avram Hancock]] wins the [[Le Ceau Tournament |Le Ceau]] holoblade tournament&amp;lt;ref name=&amp;quot;dl&amp;quot;&amp;gt;''[[Dark Lighthouse (Fiction) |Dark Lighthouse]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
* 455 BA: [[Taylitha Basil]] wins the [[Le Ceau Tournament |Le Ceau]] holoblade tournament&amp;lt;ref name=&amp;quot;dl&amp;quot; /&amp;gt;&lt;br /&gt;
* before ~458 BA: Sediryl exiled (since she spent &amp;quot;some decades&amp;quot; in the Alliance)&lt;br /&gt;
* 458 BA: The events of [[In the Line of Duty (Fiction) |In the Line of Duty]]&amp;lt;ref name=&amp;quot;itlod&amp;quot;&amp;gt;''[[In the Line of Duty (Fiction) |In the Line of Duty]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
* 465 BA: [[Octopi]] are discovered, join the Alliance&lt;br /&gt;
* 468 BA: Jahir leaves for the Alliance&lt;br /&gt;
* 470 BA: The events of [[Either Side of the Strand (Fiction) |Either Side of the Strand]] (?)&lt;br /&gt;
* 474 BA: [[Reese Eddings]] receives a loan from a mysterious benefactor&lt;br /&gt;
* 478 BA: The events of [[Family (Fiction) |Family]]&lt;br /&gt;
&lt;br /&gt;
From this point on, many books/stories happen within the same handful of years.&lt;br /&gt;
&lt;br /&gt;
* 480: Lisinthir goes to the Chatcaavan Empire as Ambassador&amp;lt;ref&amp;gt;''[[Even the Wingless (Fiction)|Even the Wingless]]''&amp;lt;/ref&amp;gt;; a few months later, Hirianthial is captured by pirates and rescued by Reese&amp;lt;ref&amp;gt;''[[Earthrise (Fiction)|Earthrise]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
* towards the beginning of 481: The coup on the Eldritch planet&amp;lt;ref&amp;gt;''[[Rose Point (Fiction)|Rose Point]]''&amp;lt;/ref&amp;gt; and the rescue of [[Lisinthir Nase Galare|Lisinthir]]&amp;lt;ref&amp;gt;''[[Some Things Transcend (Fiction)|Some Things Transcend]]''&amp;lt;/ref&amp;gt; happen at very close to the same time&lt;br /&gt;
* next couple of weeks in 481: undoing the coup&amp;lt;ref&amp;gt;''[[Laisrathera (Fiction)|Laisrathera]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
* about a month after the coup: A Certain Assignation occurs&amp;lt;ref&amp;gt;''[[Amulet Rampant (Fiction)|Amulet Rampant]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
* maybe two weeks after the tryst?: the Emperor is captured and the Queen Ransomed sends the occupants of the harem to the Alliance&amp;lt;ref name=&amp;quot;oto&amp;quot;&amp;gt;''[[Only the Open (Fiction)|Only the Open]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
* no more than a week later: the Queen Ransomed is given to the pirates, and Jahir and Vasiht'h are captured; Lisinthir and Sediryl go off on their separate rescue missions&amp;lt;ref name=&amp;quot;oto&amp;quot; /&amp;gt;&lt;br /&gt;
* more to come&lt;br /&gt;
&lt;br /&gt;
== Loose Ends ==&lt;br /&gt;
&lt;br /&gt;
I don't know exactly where to put these, so I'm dumping them all here and they can be migrated to the timeline and/or to individual pages as appropriate.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;A year wasn’t long enough for the Alliance to have recovered from the shock of the war. It wasn’t long enough for them to have finished reacting, in fact. The refugee situation wasn’t as urgent as it had been in the first months following Tam-ley’s destruction, but it wasn’t settled, either, and if anything the outrage and hurt had been mounting with the passing months.&amp;quot;&amp;lt;ref name=&amp;quot;hw-08&amp;quot;&amp;gt;''[[Healer's Wedding (Fiction) |Healer's Wedding]]'', Chapter 8&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Of Jahir: &amp;quot;One year apart was not enough to forget the habit of being at Lisinthir’s side. How simple it was, and how right.&amp;quot;&amp;lt;ref name=&amp;quot;hw-09&amp;quot;&amp;gt;''[[Healer's Wedding (Fiction) |Healer's Wedding]]'', Chapter 9&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Of Sediry: &amp;quot;“You have only been her heir a year,” Jahir said.&amp;quot;&amp;lt;ref name=&amp;quot;hw-11&amp;quot;&amp;gt;''[[Healer's Wedding (Fiction) |Healer's Wedding]]'', Chapter 11&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &amp;quot;Liolesa’s pause… that was her searching her memory. Nearly seven hundred years gave you a lot of memory to misplace; it never ceased to astonish Sediryl how much of it Liolesa could command without effort.&amp;quot;&amp;lt;ref name=&amp;quot;hw-15&amp;quot;&amp;gt;''[[Healer's Wedding (Fiction) |Healer's Wedding]]'', Chapter 15&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Of Thesali trying to get pregnant again: &amp;quot;Whatever the case, if my sources were correct, she and your father didn’t resume trying until five or six years ago.”&amp;lt;ref name=&amp;quot;hw-15&amp;quot; /&amp;gt;&lt;br /&gt;
* Of Sediryl and Jahir: &amp;quot;She was a newlywed whose husband had insisted on celibacy for a year… her morning could spare her an hour to enjoy him.&amp;quot;&amp;lt;ref name=&amp;quot;fc-13&amp;quot;&amp;gt;''[[Farmer's Crown (Fiction) |Farmer's Crown]]'', Chapter 13&amp;lt;/ref&amp;gt;&lt;br /&gt;
* “And there’s someone who sells heirloom edible flowers on Earth,” Marevhe said, “on a family farm that’s been in operation for almost nine hundred years…!”&amp;lt;ref name=&amp;quot;fc-23&amp;quot;&amp;gt;''[[Farmer's Crown (Fiction) |Farmer's Crown]]'', Chapter 23&amp;lt;/ref&amp;gt;&lt;br /&gt;
* “Just so,” Felith said. “We have not had notable contact with mortals here on the homeworld until very recently, a few years ago, when the Seni Galare heir made a male of your species kin.”&amp;lt;ref name=&amp;quot;rp-03&amp;quot;&amp;gt;''[[Rose Point (Fiction) |Rose Point]]'', Part Three&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Year length and initialization is based on Selnor's orbit and represent the dates in [[Alliance Mean Time]]. These might not correspond to planetary localtime/dates.&lt;br /&gt;
* This timeline has not yet been sanitized by the Timeline Department of the [[Pelted Historical Society]].&lt;br /&gt;
* I think I did a math error converting from AD to BA, which may result in some of the earlier dates being off by a year.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Timeline-sota.jpg|thumb|none|x200px|Timeline, Sword of the Alliance]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Timeline-Hirianthial.png|thumb|none|x200px|Timeline, Hirianthial in the Alliance]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Timeline-PGandHI.jpg|thumb|none|x200px|Timeline, Early Events of the War]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:FallowtideTimeline.jpg|thumb|none|x200px|Partial Timeline, Fallowtide period]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Timeline-Fallowtide.jpg|thumb|none|x200px|Second Partial Timeline, Fallowtide period]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Events and History]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Natalie_Felger&amp;diff=17756</id>
		<title>Natalie Felger</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Natalie_Felger&amp;diff=17756"/>
		<updated>2022-03-30T18:38:54Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Harat-Shar]] author of the 'good' [[Eldritch]] romances. &lt;br /&gt;
&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
An older woman with spots on her fading fur, white head-hair, and wrinkles in the skin around her eyes. Has yellowed fangs and arching whiskers.&amp;lt;ref name=&amp;quot;ear-pt2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She picked out a surname to create an author identity, so &amp;quot;Felger&amp;quot; is a pen name, not a family indicator.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
It's implied in several stories that [[Liolesa]] has asked Felger to write stories that might obscure the truth about the Eldritch. (&amp;quot;I don't read novels. I commission them to be written. [...] Because it suits me to have many, many stories about Eldritch circulating that are wrong in nearly every detail&amp;quot;&amp;lt;ref name=&amp;quot;fc-19&amp;quot;&amp;gt;''[[Farmer's Crown (Fiction) |Farmer's Crown]],'' Chapter 19&amp;lt;/ref&amp;gt;; and Briana KeepsFaith: &amp;quot;those books are obviously Felger's attempt to add to the halo of misinformation around the Eldritch.&amp;quot;&amp;lt;ref name=&amp;quot;gof-09&amp;quot; /&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
Met [[Reese]] when she was reluctantly visiting [[Harat-Sharii]]. When she found out that Reese had her own immediate contact with the Eldritch, she invited her to dinner, and after dinner, showed her a folio of handpainted images of [[Sellelvi]] and  [[Fasianyl Mina Jisiensire]].&amp;lt;ref name=&amp;quot;ear-pt2&amp;quot;&amp;gt;''[[Earthrise (Fiction) |Earthrise]],'' Part Two&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She chose to join the raft of Harat-Shariin relatives starting the new colony of [[Chalice]] with Araelis, and arrived early to Escutcheon, in advance of the majority who were about a week behind her, during the holiday (Reese's first on Escutcheon). &amp;lt;ref name=&amp;quot;rph-11&amp;quot;&amp;gt;''[[A Rose Point Holiday (Fiction) |A Rose Point Holiday]]'', Chapter 11&amp;lt;/ref&amp;gt; After her arrival, she started sending messages to Sediryl, reporting on Araelis's health, and the growth and health of her son.&amp;lt;ref name=&amp;quot;fc-08&amp;quot;&amp;gt;''[[Farmer's Crown (Fiction) | Farmer's Crown]]'', Chapter 8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Felger is also paying taxes to her new nation, having insisted her income should be subject to local taxation. &amp;quot;Someone had attempted to explain that the Eldritch’s quasi-feudalism didn’t work on the same principles as the economic system from which she’d emigrated, but the Harat-Shar had shrugged it off and pointed out that as an old woman without skills useful to building a colony, she might as well contribute in the form of money. And Felger’s romances earned a surprising amount.&amp;quot;&amp;lt;ref name=&amp;quot;fc-08&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Family===&lt;br /&gt;
* Related to [[Sellelvi]] (the 'many times great-granddaughter', and so technically a part of House Jisiensire &amp;lt;ref name=&amp;quot;gof-09&amp;quot;&amp;gt;''[[Girl on Fire (Fiction) |Girl on Fire]]'', Chapter 9&amp;lt;/ref&amp;gt;). &lt;br /&gt;
* Has a niece named Shelya, who keeps house for her.&amp;lt;ref name=&amp;quot;ear-pt2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
* “But they are as mysterious,” Natalie said. “Imagine it, though. If you live as long as they do, why bother getting to the point of anything?” She wrinkled her nose. “It makes writing the sex scenes hard. That’s why I never write a book about two Eldritch. We’d be dead before the triumphant part with the birth of the heir.”&amp;lt;ref name=&amp;quot;ear-pt2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;The paintings have come home at last, and so have we. I’m glad it happened while I’m still young enough to enjoy it.&amp;quot; &amp;lt;ref name=&amp;quot;rph-11&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* One of Felger's contributions to the misinformation about the Eldritch was the idea that their homeworld had been destroyed, and that they had become a migratory people, scattered and forever seeking a place to live. This was a significant contribution to [[The Veil]] and helped the Eldritch obscure the location of their home planet for generations, since the urban legend became accepted as truth by a great many. &amp;lt;ref name=&amp;quot;gof-09&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Felger&amp;quot; is a pen name. Like many Harat-Shar, Natalie goes by her first name primarily.&lt;br /&gt;
&lt;br /&gt;
===Body Language===&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Harat-Shar Characters]] [[Category:Authors]] [[Category:Her Instruments Characters]] [[Category:Earthrise Characters]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Sellelvi&amp;diff=17755</id>
		<title>Sellelvi</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Sellelvi&amp;diff=17755"/>
		<updated>2022-03-30T18:37:37Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Illo-FasiSellelvi.jpg|300px|thumb|right|Sellelvi helps [[Fasianyl Mina Jisiensire|Fasianyl]] dress.]]&lt;br /&gt;
&lt;br /&gt;
The famous pard who became friends with [[Fasianyl Mina Jisiensire]].&lt;br /&gt;
&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
A member of the leopard intrarace within the Harat-Shar.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Born in 168 BA either in an orbital habitat or a ship, and a follower of the [[Harat-Shariin_Religions#Minor_Sects|shipguides]], a very minor splinter sect of the Harat-Shar. She still had homeworld mores, since she had one set of grandparents who'd been born there, and several other family members--the Roshka train kept the polygamous habits of the homeworld.&lt;br /&gt;
&lt;br /&gt;
She was 23 at the time she visited Escutcheon.&lt;br /&gt;
&lt;br /&gt;
At the time of Reese Eddings's first visit to Escutcheon, Sellelvi's arrival to the summer court was the last time an alien showed up at Ontine for &amp;quot;some two centuries.&amp;quot;&amp;lt;ref name=&amp;quot;rp-03&amp;quot;&amp;gt;&amp;lt;i&amp;gt;[[Rose Point (Fiction) | Rose Point]],&amp;lt;/i&amp;gt; Part Three&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sellelvi was made a part of Jisiensire via a rite that was created specifically for her situation, involving an overnight vigil in a chapel, with a hallucinogen meant to allow the witnessing Eldritch to touch her mind and evaluate it for suitability (five are required). This rite was created by Liolesa with the help of the Church. &amp;lt;ref name=&amp;quot;fm&amp;quot;&amp;gt;&amp;lt;i&amp;gt;[[Family (Fiction) | Family]]&amp;lt;/i&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Timeline===&lt;br /&gt;
* Born in 168 BA (after the discovery of the Chatcaava; that was the nearest major event in history).&lt;br /&gt;
* Went to Escutcheon at the age of 23, in 191 BA.&lt;br /&gt;
* Died in 281 BA at the age of 113, after starting an enormous family that would one day produce [[Natalie Felger]].&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
===The Folio===&lt;br /&gt;
One of Fasianyl's suitors is responsible for painting a series of portraits of her and Sellelvi. (He was a portrait painter, which suggested he was somewhat lower in station than her--perhaps a bootless son or cousin from an impoverished house).&amp;lt;ref name=&amp;quot;rp-03&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A soft leather folio, dark blue, longer than a forearm but narrower than expected. Smells of paint and ink and paper. The paint is &amp;quot;vibrant&amp;quot; with &amp;quot;jewel-rich&amp;quot; hues, and smells of oils.&lt;br /&gt;
&lt;br /&gt;
Twenty-two images, intimate but pastoral, not sexual, of Sellelvi and Fasianyl engaged in normal activities, like Sellelvi listening to Fasianyl reading aloud from a book while they sit together on a day bed.&lt;br /&gt;
&lt;br /&gt;
The folio of paintings ended up in the care of [[Natalie Felger]]'s family &amp;quot;over a hundred years&amp;quot; prior to [[Reese Eddings]] seeing them on [[Harat-Sharii]].&amp;lt;ref name=&amp;quot;er-02&amp;quot;&amp;gt;&amp;lt;i&amp;gt;[[Earthrise (Fiction) | Earthrise]],&amp;lt;/i&amp;gt; Part Two&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Harat-Shar Characters]] [[Category:Jisiensire Characters]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Sellelvi&amp;diff=17753</id>
		<title>Sellelvi</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Sellelvi&amp;diff=17753"/>
		<updated>2022-03-30T18:34:51Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Illo-FasiSellelvi.jpg|300px|thumb|right|Sellelvi helps [[Fasianyl Mina Jisiensire|Fasianyl]] dress.]]&lt;br /&gt;
&lt;br /&gt;
The famous pard who became friends with [[Fasianyl Mina Jisiensire]]. Homeworld-bred, her train was Roshka.&lt;br /&gt;
&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
A member of the leopard intrarace within the Harat-Shar.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Born in 168 BA either in an orbital habitat or a ship, and a follower of the [[Harat-Shariin_Religions#Minor_Sects|shipguides]], a very minor splinter sect of the Harat-Shar. She was 23 at the time she visited Escutcheon.&lt;br /&gt;
&lt;br /&gt;
At the time of Reese Eddings's first visit to Escutcheon, Sellelvi's arrival to the summer court was the last time an alien showed up at Ontine for &amp;quot;some two centuries.&amp;quot;&amp;lt;ref name=&amp;quot;rp-03&amp;quot;&amp;gt;&amp;lt;i&amp;gt;[[Rose Point (Fiction) | Rose Point]],&amp;lt;/i&amp;gt; Part Three&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sellelvi was made a part of Jisiensire via a rite that was created specifically for her situation, involving an overnight vigil in a chapel, with a hallucinogen meant to allow the witnessing Eldritch to touch her mind and evaluate it for suitability (five are required). This rite was created by Liolesa with the help of the Church. &amp;lt;ref name=&amp;quot;fm&amp;quot;&amp;gt;&amp;lt;i&amp;gt;[[Family (Fiction) | Family]]&amp;lt;/i&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Timeline===&lt;br /&gt;
* Born in 168 BA (after the discovery of the Chatcaava; that was the nearest major event in history).&lt;br /&gt;
* Went to Escutcheon at the age of 23, in 191 BA.&lt;br /&gt;
* Died in 281 BA at the age of 113, after starting an enormous family that would one day produce [[Natalie Felger]].&lt;br /&gt;
&lt;br /&gt;
===The Folio===&lt;br /&gt;
One of Fasianyl's suitors is responsible for painting a series of portraits of her and Sellelvi. (He was a portrait painter, which suggested he was somewhat lower in station than her--perhaps a bootless son or cousin from an impoverished house).&amp;lt;ref name=&amp;quot;rp-03&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A soft leather folio, dark blue, longer than a forearm but narrower than expected. Smells of paint and ink and paper. The paint is &amp;quot;vibrant&amp;quot; with &amp;quot;jewel-rich&amp;quot; hues, and smells of oils.&lt;br /&gt;
&lt;br /&gt;
Twenty-two images, intimate but pastoral, not sexual, of Sellelvi and Fasianyl engaged in normal activities, like Sellelvi listening to Fasianyl reading aloud from a book while they sit together on a day bed.&lt;br /&gt;
&lt;br /&gt;
The folio of paintings ended up in the care of [[Natalie Felger]]'s family &amp;quot;over a hundred years&amp;quot; prior to [[Reese Eddings]] seeing them on [[Harat-Sharii]].&amp;lt;ref name=&amp;quot;er-02&amp;quot;&amp;gt;&amp;lt;i&amp;gt;[[Earthrise (Fiction) | Earthrise]],&amp;lt;/i&amp;gt; Part Two&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Harat-Shar Characters]] [[Category:Jisiensire Characters]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Tristan_Liferiver&amp;diff=17752</id>
		<title>Tristan Liferiver</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Tristan_Liferiver&amp;diff=17752"/>
		<updated>2022-03-30T18:31:15Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Char-tristanliferiver.png|300px|thumb|right|Tristan]]&lt;br /&gt;
&lt;br /&gt;
Zafiil's contact in [[Hold 9]] when she arrives in Akana Ris.&lt;br /&gt;
&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
A silver Chatcaavan male with bright blue eyes.&lt;br /&gt;
&lt;br /&gt;
===Known Shapes===&lt;br /&gt;
* Tam-illee: A silver Tam-illee male with summer blue eyes. He has a white patch over his throat and chest, a white tail tip, and some darker streaks in his hair/on his eyebrows but is otherwise uniform in color. On the shorter side, at about 5'8&amp;quot;. Appears to be in his early 30s.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
&lt;br /&gt;
===Timeline===&lt;br /&gt;
* He's a young male when he escapes with his mother and goes to the Academe to join Fleet, so maybe early 20s (162ish BA).&lt;br /&gt;
* He's in his early 30s when he meets Zafiil in around 175 BA.&lt;br /&gt;
* He has to &amp;quot;die&amp;quot; before his lifespan runs out in order to maintain his cover, so he retires from Fleet in his 60s, tells Fleet he wants to remain on Akana Ris (which is where he's told them he was born), and goes into hiding. That would be around 205 BA. At that point he takes on a new shape in order to resume helping refugees fleet the Empire. &lt;br /&gt;
* He's in his early 100s when Zafiil dies, and entrenched in his new (and more dangerous) work, which he does from a different part of Akana Ris to keep his family safe. (Around 250 BA)&lt;br /&gt;
* He lives to hear about the Faulfenza formally joining the Alliance (at 311 BA), at which point he is around 150ish. He meets [[Daqan]] not long after.&lt;br /&gt;
* He dies at 230ish years old, in 391 BA.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Tam-illee Characters]] [[Category:Chatcaavan Characters]] [[Category:Fleet Characters]] [[Category:Zafiil Characters]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Fasianyl_Mina_Jisiensire&amp;diff=17750</id>
		<title>Fasianyl Mina Jisiensire</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Fasianyl_Mina_Jisiensire&amp;diff=17750"/>
		<updated>2022-03-30T18:22:52Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: /* Biography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Portrait-Fasianyl.jpg|200px|thumb|right|Fasianyl in middle age]]&lt;br /&gt;
&lt;br /&gt;
[[Sellelvi|Sellelvi's]] Eldritch friend.&lt;br /&gt;
&lt;br /&gt;
Made her come-out during the early years of [[Liolesa Galare|Liolesa's]] reign.&lt;br /&gt;
&lt;br /&gt;
==Physical Characteristics==&lt;br /&gt;
Has the Jisiensire chin and mouth. Younger than Liolesa and Hirianthial.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Jahir's mother refers to her as Fasianyl Sera Jisiensire in Mindtouch.&amp;lt;ref name=&amp;quot;mt-30&amp;quot;&amp;gt;''[[Mindtouch (Fiction) | Mindtouch ]]'', Chapter 30&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fasianyl had her come-out when Liolesa was newly queen. (That was quoted as 'some two centuries ago' during Rose Point on page 196). It was during the summer court. She debuted with Sellelvi as her sole companion which is relevant because debutantes show with their chosen ladies-in-waiting, who attach their fortunes to their lady's and become a part of society themselves if a tier of support beneath the significant players of a House. But more than servants. This caused the expected brouhaha which allowed Liolesa to make her beliefs clear to her court (this event was conflated in historical accounts with her [[Investiture]]).&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One of lady Fasianyl's suitors was a portrait painter and did many pictures of them together.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Following Sellelvi's death, took up cataloging star systems on a survey vessel (alone, except for a D-per, who is ex-Special Forces). One of the reasons Liolesa has some influence in the Colony Bureau is because Fasianyl's been at work mapping for centuries.&lt;br /&gt;
&lt;br /&gt;
===Timeline===&lt;br /&gt;
* Based on below, Fasianyl was ''probably'' born in 106 BA. This is 28 years after the Vetch Agreement (the treaty between Eldritch and Alliance), during Maraesa's reign.&lt;br /&gt;
* Three years before Fasianyl was born, Maraesa declared the Decree Against Foreign Impositions, and she was 35 years old when Maraesa created the Veil with the Decree of Enigma. Since she was interested in aliens, this was probably a great grief to her.&lt;br /&gt;
* Fasianyl was 77 when Liolesa became Queen, which was probably greatly exciting: she was due to make her come-out soon, and into the court of a new queen. (This might also why she came out a little early).&lt;br /&gt;
* Fasianyl met Sellelvi (who came to Escutcheon by invitation) in 191 BA. This corresponds with Fasianyl's come-out, which puts her age, tentatively, as around 85 (come-outs were earlier in her age). Sellelvi was 23 at the time.&lt;br /&gt;
* After the events on Escutcheon, Fasianyl left the planet with Sellelvi. She remained with Sellelvi during the pard's lifetime, and in her years earned several degrees and had at least one affair. After Sellelvi died in 281 BA, she did not return to Escutcheon, but used her stipend to purchase a ship and take up a job as a freelance star cartographer.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;We cannot do without one another. We can’t.&amp;quot; &amp;lt;ref&amp;gt;Farmer's Crown, Chapter 4&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Eldritch Characters]]&lt;br /&gt;
[[Category:Eldritch Noble Characters]]&lt;br /&gt;
[[Category:Jisiensire Noble Characters]]&lt;br /&gt;
[[Category:Mina Noble Characters]]&lt;br /&gt;
[[Category:Jisiensire Characters]]&lt;br /&gt;
[[Category:Mina Characters]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
	</entry>
	<entry>
		<id>https://peltedverse.org/wiki/index.php?title=Sellelvi&amp;diff=17747</id>
		<title>Sellelvi</title>
		<link rel="alternate" type="text/html" href="https://peltedverse.org/wiki/index.php?title=Sellelvi&amp;diff=17747"/>
		<updated>2022-03-30T18:20:52Z</updated>

		<summary type="html">&lt;p&gt;35.141.208.118: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Illo-FasiSellelvi.jpg|300px|thumb|right|Sellelvi helps [[Fasianyl Mina Jisiensire|Fasianyl]] dress.]]&lt;br /&gt;
&lt;br /&gt;
The famous pard who became friends with [[Fasianyl Mina Jisiensire]]. Homeworld-bred, her train was Roshka.&lt;br /&gt;
&lt;br /&gt;
==Appearance and Personality==&lt;br /&gt;
A member of the leopard intrarace within the Harat-Shar.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Born in 168 BA either in an orbital habitat or a ship, and a follower of the [[Harat-Shariin_Religions#Minor_Sects|shipguides]], a very minor splinter sect of the Harat-Shar. She was 23 at the time she visited Escutcheon.&lt;br /&gt;
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At the time of Reese Eddings's first visit to Escutcheon, Sellelvi's arrival to the summer court was the last time an alien showed up at Ontine for &amp;quot;some two centuries.&amp;quot;&amp;lt;ref name=&amp;quot;rp-03&amp;quot;&amp;gt;&amp;lt;i&amp;gt;[[Rose Point (Fiction) | Rose Point]],&amp;lt;/i&amp;gt; Part Three&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Sellelvi was made a part of Jisiensire via a rite that was created specifically for her situation, involving an overnight vigil in a chapel, with a hallucinogen meant to allow the witnessing Eldritch to touch her mind and evaluate it for suitability (five are required). This rite was created by Liolesa with the help of the Church. &amp;lt;ref name=&amp;quot;fm&amp;quot;&amp;gt;&amp;lt;i&amp;gt;[[Family (Fiction) | Family]]&amp;lt;/i&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
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===The Folio===&lt;br /&gt;
One of Fasianyl's suitors is responsible for painting a series of portraits of her and Sellelvi. (He was a portrait painter, which suggested he was somewhat lower in station than her--perhaps a bootless son or cousin from an impoverished house).&amp;lt;ref name=&amp;quot;rp-03&amp;quot; /&amp;gt;&lt;br /&gt;
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A soft leather folio, dark blue, longer than a forearm but narrower than expected. Smells of paint and ink and paper. The paint is &amp;quot;vibrant&amp;quot; with &amp;quot;jewel-rich&amp;quot; hues, and smells of oils.&lt;br /&gt;
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Twenty-two images, intimate but pastoral, not sexual, of Sellelvi and Fasianyl engaged in normal activities, like Sellelvi listening to Fasianyl reading aloud from a book while they sit together on a day bed.&lt;br /&gt;
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The folio of paintings ended up in the care of [[Natalie Felger]]'s family &amp;quot;over a hundred years&amp;quot; prior to [[Reese Eddings]] seeing them on [[Harat-Sharii]].&amp;lt;ref name=&amp;quot;er-02&amp;quot;&amp;gt;&amp;lt;i&amp;gt;[[Earthrise (Fiction) | Earthrise]],&amp;lt;/i&amp;gt; Part Two&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==Quotes==&lt;br /&gt;
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==Trivia==&lt;br /&gt;
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==References==&lt;br /&gt;
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[[Category:Harat-Shar Characters]] [[Category:Jisiensire Characters]]&lt;/div&gt;</summary>
		<author><name>35.141.208.118</name></author>
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