Commerce: Difference between revisions

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===Governmental===
===Governmental===
This is where things like taxation, currency (and currency exchanges), intergalactic banking and shipping would go. I believe there's some talk in "Dark Lighthouse" about Pad relay stations used for cargo shipments, that kind of thing would go here.
This is where things like taxation, currency (and currency exchanges), intergalactic banking and shipping would go. I believe there's some talk in "Dark Lighthouse" about Pad relay stations used for cargo shipments, that kind of thing would go here.
* [[Currency]]
 
* [[Fin]]
I'm fairly certain I mentioned at some point that the Alliance's only tax is transactional (probably interplanetary, not intraplanetary).
 
[[File:fin.png|200px|thumb|right|A fin coin]]
====Currency====
 
The currency of the Alliance. Singular is the largely deprecated finca. Described as heavy and gold-colored, with [[Holly]] depicted on one side.<ref>''[[Alysha's Fall (Fiction) |Alysha's Fall]]'', "Prologue"</ref>
 
* Sixteen coins can represent fifteen hundred fin.
* A limited-edition print of one of the [[Alliance Entertainment#Opus Posters |Opus posters]] can cost between one thousand and five thousand fin. This is "a considerable chunk of a station commander's pay."<ref name="dl">''[[Dark Lighthouse (Fiction) |Dark Lighthouse]]''</ref>
 
<blockquote>They’d gone to open their joint account, as promised, accepting the token fin coin from the bank—explaining that had been a fun conversation, particularly since Vasiht’h didn’t know why banks always gave new account holders a single coin. Almost no one used coins except for their symbolic value, so he’d riffed on that, but the moment they’d gotten back to the cottage he’d looked it up to make sure. Thankfully, he’d been on the right track, though as with everything there was a strange and long story behind it.<ref name="dh-8">''[[Dreamhearth (Fiction) | Dreamhearth]]'', Chapter 8</ref></blockquote>


===Technological Influences===
===Technological Influences===
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====Genies====
====Genies====
Genies aren't "terribly energy-efficient," <ref name="mt-03">''[[Mindtouch (Fiction) |Mindtouch]]'', Chapter 3</ref> and there are apparently genie fees associated with their use which wasn't expounded on <ref name="mt-11">''[[Mindtouch (Fiction) |Mindtouch]]'', Chapter 11</ref>. Planetbound people talk about energy budgets, so that might be a common concept.<ref name="mt-11" /> [[Pieter Strong]] mentions that "starships don't come from genies," which brings us back to the energy-efficiency issue.<ref name="dh-18">''[[Dreamhearth (Fiction) |Dreamhearth]]'', Chapter 18</ref>
The "double-peg" (PPGG) is an economic measurement, tracking the "price per genie gram". The PPGG is based on the following factors: availability of power/grid/plants; demand on the power (usually a population metric, but can be related to industries that need more than normal power); and availability of genie recycling materials. In places of low PPGG, genie-produced goods are more common than in those with low PPGGs.
 
Genies aren't "terribly energy-efficient," <ref name="mt-03">''[[Mindtouch (Fiction) |Mindtouch]]'', Chapter 3</ref> and there are apparently genie fees associated with their use which wasn't expounded on <ref name="mt-11">''[[Mindtouch (Fiction) |Mindtouch]]'', Chapter 11</ref>. Planetbound people talk about energy budgets, so that might be a common concept.<ref name="mt-11" /> [[Pieter Strong]] mentions that "starships don't come from genies," which brings us back to the energy-efficiency issue.<ref name="dh-18">''[[Dreamhearth (Fiction) |Dreamhearth]]'', Chapter 18</ref> And Joyner MakesDo worked in a shop that designed things (furniture?) meant to be machine-assembled or "genie-created."<ref name="dh-11">''[[Dreamhearth (Fiction) |Dreamhearth]]'', Chapter 11</ref>
 
On Tsera Nova, genies aren't available on emergency power, though electric kettles were.<ref name="dh-14">''[[Dreamstorm (Fiction) |Dreamstorm]]'', Chapter 14</ref>


Laws governing whether you can make genie patterns (for example, when a world has a unique export, they can control whether its pattern can be duplicated by genie, and this is enforced by Alliance law).
Laws governing whether you can make genie patterns (for example, when a world has a unique export, they can control whether its pattern can be duplicated by genie, and this is enforced by Alliance law).
See also: [[Genies]] (which has barely any data for now)


===Cultural Influences===
===Cultural Influences===
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* Eldritch
* Eldritch
* Faulfenza
* Faulfenza


==References==
==References==
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[[Category:Culture]] [[Category:Commerce]]
[[Category:Commerce]]

Latest revision as of 12:05, 13 September 2023

This a master page to talk about how intraplanetary and interplanetary commerce works in the various multiplanetary nations. Smaller polities, like the Faulfenza and the Eldritch, can have commerce sections on their world pages.

Alliance

Overview

A discussion of how business operate in the Alliance, what it takes to start one, how intergalactic versus planetary trade works, etc.

The Alliance's economy is a gradation from the Core to its farthest colonies, where the Core worlds have cheap energy and the luxuries that energy buys more broadly available to the populace, while the colonies still function on a scarcity model. Because of this, culuturally the Core worlds have less fixation on conspicuous consumption and more on experiential purchases. Oddly, this is mirrored in the extreme fringes, where lack of any goods or services make consumption ill-advised. It's the "suburbs" of the Alliance that create more cultures that like buying things to have things, though of course, there are subcultures everywhere where behavior is different from the norm.

In general, these are the characteristics that raise prices on goods and services:

  • Location - Beautiful places remain unique and therefore prized. The real estate (and anything developed on it) near notable planetary landmarks (and on notable planets) remain expensive.
  • Mobility - The ability to go from place to place (particularly, interstellar) is still a premium. While it's more likely that someone in the Core will have visited more than one planet, the freedom to travel (and in style) (and to beautiful Locations) is a luxury.
  • Exoticism - Unusual items, unique a particular place, fetch good prices, and bring tourists who want to experience it. The importation of unique goods is also a good way to make money. If Aquaria's odd flour makes a bread with an unusual crumb and flavor, then someone is going to want to import Aquaria's flour.
  • Concierge - Because so much can be automated, any service done by a real person (whether that's a waiter, a dress designer, or a babysitter) is going to cost more.
  • Space - In some cases, the space available to the individual constrains their buying habits.

Governmental

This is where things like taxation, currency (and currency exchanges), intergalactic banking and shipping would go. I believe there's some talk in "Dark Lighthouse" about Pad relay stations used for cargo shipments, that kind of thing would go here.

I'm fairly certain I mentioned at some point that the Alliance's only tax is transactional (probably interplanetary, not intraplanetary).

A fin coin

Currency

The currency of the Alliance. Singular is the largely deprecated finca. Described as heavy and gold-colored, with Holly depicted on one side.[1]

  • Sixteen coins can represent fifteen hundred fin.
  • A limited-edition print of one of the Opus posters can cost between one thousand and five thousand fin. This is "a considerable chunk of a station commander's pay."[2]

They’d gone to open their joint account, as promised, accepting the token fin coin from the bank—explaining that had been a fun conversation, particularly since Vasiht’h didn’t know why banks always gave new account holders a single coin. Almost no one used coins except for their symbolic value, so he’d riffed on that, but the moment they’d gotten back to the cottage he’d looked it up to make sure. Thankfully, he’d been on the right track, though as with everything there was a strange and long story behind it.[3]

Technological Influences

Also needs a better title, but here would go things like 'how do you monetize genie patterns'.

Shipping

Here go things about how much it costs to buy and operate a cargo ship (or shipping line), and other things about interstellar shipping (like insurance costs versus loss, versus pirate capture, etc).

Looks like the typical freelancer either operates on contract or on spec.[4]

Genies

The "double-peg" (PPGG) is an economic measurement, tracking the "price per genie gram". The PPGG is based on the following factors: availability of power/grid/plants; demand on the power (usually a population metric, but can be related to industries that need more than normal power); and availability of genie recycling materials. In places of low PPGG, genie-produced goods are more common than in those with low PPGGs.

Genies aren't "terribly energy-efficient," [5] and there are apparently genie fees associated with their use which wasn't expounded on [6]. Planetbound people talk about energy budgets, so that might be a common concept.[6] Pieter Strong mentions that "starships don't come from genies," which brings us back to the energy-efficiency issue.[7] And Joyner MakesDo worked in a shop that designed things (furniture?) meant to be machine-assembled or "genie-created."[8]

On Tsera Nova, genies aren't available on emergency power, though electric kettles were.[9]

Laws governing whether you can make genie patterns (for example, when a world has a unique export, they can control whether its pattern can be duplicated by genie, and this is enforced by Alliance law).

See also: Genies (which has barely any data for now)

Cultural Influences

Needs a better title, but basically this is where 'the Pelted like local businesses' or 'the Eldritch prefer handcrafts' would go. These are the assumptions baked in at the inception of the Alliance that have influenced the four hundred years of progress after.

Known Businesses

Other Nations

  • Chatcaava: Not sure how much I've talked about business or money in the various Chatcaavan stories, but at very least some discussion of Outside in relation to businesses would go here, for the Throneworld.
  • Eldritch
  • Faulfenza


References

  1. Alysha's Fall, "Prologue"
  2. Dark Lighthouse
  3. Dreamhearth, Chapter 8
  4. Earthrise, Part One
  5. Mindtouch, Chapter 3
  6. 6.0 6.1 Mindtouch, Chapter 11
  7. Dreamhearth, Chapter 18
  8. Dreamhearth, Chapter 11
  9. Dreamstorm, Chapter 14