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Starbase Veta was the second starbase built by the [[Alliance]] <ref name="am-02">''[[Amulet Rampant (Fiction)|Amulet Rampant]]'', Chapter 2</ref>, and is best known among readers for hosting Jahir and Vasiht'h's xenotherapy practice. Located in [[Sector Veta]]. | NOTE TO SELF: PLEASE GO BACK AND ADD STUFF FROM DREAMHEALERS HERE YOU DIDN'T EVEN LIST THE ICE CREAM SELLER'S NAME | ||
Starbase Veta was the second starbase built by the [[Alliance]] <ref name="am-02">''[[Amulet Rampant (Fiction)|Amulet Rampant]]'', Chapter 2</ref>, and is best known among readers for hosting Jahir and Vasiht'h's xenotherapy practice. Located in [[Core (Zone) |Sector Veta]]. | |||
==Main Features== | ==Main Features== | ||
| Line 6: | Line 8: | ||
*Aquacultural Sphere | *Aquacultural Sphere | ||
*Spindle (Fleet base) | *Spindle (Fleet base) | ||
*Collider | |||
==Transport== | |||
Transportation between spheres (and the base) are handled by Pads or train. | |||
===Train=== | |||
"The station was worth seeing all on its own, because it was three stories high. One entire wall of it was a flexglass portal to the interstellar view, overlaid in translucent schedules and tags as ships passed in and out of view. Since the station abutted the civilian docking facilities, there were a lot of ships; one of the starbase guides Vasiht’h had read recommended the train station as the best place to shipwatch, and from the brisk business being done on the cafes on the balconies above them, plenty of people came to do just that."<ref name="dh-07">''[[Dreamhearth (Fiction)|Dreamhearth]]'', Chapter 7</ref> | |||
"Each roomy car was composed almost entirely of flexglass windows that extended up into the curved ceiling. Padded benches lined the walls and there were two circular sofas in some smooth, leather-like fabric in the center aisle."<ref name="dh-07" /> | |||
"n the train pulled smoothly from the station. The car darkened as it entered a tunnel close enough that he could see the veins of the starbase’s ducting along the inside wall, and then streaks of blue and green lights as they accelerated. And then they burst free into a faerieland of lights and ships. Their train was running along the exterior skin of the starbase, one entire side and its ceiling exposed in the transparent tube, and the rate they were traveling was dizzying and yet the starscape barely moved. The ships before it did, though."<ref name="dh-07" /> | |||
==The City-Sphere== | ==The City-Sphere== | ||
[[File:Illo-Veta.jpg|200px|thumb|right|Vasiht'h jogging through the Commons]] | [[File:Illo-Veta.jpg|200px|thumb|right|Vasiht'h jogging through the Commons]] | ||
The main habitation on Veta is divided into two major sections by the hull of the starbase. The commercial docks/port are on the starward facing side of the hull, and the city is on the other. | The main habitation on Veta is divided into two major sections by the hull of the starbase. The commercial docks/port are on the starward facing side of the hull, and the city is on the other. | ||
The city's administration offices are located on site, with a housing office (devoted to managing the affairs of residents and potential residents) off the main thoroughfare of the city center. The administration building is airy, with verandas that look out on trees and gardens. At the time of Jahir and Vasiht'h's application for residency, the woman in charge of the approval process is a Karaka'An woman.<ref name="dh-01">''[[Dreamhearth (Fiction)|Dreamhearth]]'', Chapter 1</ref>. | |||
The thoroughfares within the city are for pedestrian traffic only. | |||
===Weather=== | |||
It is Fleet's job to control the weather for the entire starbase and all its spheres.<ref name="cs-snow" /> The city has sunsets and sunrises, "different each day, just like on a planet," which also happen earlier and later in the year, depending on the time of year. It "dews" but doesn't rain, and there isn't violent weather.<ref name="dh-02" /> ""Not only am I the one who makes it cold at winter, alet, but Veta was the first starbase to enact seasonal variations, way, way long ago. There are log files from then of people fighting over whether it was necessary or a good idea, and a lot of grumbling about stresses placed on the "pipes" by the temperature changes, and endless minutes from conferences where people fought over just how big a variation it was going to be."<ref name="cs-snow">"[[The Snow Maiden, or the Case with the Holiday Blues (Fiction) |The Snow Maiden, or the Case with the Holiday Blues]]", short story</ref> | |||
===Residency=== | |||
As with every starbase, Veta has four types of residency: <ref name="dh-01" /> | |||
* Permanent - live on the starbase full-time, with their families | |||
* Semi-permanent - work is based on Veta, but who are rarely present (like merchants who maintain dwellings on the starbase, but spend most of their time on ships) | |||
* Transients - people passing through | |||
* Provisional - people who'd like to live on the starbase, but who haven't been approved yet | |||
Transient housing: "colorless" and "not very comfortable." Apartments engineered to suit common averages, and not meant for short occupancy. <ref name="dh-02" /> | |||
There is a city "primary school" system.<ref name="dh-06">''[[Dreamhearth (Fiction)|Dreamhearth]]'', Chapter 6</ref> | |||
===The Hull=== | |||
"But the city was in fact bisected by the starbase’s external wall. The interior of the wall was thick with the warehouses, factories, and industrial works necessary to the maintenance of the civilian port and its vessels, which were on the vacuum-facing side. But the wall of the starbase was invisible until one crossed some magic line, and then it hove into very abrupt view, rising out of sight in uncompromising lines. He would have thought it to be uniform in color—gray—but like the outside of the base it was patterned with projections that allowed its murals to remain vivid no matter how long they stayed up . . . or to be reconfigured in an instant whenever the person charged with that particular bit of real estate decided. And there were, as with everything the Pelted did, so many windows. It was less grim architecture and more a piece of sculpture, and he found it fascinating that it existed and was hidden."<ref name="dh-08" /> | |||
"At the foot of the wall, and along its balconies, were a number of shops and apartments, more technological in style than the rest of the city." <ref name="dh-08"/> | |||
[[Allen Tiber]]'s office is in the Hull, "a luxurious practice on the outward facing skin, with glass doors and a lobby with an enormous window overlooking the city from a breathtaking vantage."<ref name="dh-08"/> | |||
===City Landmarks=== | |||
====The Garden District==== | |||
Isn't far from the Commons, this area is full of small, neat cottages and gardens, with a few corner stores and boutiques and plant nurseries. At night it's lit by sleek lamps with warm-hued lights andd with cool-hued string-lights glowing along the edges of the walkways. An "expensive neighborhood." <ref name="dh-03">''[[Dreamhearth (Fiction)|Dreamhearth]]'', Chapter 3</ref>. There's a farmer's market with artisanal goods (honey, preserves, fancy breads, pieces of art, etc), including cheese from someone who keeps goats "somewhere".<ref name="dh-04">''[[Dreamhearth (Fiction)|Dreamhearth]]'', Chapter 4</ref>. | |||
====The Commons==== | |||
This is the area of the city that includes the administrative offices, and is the main area of interest for the city. "The river of people passing, holding shopping bags or drinks, talking, laughing, strolling or striding purposefully past the glass storefront, versus the quiet murmurs of the occasional pedestrian back at the cottage . . . there, the lights had been dim and discreet, and the loudest noise the rustle of wind through the plants. Here lights were strung over the byway to accent the lit displays from the stores and restaurants, and conversations were so numerous he could hear their hum even inside the insulated parlor."<ref name="dh-09">''[[Dreamhearth (Fiction)|Dreamhearth]]'', Chapter 9</ref> | |||
*The Commons Market - less fancy than the farmers' market in the Garden District<ref name="dh-13">''[[Dreamhearth (Fiction)|Dreamhearth]]'', Chapter 13</ref> | |||
*Multi-purpose Office - where Jahir and Vasiht'h rented an office, initially. Has a formal-feeling foyer.<ref name="dh-05">''[[Dreamhearth (Fiction)|Dreamhearth]]'', Chapter 5</ref> | |||
*Jahir and Vasiht'h's Veta Practice, once known as "the Healer's Knot" <ref name="dh-08"/> | |||
[[File:Illo-apartmentonveta.jpg|200px|thumb|right|Jahir and Vasiht'h's practice]] | [[File:Illo-apartmentonveta.jpg|200px|thumb|right|Jahir and Vasiht'h's practice]] | ||
=== | =====Restaurants and Food===== | ||
* | *Ice Cream Shop - during Jahir and Vasiht'h's residency, was tended by a clouded pard Harat-Shar named Karina. Has ice cream, coffee, and biscuits (and a customer reward system).<ref name="dh-04" /> | ||
*Scone Place - Off the main thoroughfare, near the administration offices, the 'scone place' has outdoor seating (with delicate flowering trees)<ref name="dh-02">''[[Dreamhearth (Fiction)|Dreamhearth]]'', Chapter 2</ref> as well as indoor. Every day, the cafe has a different flavor of scone.<ref name="dh-01" /> The list of specials is long.<ref name="dh-02" /> Has a take-out counter.<ref name="dh-06" /> | |||
*The | *Cafe without scones, near the office building<ref name="dh-05" /> | ||
* | *A "reasonable" grocery<ref name="dh-05" /> | ||
* | *A bakery with a counter--cookies, muffins, croissants filled with custard, coffee--and a bright, windowed area set aside for patrons to sit. Smells of yeast and sugar.<ref name="dh-19">''[[Dreamstorm (Fiction)|Dreamstorm]]'', Chapter 19</ref> | ||
* | |||
====University==== | |||
**University Market | *Greenways near campus: "the [therapist's] office shared a building girdled in trees and little café tables with a coffee shop, a bakery, and a bookstore"<ref name="dh-08" /> | ||
*University Market | |||
====Tourism and Entertainment==== | ====Tourism and Entertainment==== | ||
Train rides, solar sailing, cruises. Recreational EVA. | *Train rides, solar sailing, cruises. Recreational EVA. | ||
*Recreational complex with pool and exercise equipment (in the commons): "the landscaped park with its jogging track and playgrounds, and the swimming pools set into them in imitation of natural lakes that connected with the water environment for the aquatic races. There was a separate area for competition training."<ref name="dh-08">''[[Dreamhearth (Fiction)|Dreamhearth]]'', Chapter 8</ref> | |||
===Holidays=== | |||
Info here from Snow Maiden | |||
==The Fleet Base== | ==The Fleet Base== | ||
| Line 31: | Line 80: | ||
====Fleet Officers at Veta==== | ====Fleet Officers at Veta==== | ||
* | * [[Nisia Baker]] | ||
* | * [[Nicodemus Hutchins]] | ||
==References== | |||
<references /> | |||
[[Category:Starbases]] | [[Category:Starbases]] | ||
Also Major Pieces, Jackel Chest | |||
Latest revision as of 00:26, 27 February 2022
NOTE TO SELF: PLEASE GO BACK AND ADD STUFF FROM DREAMHEALERS HERE YOU DIDN'T EVEN LIST THE ICE CREAM SELLER'S NAME
Starbase Veta was the second starbase built by the Alliance [1], and is best known among readers for hosting Jahir and Vasiht'h's xenotherapy practice. Located in Sector Veta.
Main Features
- City-sphere
- Agricultural Sphere
- Aquacultural Sphere
- Spindle (Fleet base)
- Collider
Transport
Transportation between spheres (and the base) are handled by Pads or train.
Train
"The station was worth seeing all on its own, because it was three stories high. One entire wall of it was a flexglass portal to the interstellar view, overlaid in translucent schedules and tags as ships passed in and out of view. Since the station abutted the civilian docking facilities, there were a lot of ships; one of the starbase guides Vasiht’h had read recommended the train station as the best place to shipwatch, and from the brisk business being done on the cafes on the balconies above them, plenty of people came to do just that."[2]
"Each roomy car was composed almost entirely of flexglass windows that extended up into the curved ceiling. Padded benches lined the walls and there were two circular sofas in some smooth, leather-like fabric in the center aisle."[2]
"n the train pulled smoothly from the station. The car darkened as it entered a tunnel close enough that he could see the veins of the starbase’s ducting along the inside wall, and then streaks of blue and green lights as they accelerated. And then they burst free into a faerieland of lights and ships. Their train was running along the exterior skin of the starbase, one entire side and its ceiling exposed in the transparent tube, and the rate they were traveling was dizzying and yet the starscape barely moved. The ships before it did, though."[2]
The City-Sphere

The main habitation on Veta is divided into two major sections by the hull of the starbase. The commercial docks/port are on the starward facing side of the hull, and the city is on the other.
The city's administration offices are located on site, with a housing office (devoted to managing the affairs of residents and potential residents) off the main thoroughfare of the city center. The administration building is airy, with verandas that look out on trees and gardens. At the time of Jahir and Vasiht'h's application for residency, the woman in charge of the approval process is a Karaka'An woman.[3].
The thoroughfares within the city are for pedestrian traffic only.
Weather
It is Fleet's job to control the weather for the entire starbase and all its spheres.[4] The city has sunsets and sunrises, "different each day, just like on a planet," which also happen earlier and later in the year, depending on the time of year. It "dews" but doesn't rain, and there isn't violent weather.[5] ""Not only am I the one who makes it cold at winter, alet, but Veta was the first starbase to enact seasonal variations, way, way long ago. There are log files from then of people fighting over whether it was necessary or a good idea, and a lot of grumbling about stresses placed on the "pipes" by the temperature changes, and endless minutes from conferences where people fought over just how big a variation it was going to be."[4]
Residency
As with every starbase, Veta has four types of residency: [3]
- Permanent - live on the starbase full-time, with their families
- Semi-permanent - work is based on Veta, but who are rarely present (like merchants who maintain dwellings on the starbase, but spend most of their time on ships)
- Transients - people passing through
- Provisional - people who'd like to live on the starbase, but who haven't been approved yet
Transient housing: "colorless" and "not very comfortable." Apartments engineered to suit common averages, and not meant for short occupancy. [5]
There is a city "primary school" system.[6]
The Hull
"But the city was in fact bisected by the starbase’s external wall. The interior of the wall was thick with the warehouses, factories, and industrial works necessary to the maintenance of the civilian port and its vessels, which were on the vacuum-facing side. But the wall of the starbase was invisible until one crossed some magic line, and then it hove into very abrupt view, rising out of sight in uncompromising lines. He would have thought it to be uniform in color—gray—but like the outside of the base it was patterned with projections that allowed its murals to remain vivid no matter how long they stayed up . . . or to be reconfigured in an instant whenever the person charged with that particular bit of real estate decided. And there were, as with everything the Pelted did, so many windows. It was less grim architecture and more a piece of sculpture, and he found it fascinating that it existed and was hidden."[7]
"At the foot of the wall, and along its balconies, were a number of shops and apartments, more technological in style than the rest of the city." [7]
Allen Tiber's office is in the Hull, "a luxurious practice on the outward facing skin, with glass doors and a lobby with an enormous window overlooking the city from a breathtaking vantage."[7]
City Landmarks
The Garden District
Isn't far from the Commons, this area is full of small, neat cottages and gardens, with a few corner stores and boutiques and plant nurseries. At night it's lit by sleek lamps with warm-hued lights andd with cool-hued string-lights glowing along the edges of the walkways. An "expensive neighborhood." [8]. There's a farmer's market with artisanal goods (honey, preserves, fancy breads, pieces of art, etc), including cheese from someone who keeps goats "somewhere".[9].
The Commons
This is the area of the city that includes the administrative offices, and is the main area of interest for the city. "The river of people passing, holding shopping bags or drinks, talking, laughing, strolling or striding purposefully past the glass storefront, versus the quiet murmurs of the occasional pedestrian back at the cottage . . . there, the lights had been dim and discreet, and the loudest noise the rustle of wind through the plants. Here lights were strung over the byway to accent the lit displays from the stores and restaurants, and conversations were so numerous he could hear their hum even inside the insulated parlor."[10]
- The Commons Market - less fancy than the farmers' market in the Garden District[11]
- Multi-purpose Office - where Jahir and Vasiht'h rented an office, initially. Has a formal-feeling foyer.[12]
- Jahir and Vasiht'h's Veta Practice, once known as "the Healer's Knot" [7]

Restaurants and Food
- Ice Cream Shop - during Jahir and Vasiht'h's residency, was tended by a clouded pard Harat-Shar named Karina. Has ice cream, coffee, and biscuits (and a customer reward system).[9]
- Scone Place - Off the main thoroughfare, near the administration offices, the 'scone place' has outdoor seating (with delicate flowering trees)[5] as well as indoor. Every day, the cafe has a different flavor of scone.[3] The list of specials is long.[5] Has a take-out counter.[6]
- Cafe without scones, near the office building[12]
- A "reasonable" grocery[12]
- A bakery with a counter--cookies, muffins, croissants filled with custard, coffee--and a bright, windowed area set aside for patrons to sit. Smells of yeast and sugar.[13]
University
- Greenways near campus: "the [therapist's] office shared a building girdled in trees and little café tables with a coffee shop, a bakery, and a bookstore"[7]
- University Market
Tourism and Entertainment
- Train rides, solar sailing, cruises. Recreational EVA.
- Recreational complex with pool and exercise equipment (in the commons): "the landscaped park with its jogging track and playgrounds, and the swimming pools set into them in imitation of natural lakes that connected with the water environment for the aquatic races. There was a separate area for competition training."[7]
Holidays
Info here from Snow Maiden
The Fleet Base
Fleet's operations are headquartered in the Spindle of the starbase.
Fleet Officers at Veta
References
- ↑ Amulet Rampant, Chapter 2
- ↑ 2.0 2.1 2.2 Dreamhearth, Chapter 7
- ↑ 3.0 3.1 3.2 Dreamhearth, Chapter 1
- ↑ 4.0 4.1 "The Snow Maiden, or the Case with the Holiday Blues", short story
- ↑ 5.0 5.1 5.2 5.3 Dreamhearth, Chapter 2
- ↑ 6.0 6.1 Dreamhearth, Chapter 6
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 Dreamhearth, Chapter 8
- ↑ Dreamhearth, Chapter 3
- ↑ 9.0 9.1 Dreamhearth, Chapter 4
- ↑ Dreamhearth, Chapter 9
- ↑ Dreamhearth, Chapter 13
- ↑ 12.0 12.1 12.2 Dreamhearth, Chapter 5
- ↑ Dreamstorm, Chapter 19
Also Major Pieces, Jackel Chest