Ship Technology: Difference between revisions

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For all the bits and pieces that go on ships.
For all the bits and pieces that go on ships.


==Mechanical Stuff==
==Equipment==
* Repairing ships apparently involves "acrid, nose-tickling smelling" chemical fusers and grease. <ref>Faith in the Service, Chapter 4</ref>
 
See also [[Alliance Technology#EVA and Diving Equipment |EVA and Diving Equipment]].
 
*Snowplow generators, which create a field that either pushes debris away from the ship or vaporizes it. Not necessary while in Well.<ref name="leadership">''[[To Discover and Preserve (Fiction) |To Discover and Preserve]]'', "[[Leadership Lessons (Fiction) |Leadership Lessons]]"</ref>


==Commercial Liners==
==Commercial Liners==
"Unlike a Fleet vessel, with its unmistakable emergency sirens, the passenger liner's sole indication of its status was a demure strip of red and white lights where the floor met the wall and the occasional repeition of a message 'to please stay in your cabins until the crew gives you further instructions.'<ref>''Only the Open,'' some chapter</ref>
"Unlike a Fleet vessel, with its unmistakable emergency sirens, the passenger liner's sole indication of its status was a demure strip of red and white lights where the floor met the wall and the occasional repetition of a message 'to please stay in your cabins until the crew gives you further instructions.'<ref name="oto-03">''[[Only the Open (Fiction) |Only the Open]],'' Chapter 3</ref>


* in-sector hoppers (short haul, for within a sector)
* in-sector hoppers (short haul, for within a sector)


==Platy-Driven Navigation==


* Short-lapse EVA softsuits: attached to a ship by an umbilical. Long hair must be braided and wound around the head to fit, and species with long ears like [[Aera]] may need to tuck back their ears.<ref name="line">"[[In the Line of Duty (Fiction) |In the Line of Duty]]"</ref>
See also [[Paradox Class Battlecruiser#Water Environment |Platy Water Environments]]


==Well Drive==
==Repairs==
* Repairing ships apparently involves "acrid, nose-tickling smelling" chemical fusers and grease. <ref name="fits-04">''[[Faith in the Service (Fiction) |Faith in the Service]]'', Chapter 4</ref>
* Hull breaches can be temporarily relieved by an emergency energy patch.<ref name="sota-15">''[[Sword of the Alliance (Fiction) |Sword of the Alliance]]'', Chapter 15</ref>


Located in engineering on [[Fleet]] ships: an "enormous central chamber with its pulsing Well capsule."<ref name="wiw-ch03">''[[Who is Willing (Fiction) |Who is Willing]]'', chapter 3</ref> Has a bleed-off system, and overload of that system causes enough damage to cripple a ship.<ref name="wiw-ch07">''[[Who is Willing (Fiction) |Who is Willing]]'', chapter 7</ref>
==Weaponry and Defense==


Has five "speeds":
See [[Alliance Military Technology#Ship Weapons |Ship Weapons]].
*1
*2 (The Lip of the Well)
*3 (The Lip of the Well); most civilian ships stop here.
*4 Civilian courier ships occasionally go this speed.
*5 (The Well's Deep) This speed is only typical of Fleet vessels pushing things.
*6?
*Deeper?


For civilian ship, anything past Well 4 tends to diminishing returns when the increased cost of maintenance, repair and energy usage were factored against the time saved.<ref name="stt-ch01">''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', chaper 1</ref>  For vital military or political reasons, military vessels can safely drop deeper in the Well but even those hit the limits of technology, especially material strength and propulsion systems, before whatever may be at the theoretical "bottom" of the Well.<ref name="stt-ch01">''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', chaper 1</ref>
==Well Drive==
 
See: [[Well Drive]]
There's a way to "bounce" a slow-moving ship out of Well if you know its vector and engine harmonies, but it's a 'bit of a gamble.' <ref>''Only the Open,'' some chapter</ref> Fleet personnel call it a tripwire. This is more of a pirate technique than a Chatcaavan one.
 
It takes about a week to repair a well drive. <ref><i>Earthrise</i> Part Two</ref>
 
==Platy-Driven Navigation==
 
See also [[Paradox Class Battlecruiser#Water Environment |Platy Water Environments]]


==References==
==References==
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<references />
<references />


[[Category:Science and Technology]]
[[Category:Science and Technology]] [[Category:Vessels]]

Latest revision as of 04:19, 19 June 2022

For all the bits and pieces that go on ships.

Equipment

See also EVA and Diving Equipment.

  • Snowplow generators, which create a field that either pushes debris away from the ship or vaporizes it. Not necessary while in Well.[1]

Commercial Liners

"Unlike a Fleet vessel, with its unmistakable emergency sirens, the passenger liner's sole indication of its status was a demure strip of red and white lights where the floor met the wall and the occasional repetition of a message 'to please stay in your cabins until the crew gives you further instructions.'[2]

  • in-sector hoppers (short haul, for within a sector)

Platy-Driven Navigation

See also Platy Water Environments

Repairs

  • Repairing ships apparently involves "acrid, nose-tickling smelling" chemical fusers and grease. [3]
  • Hull breaches can be temporarily relieved by an emergency energy patch.[4]

Weaponry and Defense

See Ship Weapons.

Well Drive

See: Well Drive

References