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The Eldritch language. Dumped from back of the book backmatter. Still not sure about putting vocabulary in too.
The Eldritch language. Dumped from back of the book backmatter. Still not sure about putting vocabulary in too.


Most readers of this series will be familiar by now with some of the conventions of the Eldritch language; particularly that of shading words with colors meant to inflect their meanings. In the spoken language, these moods are indicated with single-syllable prefixes; in the written, with colored ink if people want to bother with them. (And as we learn in this text, the color modes are carried into other formats, like music.)
==History==
Like many of the languages of this setting, Eldritch was originally a conlang, created by the people who would become the Eldritch as a way to set themselves apart from the people they fled. It has been several thousand years since then, though, and the language has only become more convoluted since, a reflection of its people’s needs.


There are three pairs and one neutral modes:
==Grammar==
===Color Modes===
There are three pairs and one neutral modes, used to inflect word meanings by means of a prefix:


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In the spoken language, these moods are indicated with single-syllable prefixes; in the written, with colored ink. Color modes are carried into other formats, like music.


 
==Word Formation and Pronunciation==
Eldritch is an aggressively agglutinating language: if it can make a word longer by grafting things onto it to add meaning, it will, and if that makes it harder for non-native speakers to pronounce anything without stumbling, so much the better. It’s also fond of vowels, and almost inevitably if you see an Eldritch word with more than one adjacent vowel, they’re pronounced separately. There are also no “silent” vowels (so Galare is not ‘Gah lahr’, but ‘gah lah reh’ or ‘gah lah rey’ depending on your regional accent). There are some cases where I’ve misspelled things, or I’ve continued to write out diphthongs instead of using diacritics, but for the most part if you pronounce every single letter you see in an Eldritch word separately, you’ll probably be doing it right.
Eldritch is an aggressively agglutinating language: if it can make a word longer by grafting things onto it to add meaning, it will, and if that makes it harder for non-native speakers to pronounce anything without stumbling, so much the better. It’s also fond of vowels, and almost inevitably if you see an Eldritch word with more than one adjacent vowel, they’re pronounced separately. There are also no “silent” vowels (so Galare is not ‘Gah lahr’, but ‘gah lah reh’ or ‘gah lah rey’ depending on your regional accent). There are some cases where I’ve misspelled things, or I’ve continued to write out diphthongs instead of using diacritics, but for the most part if you pronounce every single letter you see in an Eldritch word separately, you’ll probably be doing it right.


Like many of the languages of this setting, Eldritch was originally a conlang, created by the people who would become the Eldritch as a way to set themselves apart from the people they fled. It has been several thousand years since then, though, and the language has only become more convoluted since, a reflection of its people’s needs.


[[Category:Language]] [[Category:Eldritch]]
[[Category:Language]] [[Category:Eldritch]]

Revision as of 15:29, 5 June 2020

The Eldritch language. Dumped from back of the book backmatter. Still not sure about putting vocabulary in too.

History

Like many of the languages of this setting, Eldritch was originally a conlang, created by the people who would become the Eldritch as a way to set themselves apart from the people they fled. It has been several thousand years since then, though, and the language has only become more convoluted since, a reflection of its people’s needs.

Grammar

Color Modes

There are three pairs and one neutral modes, used to inflect word meanings by means of a prefix:

Mode Prefix Emphasis Opposite Description
gray a normal none the normal/neutral mode, and requires no modifiers. It has one, though, if one wants to be obvious about one’s neutrality.
silver ei hopeful shadowed the positive, hopeful shading, not as certain of itself as gold
shadowed ie negative, slightly silver gives negative (cynical, sarcastic, ironic, dreadful, foreboding, fearful, etc) connotations to words
gold ue joyful black the extreme positive end of the emotional spectrum, with the best assumed of everything
black eu dark gold gives violent, angry, dire, or morose connotations to words, and is the extreme negative end of the emotional spectrum
white io holy crimson refers to things of the spirit, of higher motives and holy powers, things that are ephemera; often used for mind powers
crimson oi sensual white gives a suggestive, vulgar, earthy, worldly, or concrete turn to words

In the spoken language, these moods are indicated with single-syllable prefixes; in the written, with colored ink. Color modes are carried into other formats, like music.

Word Formation and Pronunciation

Eldritch is an aggressively agglutinating language: if it can make a word longer by grafting things onto it to add meaning, it will, and if that makes it harder for non-native speakers to pronounce anything without stumbling, so much the better. It’s also fond of vowels, and almost inevitably if you see an Eldritch word with more than one adjacent vowel, they’re pronounced separately. There are also no “silent” vowels (so Galare is not ‘Gah lahr’, but ‘gah lah reh’ or ‘gah lah rey’ depending on your regional accent). There are some cases where I’ve misspelled things, or I’ve continued to write out diphthongs instead of using diacritics, but for the most part if you pronounce every single letter you see in an Eldritch word separately, you’ll probably be doing it right.