Paradox Class Battlecruiser: Difference between revisions
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==Plans== | ==Plans== | ||
* Normal | * Normal | ||
* Aquatic-enabled. (I think I said somewhere how many of these there were in relation to the normal types, in Who is Willing, I should look that up.) | * Aquatic-enabled. (I think I said somewhere how many of these there were in relation to the normal types, in Who is Willing, I should look that up.) (If it's in Who is Willing I haven't found it? All I've found is that few ships in the Fleet have water environments. - Badger) | ||
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Not all battlecruisers have water environments, but those that do are designed around the accommodations for the aquatics. Where other battlecruisers have plants, those with aquatic environments have windows into the water environment, allowing vistas of both the aquatic inhabitants and fish.<ref name="wiw-01">''[[Who is Willing (Fiction) |Who is Willing]]'', chapter 1</ref> | Not all battlecruisers have water environments, but those that do are designed around the accommodations for the aquatics. Where other battlecruisers have plants, those with aquatic environments have windows into the water environment, allowing vistas of both the aquatic inhabitants and fish.<ref name="wiw-01">''[[Who is Willing (Fiction) |Who is Willing]]'', chapter 1</ref> | ||
=== Water Environment Areas === | |||
[[File:Illo-currentlock.jpg|200px|thumb|right|Outside the Currentlock]] | [[File:Illo-currentlock.jpg|200px|thumb|right|Outside the Currentlock]] | ||
* Bridging Chamber: leads into the aquatic environment through a pool with a ramp. The ingress underwater has a mechanical closure. If the water starts pushing toward it, it shuts. Entrances into it are logged. The water is dense and soupy, reminiscent of that on the [[Platies |Platy]] homeworld.<ref name="wiw-ch01">''[[Who is Willing (Fiction) |Who is Willing]]'', chapter 1</ref> | * Bridging Chamber: leads into the aquatic environment through a pool with a ramp. The ingress underwater has a mechanical closure. If the water starts pushing toward it, it shuts. Entrances into it are logged. The water is dense and soupy, reminiscent of that on the [[Platies |Platy]] homeworld.<ref name="wiw-ch01">''[[Who is Willing (Fiction) |Who is Willing]]'', chapter 1</ref> | ||
* Machine Room: houses the machinery that pumps water into and through the water environment and over sees the filtration and maintenance of currents. This room used to be submerged so it could be serviced by aquatic aliens, but it is now kept dry. Because it can be flooded for use by aquatics, both the doors leading into the water environment and into the rest of the ship are airlocks. | * Machine Room: houses the machinery that pumps water into and through the water environment and over sees the filtration and maintenance of currents. This room used to be submerged so it could be serviced by aquatic aliens, but it is now kept dry. Because it can be flooded for use by aquatics, both the doors leading into the water environment and into the rest of the ship are airlocks. | ||
Revision as of 03:03, 6 June 2020
Very big ship.
Plans
- Normal
- Aquatic-enabled. (I think I said somewhere how many of these there were in relation to the normal types, in Who is Willing, I should look that up.) (If it's in Who is Willing I haven't found it? All I've found is that few ships in the Fleet have water environments. - Badger)
Complement
The Captain of the vessel is considered the head of the Tactical department, and the First Commander the head of Logistics.
| Department | Total | Ensigns | Lieutenants | Lt. Commanders | Commanders |
|---|---|---|---|---|---|
| Engineering | 100 | 75 | 8 | 2 | 1 |
| Tactical | 100 | 75 | 8 | 1 | * |
| Science | 120 | 110 | 8 | 2 | 1 |
| Security | 30 | 20 | 3 | 2 | 1 |
| Logistics | 35 | 25 | 5 | 2 | 1 |
| Medical | 35 | 25 | 3 | 1 | 1 |
| ALL TOTAL | 400 | 350 | 35 | 9 | 5 |
Layout
Bridge
The battlecruiser is the first ship type in the Fleet line-up to have a two-story bridge. (Smaller ships have a single compartment.) The lower compartment has the various departmental stations, with room for training officers and oversight; the upper compartment is a "loft" that overlooks the lower and has stations for the First and Second Commanders, plus two spares. The captain sits in the middle. The bridge's main display is a holographic projection that fills the entire wall from the floor of the bottom compartment to the ceiling of the loft.
Auxiliary Control
There apparently is one.
Armory
There are several.
Engineering
Contains the Well drive housing and capsule. Well Drives apparently have a bleed-off system.
- Well drive
- sensor arrays
- halo emitters
- some hydroponic things and gardens
- shuttle bays
- shuttles to put in the bays
- a bridge
- observation deck
Medplex
A battlecruiser is the first ship type in the Fleet to have a sickbay large enough to be called a Medplex. (Smaller ship types have clinics.)
Personal Quarters and Bunks
- Ensigns bunk somewhere between four[1] and eight to a room.[2]
- The alien liaison's quarters on ships with water environments seems very large for an individual lieutenant, but it is in fact shared: the Flitzbe clod has a floor pillow with a bank of adjustable lamps, and there is a floor-to-ceiling window through which the Naysha and Platies can see the liaison (and vice versa).[2]
List other stuff
Put existing stuff in better order
Water Environments
Not all battlecruisers have water environments, but those that do are designed around the accommodations for the aquatics. Where other battlecruisers have plants, those with aquatic environments have windows into the water environment, allowing vistas of both the aquatic inhabitants and fish.[3]
Water Environment Areas
- Bridging Chamber: leads into the aquatic environment through a pool with a ramp. The ingress underwater has a mechanical closure. If the water starts pushing toward it, it shuts. Entrances into it are logged. The water is dense and soupy, reminiscent of that on the Platy homeworld.[2]
- Machine Room: houses the machinery that pumps water into and through the water environment and over sees the filtration and maintenance of currents. This room used to be submerged so it could be serviced by aquatic aliens, but it is now kept dry. Because it can be flooded for use by aquatics, both the doors leading into the water environment and into the rest of the ship are airlocks.
- Currentlocks
- Navigation chamber: Occupied by the mature male Platy navigator on the ship. The currents are strong enough to be deadly to drylanders (and thus off-limits), unless the chamber in it are in maintenance mode. The currentlock connects the navigation chamber to the main wter environment.[2]
- Pumps and Vacuums: These circulate and evacuate the water in the water environment, during normal operation and when the ship is undergoing refits or the water supply is being flushed and refreshed.
Battlecruisers with Water Environments
Known Battlecruisers
- ↑ Second, chapter 1
- ↑ 2.0 2.1 2.2 2.3 Who is Willing, chapter 1
- ↑ Who is Willing, chapter 1