Ship Technology: Difference between revisions
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==Mechanical Stuff== | ==Mechanical Stuff== | ||
* Repairing ships apparently involves "acrid, nose-tickling smelling" chemical fusers and grease. <ref>Faith in the Service, Chapter 4</ref> | * Repairing ships apparently involves "acrid, nose-tickling smelling" chemical fusers and grease. <ref>Faith in the Service, Chapter 4</ref> | ||
* Hull breaches can be temporarily relieved by an emergency energy patch.<ref name="sota-15">''[[Sword of the Alliance (Fiction) |Sword of the Alliance]]'', Chapter 15</ref> | |||
==Commercial Liners== | ==Commercial Liners== | ||
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==Well Drive== | ==Well Drive== | ||
Located in engineering on [[Fleet]] ships: an "enormous central chamber with its pulsing Well capsule."<ref name="wiw-ch03">''[[Who is Willing (Fiction) |Who is Willing]]'', | Located in engineering on [[Fleet]] ships: an "enormous central chamber with its pulsing Well capsule."<ref name="wiw-ch03">''[[Who is Willing (Fiction) |Who is Willing]]'', Chapter 3</ref> Has a bleed-off system, and overload of that system causes enough damage to cripple a ship.<ref name="wiw-ch07">''[[Who is Willing (Fiction) |Who is Willing]]'', Chapter 7</ref> Supported by pylons (different numbers depending on ship class) and glow during operation.<ref name="sota-14" /> | ||
Has five "speeds": | Has five "speeds": | ||
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*Deeper? | *Deeper? | ||
For civilian ship, anything past Well 4 tends to diminishing returns when the increased cost of maintenance, repair and energy usage were factored against the time saved.<ref name="stt-ch01">''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', | For civilian ship, anything past Well 4 tends to diminishing returns when the increased cost of maintenance, repair and energy usage were factored against the time saved.<ref name="stt-ch01">''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', Chaper 1</ref> For vital military or political reasons, military vessels can safely drop deeper in the Well but even those hit the limits of technology, especially material strength and propulsion systems, before whatever may be at the theoretical "bottom" of the Well.<ref name="stt-ch01">''[[Some Things Transcend (Fiction) |Some Things Transcend]]'', chaper 1</ref> | ||
There's a way to "bounce" a slow-moving ship out of Well if you know its vector and engine harmonies, but it's a 'bit of a gamble.' <ref>''Only the Open,'' some chapter</ref> Fleet personnel call it a tripwire. This is more of a pirate technique than a Chatcaavan one. | There's a way to "bounce" a slow-moving ship out of Well if you know its vector and engine harmonies, but it's a 'bit of a gamble.' <ref>''Only the Open,'' some chapter</ref> Fleet personnel call it a tripwire. This is more of a pirate technique than a Chatcaavan one. | ||
Revision as of 20:28, 6 July 2020
For all the bits and pieces that go on ships.
Weaponry and Defense
See Ship Weapons.
Mechanical Stuff
- Repairing ships apparently involves "acrid, nose-tickling smelling" chemical fusers and grease. [1]
- Hull breaches can be temporarily relieved by an emergency energy patch.[2]
Commercial Liners
"Unlike a Fleet vessel, with its unmistakable emergency sirens, the passenger liner's sole indication of its status was a demure strip of red and white lights where the floor met the wall and the occasional repeition of a message 'to please stay in your cabins until the crew gives you further instructions.'[3]
- in-sector hoppers (short haul, for within a sector)
- Short-lapse EVA softsuits: attached to a ship by an umbilical. Long hair must be braided and wound around the head to fit, and species with long ears like Aera may need to tuck back their ears.[4]
Well Drive
Located in engineering on Fleet ships: an "enormous central chamber with its pulsing Well capsule."[5] Has a bleed-off system, and overload of that system causes enough damage to cripple a ship.[6] Supported by pylons (different numbers depending on ship class) and glow during operation.[7]
Has five "speeds":
- 1
- 2 (The Lip of the Well)
- 3 (The Lip of the Well); most civilian ships stop here.
- 4 Civilian courier ships occasionally go this speed.
- 5 (The Well's Deep) This speed is only typical of Fleet vessels pushing things.
- 6?
- Deeper?
For civilian ship, anything past Well 4 tends to diminishing returns when the increased cost of maintenance, repair and energy usage were factored against the time saved.[8] For vital military or political reasons, military vessels can safely drop deeper in the Well but even those hit the limits of technology, especially material strength and propulsion systems, before whatever may be at the theoretical "bottom" of the Well.[8]
There's a way to "bounce" a slow-moving ship out of Well if you know its vector and engine harmonies, but it's a 'bit of a gamble.' [9] Fleet personnel call it a tripwire. This is more of a pirate technique than a Chatcaavan one.
It takes about a week to repair a well drive. [10]
Few ships capable of landing on a planet have Well drives, and those that do are expensive.[7]
The computer can and usually does superimpose images of stars moving when in Well for crew comfort, even though one doesn't actually pass stars in the Well.[11]
See also Platy Water Environments
References
- ↑ Faith in the Service, Chapter 4
- ↑ Sword of the Alliance, Chapter 15
- ↑ Only the Open, some chapter
- ↑ "In the Line of Duty"
- ↑ Who is Willing, Chapter 3
- ↑ Who is Willing, Chapter 7
- ↑ 7.0 7.1 Sword of the Alliance, Chapter 14
- ↑ 8.0 8.1 Some Things Transcend, Chaper 1 Cite error: Invalid
<ref>tag; name "stt-ch01" defined multiple times with different content - ↑ Only the Open, some chapter
- ↑ Earthrise Part Two
- ↑ Sword of the Alliance, Chapter 13