Ship Technology: Difference between revisions

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==Mechanical Stuff==
==Mechanical Stuff==
* Repairing ships apparently involves "acrid, nose-tickling smelling" chemical fusers and grease. <ref>Faith in the Service, Chapter 4</ref>
* Repairing ships apparently involves "acrid, nose-tickling smelling" chemical fusers and grease. <ref name="fits-04">''[[Faith in the Service (Fiction) |Faith in the Service]]'', Chapter 4</ref>
* Hull breaches can be temporarily relieved by an emergency energy patch.<ref name="sota-15">''[[Sword of the Alliance (Fiction) |Sword of the Alliance]]'', Chapter 15</ref>
* Hull breaches can be temporarily relieved by an emergency energy patch.<ref name="sota-15">''[[Sword of the Alliance (Fiction) |Sword of the Alliance]]'', Chapter 15</ref>
==Equipment==
See also [[Alliance Technology#EVA and Diving Equipment |EVA and Diving Equipment]].
*Snowplow generators, which create a field that either pushes debris away from the ship or vaporizes it. Not necessary while in Well.<ref name="leadership">"[[Leadership Lessons (Fiction) |Leadership Lessons]]"</ref>


==Commercial Liners==
==Commercial Liners==
Line 13: Line 19:


* in-sector hoppers (short haul, for within a sector)
* in-sector hoppers (short haul, for within a sector)
* Short-lapse EVA softsuits: attached to a ship by an umbilical. Long hair must be braided and wound around the head to fit, and species with long ears like [[Aera]] may need to tuck back their ears.<ref name="line">"[[In the Line of Duty (Fiction) |In the Line of Duty]]"</ref>


==Well Drive==
==Well Drive==
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There's a way to "bounce" a slow-moving ship out of Well if you know its vector and engine harmonies, but it's a 'bit of a gamble.' <ref>''Only the Open,'' some chapter</ref> Fleet personnel call it a tripwire. This is more of a pirate technique than a Chatcaavan one.
There's a way to "bounce" a slow-moving ship out of Well if you know its vector and engine harmonies, but it's a 'bit of a gamble.' <ref>''Only the Open,'' some chapter</ref> Fleet personnel call it a tripwire. This is more of a pirate technique than a Chatcaavan one.


It takes about a week to repair a well drive. <ref><i>Earthrise</i> Part Two</ref>
It takes about a week to repair a well drive. <ref name="er-02">''[[Earthrise (Fiction) |Earthrise]]'', Part Two</ref>


Few ships capable of landing on a planet have Well drives, and those that do are expensive.<ref name="sota-14">''[[Sword of the Alliance (Fiction) |Sword of the Alliance]]'', Chapter 14</ref>
Few ships capable of landing on a planet have Well drives, and those that do are expensive.<ref name="sota-14">''[[Sword of the Alliance (Fiction) |Sword of the Alliance]]'', Chapter 14</ref>

Revision as of 00:39, 15 October 2020

For all the bits and pieces that go on ships.

Weaponry and Defense

See Ship Weapons.

Mechanical Stuff

  • Repairing ships apparently involves "acrid, nose-tickling smelling" chemical fusers and grease. [1]
  • Hull breaches can be temporarily relieved by an emergency energy patch.[2]

Equipment

See also EVA and Diving Equipment.

  • Snowplow generators, which create a field that either pushes debris away from the ship or vaporizes it. Not necessary while in Well.[3]

Commercial Liners

"Unlike a Fleet vessel, with its unmistakable emergency sirens, the passenger liner's sole indication of its status was a demure strip of red and white lights where the floor met the wall and the occasional repeition of a message 'to please stay in your cabins until the crew gives you further instructions.'[4]

  • in-sector hoppers (short haul, for within a sector)

Well Drive

Located in engineering on Fleet ships: an "enormous central chamber with its pulsing Well capsule."[5] Has a bleed-off system, and overload of that system causes enough damage to cripple a ship.[6] Supported by pylons (different numbers depending on ship class) and glow during operation.[7]

Has five "speeds":

  • 1
  • 2 (The Lip of the Well)
  • 3 (The Lip of the Well); most civilian ships stop here.
  • 4 Civilian courier ships occasionally go this speed.
  • 5 (The Well's Deep) This speed is only typical of Fleet vessels pushing things.
  • 6?
  • Deeper?

For civilian ship, anything past Well 4 tends to diminishing returns when the increased cost of maintenance, repair and energy usage were factored against the time saved.[8] For vital military or political reasons, military vessels can safely drop deeper in the Well but even those hit the limits of technology, especially material strength and propulsion systems, before whatever may be at the theoretical "bottom" of the Well.[8]

There's a way to "bounce" a slow-moving ship out of Well if you know its vector and engine harmonies, but it's a 'bit of a gamble.' [9] Fleet personnel call it a tripwire. This is more of a pirate technique than a Chatcaavan one.

It takes about a week to repair a well drive. [10]

Few ships capable of landing on a planet have Well drives, and those that do are expensive.[7]

The computer can and usually does superimpose images of stars moving when in Well for crew comfort, even though one doesn't actually pass stars in the Well.[11]

Platy-Driven Navigation

See also Platy Water Environments

References

  1. Faith in the Service, Chapter 4
  2. Sword of the Alliance, Chapter 15
  3. "Leadership Lessons"
  4. Only the Open, some chapter
  5. Who is Willing, Chapter 3
  6. Who is Willing, Chapter 7
  7. 7.0 7.1 Sword of the Alliance, Chapter 14
  8. 8.0 8.1 Some Things Transcend, Chaper 1
  9. Only the Open, some chapter
  10. Earthrise, Part Two
  11. Sword of the Alliance, Chapter 13