Paradox Class Battlecruiser: Difference between revisions
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==Aquatic-specific Stuff== | ==Aquatic-specific Stuff== | ||
* Bridging Chamber | * Bridging Chamber: leads into the aquatic environment through a pool with a ramp. The ingress underwater has a mechanical closure. If the water starts pushing toward it, it shuts. | ||
* Machine Room: houses the machinery that pumps water into and through the water environment and over sees the filtration and maintenance of currents. This room used to be submerged so it could be serviced by aquatic aliens, but it is now kept dry. Because it can be flooded for use by aquatics, both the doors leading into the water environment and into the rest of the ship are airlocks. | * Machine Room: houses the machinery that pumps water into and through the water environment and over sees the filtration and maintenance of currents. This room used to be submerged so it could be serviced by aquatic aliens, but it is now kept dry. Because it can be flooded for use by aquatics, both the doors leading into the water environment and into the rest of the ship are airlocks. | ||
* Currentlocks | * Currentlocks | ||
Revision as of 00:05, 30 May 2020
Very big ship.
Two styles:
- Normal
- Aquatic-enabled
Layout
The battlecruiser is the first ship type in the Fleet line-up to have a two-story bridge. (Smaller ships have a single compartment.) The lower compartment has the various departmental stations, with room for training officers and oversight; the upper compartment is a "loft" that overlooks the lower and has stations for the First and Second Commanders, plus two spares. The captain sits in the middle. The bridge's main display is a holographic projection that fills the entire wall from the floor of the bottom compartment to the ceiling of the loft.
- Well drive
- sensor arrays
- halo emitters
- some hydroponic things and gardens
- shuttle bays
- shuttles to put in the bays
- a bridge
- observation deck
- medplex
List other stuff
Put existing stuff in better order
Aquatic-specific Stuff
- Bridging Chamber: leads into the aquatic environment through a pool with a ramp. The ingress underwater has a mechanical closure. If the water starts pushing toward it, it shuts.
- Machine Room: houses the machinery that pumps water into and through the water environment and over sees the filtration and maintenance of currents. This room used to be submerged so it could be serviced by aquatic aliens, but it is now kept dry. Because it can be flooded for use by aquatics, both the doors leading into the water environment and into the rest of the ship are airlocks.
- Currentlocks
- Navigation Chamber
- Pumps and Vacuums: These circulate and evacuate the water in the water environment, during normal operation and when the ship is undergoing refits or the water supply is being flushed and refreshed.