Telegems

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Revision as of 20:28, 14 June 2022 by Lirleni (talk | contribs) (→‎Fleet Use: picture of the implanted is of the outer ear / pinna. Eardrum is the inner ear, and Mariledge wouldn't be able to touch it for activation there.)
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Various Telegem Styles

Telegems allow communication over significant distances without an external device.

History

Technology

There are various methods of activation, including setting specific whistle sequences to connect to specific people, or vocal changes, whistles, or hums.[1] They can also be activated by flicking one's ears in a particular pattern[2][3], or by touch.[4]

Telegems may be useful in situations where general communication systems are compromised or blocked, as they can be "kept local."[5] When kept local, they have a limited range and will require a recharge after twelve hours use.[4]

Certain materials can block telegems.[4]

Telegems are waterproof.[6]

Societal

Civilian Use

Civilian telegems come in various styles, from Fleet-like implants to various iterations of earrings or studs. Decorative earrings are usually sold with a re-usable base, so that the decorative part can be switched out.

Fleet Use

Fleet implants telegems in its officers, usually on the inside of the pinna/outer ear. [7]

Activation and control methods:

References