Quickwater Reserve
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A nature reserve set on and around a mountain, with over a hundred hiking trails[1] and several canoe routes[2]. Quickwater Reserve hosted the ensign training retreat in Second.
Landmarks
- Quickwater compound. Contains two-person bunkrooms[3] a mess hall[4], and meeting rooms [5]
- Chapel Grove, a grove of very large, very ancient trees, used as a checkpoint.[6]
- Canoe rental cabin, which contains an octagonal reception area paneled in golden wood, and a back section containing medical facilities.[7]
Plants and Animals
- Deer[8]
- Fruit bears, largely harmless fruit and carrion eaters[9]
- Pearl-poppies[10]
- Various birds, including birds of prey[11][12]
- Evergreens[13]
- Wild mushrooms, including red oysters[14]
- Kendrage, an edible plant with shiny green leaves[15]
Notable Characters
Story Appearances
References
- ↑ Second, chapter 2
- ↑ Second, chapter 7
- ↑ Second, chapter 1
- ↑ Second, chapter 10
- ↑ Second, chapter 11
- ↑ Second, chapter 5
- ↑ Second, chapter 7
- ↑ Second, chapter 3
- ↑ Second, chapter 8
- ↑ Second, chapter 3
- ↑ Second, chapter two
- ↑ Second, chapter 6
- ↑ Second, chapter 3
- ↑ Second, chapter 4
- ↑ Second, chapter 4