Fleet Procedures

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This page is for things Fleet does.

See also Fleet Manual.

Fleet-wide[edit]

Time Tracking[edit]

Fleet runs on Alliance Mean Time, which is based on Selnor's day cycle of 25 hours. Ships' logs are dated in AMT.

Watches[edit]

Ships of 75 personnel, and stationary facilities of 50 people or more, or more have the multiple watch rotations.

  • The Command Watch Rotation involves all command-track personnel, and is scheduled across four watches: alpha, beta, delta, and gamma; these watches are each six and a quarter hours long.
    • Alpha-Command starts, nonsensically, at Mark 7 (7 AM) and ends at Mark 13:15 (1:15 PM).
    • Beta-Command begins at Mark 13:15 (1:15 PM) and extends to 19:30 (7:30 PM)
    • Delta-Command begins at Mark 19:30 (7:30 PM) and extends to 25:45 (Skip:45 AM); this watch is known as 'night shift'
    • Gamma-Command begins at Mark 25:45 (Skip:45 AM) and extends to Mark 7 (7 AM); this watch is known by several names: 'the graveyard shift', 'the deadeye shift', and 'the long haul'.
  • The Standard Watch Rotation is followed by specialists and non-command-track personnel. Each shift is eight hours long, and there are only three:
    • Alpha-Standard: Begins at Mark 7 (7 am) and ends at Mark 15 (3 PM)
    • Beta-Standard: Begins at Mark 15 (3 PM) and ends at Mark 23 (11 PM).
    • Skip: This one-hour break between Beta and Gamma-Standard fills in the one hour gap in the rotation caused by the eight-hour duration. It lasts from Mark 23 to Mark 24. Jokers call it the 'no-man's hour' because you can never find anyone to answer your questions during it.
    • Gamma-Standard: Begins at Mark 24 (midnight) and ends at Mark 7 (7 AM). This is the specialist "night shift" and is the least populous.

Ships of less than 75 personnel, and stationery facilities of 50 people or less, have the following watch rotations:

Command vs Specialist Tracks[edit]

Command track officers are heading for administrative positions (Admiral, Captain, First Commander). They rotate throughout departments as they rank up. Specialists stay in their department for the duration of their careers. "There was already some friction between career specialists and the command officers phasing in and out of their areas of responsibility." [1]

Captains' Retreats[edit]

These are run by the Medical & Psychiatry Division as a way to check on the mental health of the senior officers. The Division invites members of the admiralty to give training, support, and leadership guidance. The retreat is considered a way for captains to keep track of their cohort, learn things from their superiors, and let Medical get a feel for whether they need any help. It usually lasts about two weeks. During that period, ensigns will be dropped for their leadership retreats, and the ship itself will be refitted/resupplied. [2]

Wherever the captains are dropped off, their shuttles are expected to wait for them in case they need to return to their ships in the event of an emergency.[3] These shuttles are the only channels permitted captains during their retreats, because retreats are held under comm blackout to encourage their participants to remain focused on the moment, and to cut down on external distractions.[4]

Ensign's Leadership Retreats[edit]

Only for command-track ensigns. [5] Takes place during the same period as the captain's retreats, but ends one week early so they can return to help with refits.

Specialist Turnover[edit]

Specialist turnover was "one of the many compromises Fleet's traditionalist had made with the militant faction that insisted letting people "rot" in the same ship their entire career wasn't doing Fleet any favors. Rather than moving personnel in and out of the roster as they advanced, the way the human Navy did, Fleet waited until a large enough number of specialists had enough logged time in their positions, and had indicated a willingness to shift assignments, and then did an entire raft of them at once. They claimed this was less disruptive than the human way of doing things; Taylitha wasn't sure she agreed. She wasn't the only one either, because like most compromises this one pleased no one." [6]

Physicals[edit]

  • telegem implantation
  • full-body scan, updated every year, includes a skin map used to check for growths or cancers, or on the progress of healing injuries. [7]

Job Duties[edit]

Admiral[edit]

Captain[edit]

  • first contact
  • interface with foreign or allied governments
  • battle stuff if necessary

First Commander[edit]

  • personal management
  • logistics

The First Commander oversees the NOTC and all officer training, handles all the promotion and transfer paperwork, and manages inventory. She has access to all non-classified personnel reports of people her rank and under. [8]

Ship Procedures[edit]

Reports and Logs[edit]

After Action Reports[edit]

These are a thing. [8]

Efficiency Reports[edit]

Part of officer evaluations, these are written by senior officers about their juniors and used as guides for improvement/training/promotion. [8]

Project Management Task List[edit]

Used by officers in the same department to keep track of things across different shifts.

Project Logs[edit]

Text versions of logged activity are available to everyone, but realtime viseos of people at work are locked to commander-level access or greater, unless the requestor is in the department, and then it's lieutenant commander.

Special Positions[edit]

Not sure whether to put these here or in the Fleet manuals, so...

  • Alien Liaison: person in charge of overseeing communication with Flitzbe and/or water environment aliens.
  • NOTC: ("not-see"). New Officer Training Coordinator. Warcruisers are large enough to have NOTC teams, and the person in charge will be known as the Senior NOTC.

Patrol Patterns[edit]

Standard patrol patterns follow routes used most commonly by merchant ships in a specific sector, and hit all the Well repeaters and buoys in zone (in order to check that they are operational).[9]

Beacon Testing[edit]

An important part of routine maintenance of settled space undertaken by Fleet ships. Beacons, relays, buoys, and repeaters are all pinged to check their response time, and then their internal records are checked against those in a ship's database. Discrepancies are reported. Because the hardware can be manufactured by private firms, local government agencies, naval contractors, or Fleet itself, the formats for maintenance records can be different and need to be matched before they can be decoded and read. "The tech's the same, but none of the rest of it is standardized: not the maintenance schedules, or the programming that issues the alerts when they need repair, replacement, or upgrade."[10] Fleet-issued hardware encrypts the maintenance records and requires a valid handshake to unlock it.

Mapping[edit]

Fleet ships perform mapping expeditions both to map new space and to check existing starcharts. Mapping outposts are extremely bare-bones, without shops, a bar, or a 3deo.[11]

Logistics[edit]

Depots[edit]

Supplies are maintained in various depots throughout the Alliance, and I obviously thought about this and probably based it on Naval supply classes because Taylitha says this in response to a question about spare uniforms (Class II) being shipped from Alpha's depot: "the depot on Alpha's stopped serving this part of the frontier. They built a new facility in Sector Fe specializing in troop resupply classes, and everything spinward of Alpha is receiving from there now." [12]

Shipments[edit]

Fleet cargos are sealed with Fleet-specific tape. The bins have chips with shipping data on them. They also auto-lock themselves when closed.

References[edit]

  1. Who is Willing, chapter 2
  2. Faith in the Service, Chapter 1
  3. Faith in the Service, Chapter 1
  4. Faith in the Service, Chapter 3
  5. Faith in the Service, Chapter 1
  6. Faith in the Service, chapter 4
  7. Faith in the Service, Chapter 9
  8. 8.0 8.1 8.2 Faith in the Service , Chapter 8
  9. Who is Willing, chapter 3
  10. Who is Willing, chapter 5
  11. Sword of the Alliance, chapter 1
  12. Faith in the Service, Chapter 6