Chatcaavan Technology

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The Queen Ransomed in a drop-suitable jumpsuit

Miltech and various differences in their tech go here.

Chatcaavan alert lights are yellow-green and waist height.

Communications

  • call their network 'the skein'
  • when sending messages to someone on an active duty ship, either the message would be received by a person's messaging system, or the ship takes the message for them. Not connecting at all shouldn't be possible. [1]
  • Protocol and hierarchy in the Empire dictate the use of messengers for most message-sending, at least among the upper echelons of society and the Throneworld Court. Pragmatism permits the use of comms in emergencies and other matters of urgency.[2]
  • Comms are activated by inserting claws into slots. Clawless species cannot use them.[2]

Transportation

Medical Technology

Zafiil in a Chatcaavan gel tank, from around 175 BA

Chatcaavan medicine is heavily influenced by the Chatcaavan status hierarchy, and the distinction between those Inside and Outside.

General

(Without foreign intervention) Females do not merit the services of surgeons or medics, as they are considered replaceable.[2]

Machinery

  • Flesh-sealers[2]
  • Gel-tanks:
    • Contain a translucent green substance that can be breathed. It heals injuries and numbs and soothes those immersed in it. The tanks themselves are transparent, so the gel (and the patient within it) can be seen from outside.[2]
    • Works better on Chatcaava than on others.[2]
    • Can cause an intermittent state in which the patient suffers pain, fever, delirium, and unconsciousness. This is due to the conflict between the body's memory of injury and the body's healthy state. The effect is very unpleasant, but wears off every time.[2]
    • Is not used for minor injuries (and "minor" to a Chatcaavan inside might be "devastating" to a non-Chatcaavan).[2]

Personnel

  • Chatcaavan surgeons, who are Outside, and who have leeway in their behavior and level of respect because they are so sorely needed by males Inside.[2]
    • Medical personnel Outside are not politically obligated to anyone and are not subject to the duels and honor wounds of those Inside; their properties include similar protections (which extend to those sheltered within them). However, they also must maintain strict neutrality to politics, and cannot maneuver for political gain. To become partisan or seek political power is to become Inside. The power that they have is due to their skills, which are especially needed by males Inside, making them valuable members of Chatcaavan society Inside.[2]
  • Triage, a male who sits at reception in a clinic and directs patients according to need.[2]
  • pre-med assistants, and servants, some with low-level titles or untitles: physician's assistant, surgeon's assistant, wrapper-of-dead-bodies, maybe janitor.

Pharmaceuticals

  • Hekkret, a medicine and recreational drug for Chatcaava (and a poison for most members of the Alliance)
  • Bit (pronounced 'biht'), a euphoric that can be blocked from action by a different drug prior to ingestion/inhalation; this chemical acts as a soporific on Pelted and human-based species; scent is lighter and more acrid than hekkret, and the smoke is thinner, more liquid.


Everyday Stuff

  • teethbrooms (used to clean)
  • use slots for their talons to unlock interfaces
  • also claw and grab things to move them around (Alliance interfaces are more 'point and swipe'; Chatcaavan tech tends to treat things more like 3d, not flat surfaces.)

Weapons

  • whips among the Chatcaava were never developed to be used on beasts of burden, only on one another [4]

Naval Tech

Helmet with forcefield face shield

Ships

  • Smallest carrier: 8 fighters
  • Fighters have Neural connection interfaces from suit armor to ship.

Armor

You can get this part out of Only the Open and Air-Dancing

  • Jumpsuits, designed for soldiers doing drops from vessels in high atmosphere; a one-piece suit [5]

References